Changed pixel format used by SDL2 to render the frame
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c005ce08c2
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@ -14,7 +14,7 @@ namespace ff = ffcpp;
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class SDLWindow: public ff::IVideoSink {
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private:
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template<typename T> using SDLUniquePtr = std::unique_ptr<T, DECLSPEC void SDLCALL(*)(T*)>;
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template<typename T> using SDLUniquePtr = std::unique_ptr<T, void(*)(T*)>;
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using SDLWindowPtr = SDLUniquePtr<SDL_Window>;
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using SDLRendererPtr = SDLUniquePtr<SDL_Renderer>;
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using SDLTexturePtr = SDLUniquePtr<SDL_Texture>;
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@ -35,7 +35,7 @@ public:
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_renderer.reset(SDL_CreateRenderer(_wnd.get(), -1, 0));
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if(!_renderer) throw std::runtime_error("Error creating SDL renderer");
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_texture.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, WINDOW_HEIGHT));
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_texture.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, WINDOW_HEIGHT));
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if(!_texture) throw std::runtime_error("Error creating SDL texture");
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}
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@ -65,7 +65,7 @@ public:
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SDL_RenderClear(_renderer.get());
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SDL_RenderCopy(_renderer.get(), _texture.get(), nullptr, nullptr);
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SDL_RenderPresent(_renderer.get());
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//std::this_thread::sleep_for(std::chrono::milliseconds(40));
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std::this_thread::sleep_for(std::chrono::milliseconds(40));
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}
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};
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