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10 Commits

31 changed files with 2206 additions and 195 deletions

2
.gitignore vendored
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@ -1,4 +1,6 @@
.idea/ .idea/
.vs/
lib/ lib/
bin/ bin/
CMakeLists.txt.user

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@ -1,12 +1,17 @@
cmake_minimum_required(VERSION 3.5) cmake_minimum_required(VERSION 3.5)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -ggdb -O2") set(CMAKE_CXX_FLAGS "-std=c++17 -g -O2 -pthread")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -std=c++14 -ggdb -O0") set(CMAKE_CXX_FLAGS_DEBUG "-ggdb -O0 -pthread")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pthread")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/lib)
include_directories(include) include_directories(include)
link_directories(lib) link_directories(lib)

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@ -119,29 +119,7 @@ find_path(FFMPEG_INCLUDE_DIR6 swresample.h
) )
if(FFMPEG_INCLUDE_DIR1) if(FFMPEG_INCLUDE_DIR1)
if(FFMPEG_INCLUDE_DIR2) set(FFMPEG_INCLUDE_DIR ${FFMPEG_INCLUDE_DIR1})
if(FFMPEG_INCLUDE_DIR3)
set(FFMPEG_INCLUDE_DIR ${FFMPEG_INCLUDE_DIR1}
${FFMPEG_INCLUDE_DIR2}
${FFMPEG_INCLUDE_DIR3})
endif()
endif()
endif()
if(FFMPEG_INCLUDE_DIR4)
set(FFMPEG_INCLUDE_DIR ${FFMPEG_INCLUDE_DIR}
${FFMPEG_INCLUDE_DIR4})
endif()
if(FFMPEG_INCLUDE_DIR5)
set(FFMPEG_INCLUDE_DIR ${FFMPEG_INCLUDE_DIR}
${FFMPEG_INCLUDE_DIR5}
${FFMPEG_INCLUDE_DIR5}/..)
endif()
if(FFMPEG_INCLUDE_DIR6)
set(FFMPEG_INCLUDE_DIR ${FFMPEG_INCLUDE_DIR}
${FFMPEG_INCLUDE_DIR6})
endif() endif()
find_library(FFMPEG_avformat_LIBRARY avformat find_library(FFMPEG_avformat_LIBRARY avformat
@ -253,6 +231,41 @@ mark_as_advanced(
_FFMPEG_z_LIBRARY_ _FFMPEG_z_LIBRARY_
) )
if(WIN32)
set(FFMPEG_WIN "ffmpeg-3.3.3-win64-dev")
set(FFMPEG_WIN_BINARIES "ffmpeg-3.3.3-win64-shared")
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN}.zip")
file(DOWNLOAD "http://ffmpeg.zeranoe.com/builds/win64/dev/${FFMPEG_WIN}.zip" "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN}.zip")
file(DOWNLOAD "https://ffmpeg.zeranoe.com/builds/win64/shared/${FFMPEG_WIN_BINARIES}.zip" "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}.zip")
endif()
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN}")
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xfz "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN}.zip" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xfz "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}.zip" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
endif()
set(FFMPEG_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN}/include")
set(FFMPEG_LIBRARY_DIRS "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN}/lib")
set(FFMPEG_DLLS_DIR "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin")
set(FFMPEG_LIBRARIES "${FFMPEG_LIBRARY_DIRS}/avcodec.lib"
"${FFMPEG_LIBRARY_DIRS}/avformat.lib"
"${FFMPEG_LIBRARY_DIRS}/avdevice.lib"
"${FFMPEG_LIBRARY_DIRS}/avfilter.lib"
"${FFMPEG_LIBRARY_DIRS}/avutil.lib"
"${FFMPEG_LIBRARY_DIRS}/postproc.lib"
"${FFMPEG_LIBRARY_DIRS}/swresample.lib"
"${FFMPEG_LIBRARY_DIRS}/swscale.lib")
set(FFMPEG_AVCODEC_DLL "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin/avcodec-57.dll")
set(FFMPEG_AVFORMAT_DLL "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin/avformat-57.dll")
set(FFMPEG_AVDEVICE_DLL "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin/avdevice-57.dll")
set(FFMPEG_AVFILTER_DLL "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin/avfilter-6.dll")
set(FFMPEG_AVUTIL_DLL "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin/avutil-55.dll")
set(FFMPEG_POSTPROC_DLL "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin/postproc-54.dll")
set(FFMPEG_SWRESAMPLE_DLL "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin/swresample-2.dll")
set(FFMPEG_SWSCALE_DLL "${CMAKE_CURRENT_BINARY_DIR}/${FFMPEG_WIN_BINARIES}/bin/swscale-4.dll")
set(FFMPEG_FOUND "YES")
endif()
# Set package properties if FeatureSummary was included # Set package properties if FeatureSummary was included
if(COMMAND set_package_properties) if(COMMAND set_package_properties)
set_package_properties(FFMPEG PROPERTIES DESCRIPTION "A complete, cross-platform solution to record, convert and stream audio and video") set_package_properties(FFMPEG PROPERTIES DESCRIPTION "A complete, cross-platform solution to record, convert and stream audio and video")

