82 lines
2.8 KiB
Swift
82 lines
2.8 KiB
Swift
import UIKit
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import RealmSwift
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import RxSwift
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import RxCocoa
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import os.log
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extension OSLog {
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static let startup = OSLog(subsystem: "pro.aliencat.autocat.startup", category: "startup")
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}
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enum QuickAction {
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case none
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case check
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case checkNumber(String)
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case addVoiceRecord
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}
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var quickAction: QuickAction = .none
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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let config = Realm.Configuration(
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schemaVersion: 9,
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migrationBlock: { migration, oldSchemaVersion in
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if oldSchemaVersion <= 3 {
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var numbers: [String] = []
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migration.enumerateObjects(ofType: "Vehicle") { old, new in
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if let number = old?["number"] as? String {
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if numbers.contains(number) {
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migration.delete(old!)
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} else {
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numbers.append(number)
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}
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}
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}
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}
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})
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Realm.Configuration.defaultConfiguration = config
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IHProgressHUD.set(defaultStyle: .dark)
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IHProgressHUD.set(defaultMaskType: .black)
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Logging.URLRequests = { _ in false };
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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#if !targetEnvironment(macCatalyst)
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if let shortcutItem = options.shortcutItem {
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if shortcutItem.type == "CheckNumberAction" {
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self.quickAction = .check
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} else if shortcutItem.type == "AddVoiceRecordAction" {
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self.quickAction = .addVoiceRecord
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}
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}
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#endif
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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