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@ -158,6 +158,21 @@ IF(SDL2_LIBRARY_TEMP)
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP) ENDIF(SDL2_LIBRARY_TEMP)
if(WIN32)
set(SDL2_WIN "SDL2-2.0.5")
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/${SDL2_WIN}.zip")
file(DOWNLOAD "http://www.libsdl.org/release/SDL2-devel-2.0.5-VC.zip" "${CMAKE_CURRENT_BINARY_DIR}/${SDL2_WIN}.zip")
endif()
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/${SDL2_WIN}")
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xfz "${CMAKE_CURRENT_BINARY_DIR}/${SDL2_WIN}.zip" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
endif()
set(SDL2_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${SDL2_WIN}/include")
set(SDL2_LIBRARY "${CMAKE_CURRENT_BINARY_DIR}/${SDL2_WIN}/lib/x64/SDL2.lib"
"${CMAKE_CURRENT_BINARY_DIR}/${SDL2_WIN}/lib/x64/SDL2main.lib")
set(SDL2_DLL "${CMAKE_CURRENT_BINARY_DIR}/${SDL2_WIN}/lib/x64/SDL2.dll")
set(SDL2_FOUND YES)
endif()
INCLUDE(FindPackageHandleStandardArgs) INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

BIN
doc/ffcpp.vpp Normal file

Binary file not shown.

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@ -1,3 +1,13 @@
option(BUILD_WITH_TSAN "Build with thread sanitizer" OFF)
option(BUILD_WITH_ASAN "Build with address sanitizer" OFF)
if(BUILD_WITH_TSAN)
SET(THREAD_SANITIZER_FLAG "-fsanitize=thread")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${THREAD_SANITIZER_FLAG}")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THREAD_SANITIZER_FLAG}")
SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${THREAD_SANITIZER_FLAG} -ltsan" )
endif()
project(ffConv) project(ffConv)
add_executable(ffConv ffConv.cpp) add_executable(ffConv ffConv.cpp)
add_dependencies(ffConv ffcpp) add_dependencies(ffConv ffcpp)
@ -9,11 +19,28 @@ add_dependencies(ffPreview ffcpp)
target_link_libraries(ffPreview ffcpp) target_link_libraries(ffPreview ffcpp)
project(ffPlayer) project(ffPlayer)
find_package(FFMPEG REQUIRED)
if(NOT FFMPEG_FOUND)
message(FATAL_ERROR "FFMpeg not found")
endif()
include_directories(${FFMPEG_INCLUDE_DIR})
find_package(SDL2 REQUIRED) find_package(SDL2 REQUIRED)
if(NOT SDL2_FOUND) if(NOT SDL2_FOUND)
message(FATAL_ERROR "SDL2 not found") message(FATAL_ERROR "SDL2 not found")
endif() endif()
include_directories(${SDL2_INCLUDE_DIR}) include_directories(${SDL2_INCLUDE_DIR})
add_executable(ffPlayer ffPlayer.cpp) add_executable(ffPlayer ffPlayer.cpp)
add_dependencies(ffPlayer ffcpp) add_dependencies(ffPlayer ffcpp)
target_link_libraries(ffPlayer ffcpp ${SDL2_LIBRARY}) target_link_libraries(ffPlayer ffcpp ${SDL2_LIBRARY})
if(WIN32)
add_custom_command(TARGET ffPlayer POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${FFMPEG_AVFORMAT_DLL} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_custom_command(TARGET ffPlayer POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${FFMPEG_AVCODEC_DLL} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_custom_command(TARGET ffPlayer POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${FFMPEG_AVUTIL_DLL} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_custom_command(TARGET ffPlayer POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${FFMPEG_SWSCALE_DLL} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_custom_command(TARGET ffPlayer POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${FFMPEG_SWRESAMPLE_DLL} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_custom_command(TARGET ffPlayer POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif()

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@ -28,7 +28,6 @@ void flushEncoder(ff::MediaFile& file, ff::CodecPtr encoder, ff::StreamPtr inStr
} }
int main(int argc, char** argv) { int main(int argc, char** argv) {
ff::init();
ff::MediaFile input(argv[1], ff::Mode::Read); ff::MediaFile input(argv[1], ff::Mode::Read);
ff::MediaFile output(argv[2], ff::Mode::Write); ff::MediaFile output(argv[2], ff::Mode::Write);
@ -40,10 +39,10 @@ int main(int argc, char** argv) {
double aspect = 1.0*vDecoder->width()/vDecoder->height(); double aspect = 1.0*vDecoder->width()/vDecoder->height();
int outHeight = (int)(VIDEO_WIDTH/aspect) & ~1; int outHeight = (int)(VIDEO_WIDTH/aspect) & ~1;
auto outVStream = output.addVideoStream(AV_CODEC_ID_H264, VIDEO_WIDTH, outHeight, vDecoder->timeBase(), AV_PIX_FMT_YUV420P); auto outVStream = output.addVideoStream(AV_CODEC_ID_HEVC, VIDEO_WIDTH, outHeight, vDecoder->timeBase(), AV_PIX_FMT_YUV420P);
auto vEncoder = outVStream->codec(); auto vEncoder = outVStream->codec();
auto outAStream = output.addAudioStream(AV_CODEC_ID_VORBIS, 2, 44100, AV_SAMPLE_FMT_FLTP); auto outAStream = output.addAudioStream(AV_CODEC_ID_AC3, 2, 44100, AV_SAMPLE_FMT_FLTP);
auto aEncoder = outAStream->codec(); auto aEncoder = outAStream->codec();
output.writeHeader(); output.writeHeader();
@ -66,8 +65,8 @@ int main(int argc, char** argv) {
while(fifo.enoughSamples()) { while(fifo.enoughSamples()) {
auto frame = aEncoder->createAudioFrame(); auto frame = aEncoder->createAudioFrame();
fifo.readFrame(frame); fifo.readFrame(frame);
frame.setPts(aPts); frame->setPts(aPts);
aPts += frame.samplesCount(); aPts += frame->samplesCount();
auto encPacket = aEncoder->encode(frame); auto encPacket = aEncoder->encode(frame);
if(!encPacket) continue; if(!encPacket) continue;
encPacket.setStreamIndex(AUDIO_STREAM_INDEX); encPacket.setStreamIndex(AUDIO_STREAM_INDEX);
@ -78,7 +77,7 @@ int main(int argc, char** argv) {
auto frame = vDecoder->decode(packet); auto frame = vDecoder->decode(packet);
if(needScaling) if(needScaling)
frame = scaler.scale(frame); frame = scaler.scale(frame);
frame.setPictureType(AV_PICTURE_TYPE_NONE); frame->setPictureType(AV_PICTURE_TYPE_NONE);
auto encPacket = vEncoder->encode(frame); auto encPacket = vEncoder->encode(frame);
if(!encPacket) continue; if(!encPacket) continue;
encPacket.setStreamIndex(VIDEO_STREAM_INDEX); encPacket.setStreamIndex(VIDEO_STREAM_INDEX);

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@ -4,15 +4,14 @@
#include <SDL_thread.h> #include <SDL_thread.h>
#include <iostream> #include <iostream>
#include <chrono> #include <future>
#include <thread>
namespace ff = ffcpp; namespace ff = ffcpp;
#define WINDOW_WIDTH 640 #define WINDOW_WIDTH 1280
#define WINDOW_HEIGHT 480 #define WINDOW_HEIGHT 720
class SDLWindow: public ff::IVideoSink { class SDLWindow: public ff::IVideoSink, public ff::IAudioSink {
private: private:
template<typename T> using SDLUniquePtr = std::unique_ptr<T, void(*)(T*)>; template<typename T> using SDLUniquePtr = std::unique_ptr<T, void(*)(T*)>;
using SDLWindowPtr = SDLUniquePtr<SDL_Window>; using SDLWindowPtr = SDLUniquePtr<SDL_Window>;
@ -23,9 +22,14 @@ private:
SDLWindowPtr _wnd; SDLWindowPtr _wnd;
SDLRendererPtr _renderer; SDLRendererPtr _renderer;
SDLTexturePtr _texture; SDLTexturePtr _texture;
SDL_AudioSpec _audioSpec;
SDL_AudioDeviceID _aDevId;
std::packaged_task<void()> _renderTask;
ff::IAudioSource* _audioSrc;
public: public:
SDLWindow(): _wnd(nullptr, SDL_DestroyWindow), _renderer(nullptr, SDL_DestroyRenderer), _texture(nullptr, SDL_DestroyTexture) { SDLWindow(): _wnd(nullptr, SDL_DestroyWindow), _renderer(nullptr, SDL_DestroyRenderer), _texture(nullptr, SDL_DestroyTexture), _audioSrc(nullptr) {
int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER); int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
if(res < 0) throw std::runtime_error("Error initializing SDL"); if(res < 0) throw std::runtime_error("Error initializing SDL");
@ -37,21 +41,64 @@ public:
_texture.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, WINDOW_HEIGHT)); _texture.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, WINDOW_HEIGHT));
if(!_texture) throw std::runtime_error("Error creating SDL texture"); if(!_texture) throw std::runtime_error("Error creating SDL texture");
SDL_AudioSpec want;
SDL_zero(want);
want.freq = 44100;
want.format = AUDIO_F32;
want.channels = 2;
want.samples = 8192;
want.callback = SDLWindow::audioCallback;
want.userdata = this;
_aDevId = SDL_OpenAudioDevice(nullptr, 0, &want, &_audioSpec, SDL_AUDIO_ALLOW_ANY_CHANGE);
if(_aDevId == 0) throw std::runtime_error("Error opening audio device");
SDL_PauseAudioDevice(_aDevId, 0);
} }
public: void handleEvents() {
SDL_Event event;
while(true) {
SDL_WaitEvent(&event);
switch(event.type) {
case SDL_QUIT:
return;
case SDL_USEREVENT: {
_renderTask();
break;
}
}
}
}
private:
static void audioCallback(void* userdata, Uint8* stream, int len) {
ff::IAudioSource* src = static_cast<SDLWindow*>(userdata)->_audioSrc;
if(src) {
//std::cout << "fill sample buffer" << std::endl;
src->fillSampleBuffer(stream, len);
}
}
AVSampleFormat sdlToFFMpeg(SDL_AudioFormat format) {
switch (format) {
case AUDIO_S16: return AV_SAMPLE_FMT_S16;
case AUDIO_S32: return AV_SAMPLE_FMT_S32;
case AUDIO_F32: return AV_SAMPLE_FMT_FLT;
default:
throw std::runtime_error("unknown audio sample format: " + std::to_string(format));
}
}
// IVideoSink implementation
private:
virtual AVPixelFormat getPixelFormat() const noexcept override { virtual AVPixelFormat getPixelFormat() const noexcept override {
return AV_PIX_FMT_YUV420P; return AV_PIX_FMT_YUV420P;
} }
virtual int getWidth() const noexcept override {
return WINDOW_WIDTH;
}
virtual int getHeight() const noexcept override {
return WINDOW_HEIGHT;
}
virtual void drawFrame(void* pixelsData, int pitch) override { virtual void drawFrame(void* pixelsData, int pitch) override {
std::cout << "drawing frame" << std::endl; std::cout << "drawing frame" << std::endl;
SDL_UpdateTexture(_texture.get(), nullptr, pixelsData, pitch); SDL_UpdateTexture(_texture.get(), nullptr, pixelsData, pitch);
@ -61,19 +108,55 @@ public:
} }
virtual void drawPlanarYUVFrame(const void *yPlane, const void *uPlane, const void *vPlane, int yPitch, int uPitch, int vPitch) override { virtual void drawPlanarYUVFrame(const void *yPlane, const void *uPlane, const void *vPlane, int yPitch, int uPitch, int vPitch) override {
_renderTask = std::packaged_task<void()>([=]{
SDL_UpdateYUVTexture(_texture.get(), nullptr, (const uint8_t*)yPlane, yPitch, (const uint8_t*)uPlane, uPitch, (const uint8_t*)vPlane, vPitch); SDL_UpdateYUVTexture(_texture.get(), nullptr, (const uint8_t*)yPlane, yPitch, (const uint8_t*)uPlane, uPitch, (const uint8_t*)vPlane, vPitch);
SDL_RenderClear(_renderer.get()); SDL_RenderClear(_renderer.get());
SDL_RenderCopy(_renderer.get(), _texture.get(), nullptr, nullptr); SDL_RenderCopy(_renderer.get(), _texture.get(), nullptr, nullptr);
SDL_RenderPresent(_renderer.get()); SDL_RenderPresent(_renderer.get());
std::this_thread::sleep_for(std::chrono::milliseconds(40)); });
auto future = _renderTask.get_future();
SDL_Event event;
event.type = SDL_USEREVENT;
int res = SDL_PushEvent(&event);
future.get();
}
// IAudioSink implementation
private:
void setAudioSource(ff::IAudioSource* audioSrc) override {
std::cout << "set audio source" << std::endl;
_audioSrc = audioSrc;
}
AVSampleFormat getSampleFormat() override {
return sdlToFFMpeg(_audioSpec.format);
}
int getChannelsCount() override {
return _audioSpec.channels;
}
int getSampleRate() override {
return _audioSpec.freq;
} }
}; };
int main(int argc, char** argv) { int main(int argc, char** argv) {
try {
auto wnd = std::make_shared<SDLWindow>(); auto wnd = std::make_shared<SDLWindow>();
ff::Player player(wnd);
ff::Player player(wnd, wnd);
player.setMedia(argv[1]); player.setMedia(argv[1]);
player.setVideoSize(WINDOW_WIDTH, WINDOW_HEIGHT);
player.play(); player.play();
wnd->handleEvents();
} catch (...) {
std::cout << "exception" << std::endl;
return 0;
}
return 0; return 0;
} }

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@ -25,10 +25,10 @@ int main(int argc, char** argv) {
AVMediaType packetType = input.packetType(packet); AVMediaType packetType = input.packetType(packet);
if(packetType == AVMEDIA_TYPE_VIDEO) { if(packetType == AVMEDIA_TYPE_VIDEO) {
auto frame = vDecoder->decode(packet); auto frame = vDecoder->decode(packet);
if(frame.isKeyFrame() && (frame.pts() > 0 || KEY_FRAME_TO_SAVE == 0)) { if(frame->isKeyFrame() && (frame->pts() > 0 || KEY_FRAME_TO_SAVE == 0)) {
if(curKeyFrame == KEY_FRAME_TO_SAVE) { if(curKeyFrame == KEY_FRAME_TO_SAVE) {
frame = scaler.scale(frame); frame = scaler.scale(frame);
frame.setPictureType(AV_PICTURE_TYPE_NONE); frame->setPictureType(AV_PICTURE_TYPE_NONE);
auto encPacket = vEncoder->encode(frame); auto encPacket = vEncoder->encode(frame);
if(!encPacket) continue; if(!encPacket) continue;
encPacket.setStreamIndex(0); encPacket.setStreamIndex(0);

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@ -24,15 +24,19 @@ namespace ffcpp {
private: private:
AVCodec* _codec; AVCodec* _codec;
AVCodecContext* _codecCtx; AVCodecContext* _codecCtx;
mutable FramePtr _tmpFrame;
mutable PacketPtr _tmpPacket;
public: public:
Codec(); Codec();
Codec(AVCodecContext* ctx, CodecType type); Codec(AVCodecID codecId, CodecType type, AVCodecParameters* params = nullptr);
Codec(AVCodecContext* ctx, AVCodec* codec); Codec(AVCodecContext* ctx, AVCodec* codec);
~Codec(); ~Codec();
operator AVCodecContext*() const; operator AVCodecContext*() const;
const AVCodec* nativeCodecPtr() const;
int width() const; int width() const;
int height() const; int height() const;
AVRational timeBase() const; AVRational timeBase() const;
@ -47,10 +51,17 @@ namespace ffcpp {
void setWidth(int width); void setWidth(int width);
void setHeight(int height); void setHeight(int height);
void setPixelFormat(AVPixelFormat pixelFormat); void setPixelFormat(AVPixelFormat pixelFormat);
void setTimeBase(AVRational timeBase);
void setSampleFormat(AVSampleFormat sampleFormat);
void setGlobalQuality(int quality);
void setChannelCount(int channels);
void setChannelLayout(uint64_t layout);
void setSampleRate(int sampleRate);
void setStdCompliance(int compliance);
Frame decode(Packet& packet); std::tuple<FramePtr, bool> decode(PacketPtr packet);
Packet encode(AVFrame* frame); Packet encode(FramePtr frame);
Frame createAudioFrame() const; FramePtr createAudioFrame() const;
public: public:
Codec(Codec&& c) noexcept; Codec(Codec&& c) noexcept;

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@ -15,10 +15,10 @@ namespace ffcpp {
int _frameSize; int _frameSize;
public: public:
FifoQueue(AVSampleFormat sampleFormat, int channels, int frameSize); FifoQueue(AVSampleFormat sampleFormat, int channels, int frameSize);
void addSamples(const Frame& frame); void addSamples(FramePtr frame);
void addSamples(void** data, int samplesCount); void addSamples(void** data, int samplesCount);
bool enoughSamples() const; bool enoughSamples() const;
void readFrame(Frame& frame); void readFrame(FramePtr frame);
}; };
} }

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@ -6,8 +6,12 @@ extern "C" {
#include <libavutil/imgutils.h> #include <libavutil/imgutils.h>
} }
#include <memory>
namespace ffcpp { namespace ffcpp {
typedef std::shared_ptr<class Frame> FramePtr;
class Frame { class Frame {
private: private:
uint8_t* _buffer; uint8_t* _buffer;
@ -23,6 +27,7 @@ namespace ffcpp {
Frame& operator=(Frame&& frame); Frame& operator=(Frame&& frame);
operator AVFrame*(); operator AVFrame*();
operator const AVFrame*() const; operator const AVFrame*() const;
AVFrame* nativePtr();
void guessPts(); void guessPts();
void setPictureType(AVPictureType type); void setPictureType(AVPictureType type);
@ -30,6 +35,8 @@ namespace ffcpp {
void setPts(int pts); void setPts(int pts);
bool isKeyFrame() const; bool isKeyFrame() const;
int pts() const; int pts() const;
void guessChannelLayout();
int size() const;
}; };
} }

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@ -11,7 +11,10 @@ extern "C" {
#include <string> #include <string>
#include <vector> #include <vector>
#include <bits/shared_ptr.h>
#ifndef _MSC_VER
#include <bits/shared_ptr.h>
#endif
namespace ffcpp { namespace ffcpp {
@ -37,8 +40,8 @@ namespace ffcpp {
StreamPtr audioStream(size_t index = 0); StreamPtr audioStream(size_t index = 0);
StreamPtr addVideoStream(AVCodecID codecID, int width, int height, AVRational timeBase, AVPixelFormat pixelFormat = AV_PIX_FMT_NONE); StreamPtr addVideoStream(AVCodecID codecID, int width, int height, AVRational timeBase, AVPixelFormat pixelFormat = AV_PIX_FMT_NONE);
StreamPtr addAudioStream(AVCodecID codecID, int channels, int sampleRate, AVSampleFormat sampleFormat = AV_SAMPLE_FMT_NONE); StreamPtr addAudioStream(AVCodecID codecID, int channels, int sampleRate, AVSampleFormat sampleFormat = AV_SAMPLE_FMT_NONE);
Packet readPacket(); PacketPtr readPacket();
AVMediaType packetType(const Packet& packet); AVMediaType packetType(const PacketPtr packet);
void writeHeader(); void writeHeader();
void writeTrailer(); void writeTrailer();

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@ -5,8 +5,12 @@ extern "C" {
#include <libavformat/avformat.h> #include <libavformat/avformat.h>
} }
#include <memory>
namespace ffcpp { namespace ffcpp {
typedef std::shared_ptr<class Packet> PacketPtr;
class Packet { class Packet {
private: private:
AVPacket _packet; AVPacket _packet;

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@ -2,44 +2,87 @@
#define PROJECT_PLAYER_H #define PROJECT_PLAYER_H
#include "ffcpp/MediaFile.h" #include "ffcpp/MediaFile.h"
#include "ffcpp/Scaler.h"
#include "TSQueue.h"
#include "Resampler.h"
#include "readerwriterqueue.h"
#include <memory> #include <memory>
#include <thread> #include <thread>
#include <condition_variable>
#include <mutex>
#include <cstdint>
#include <cstdio>
namespace ffcpp { namespace ffcpp {
struct IVideoSink { struct IVideoSink {
virtual AVPixelFormat getPixelFormat() const noexcept = 0; virtual AVPixelFormat getPixelFormat() const noexcept = 0;
virtual int getWidth() const noexcept = 0;
virtual int getHeight() const noexcept = 0;
virtual void drawFrame(void* pixelsData, int pitch) = 0; virtual void drawFrame(void* pixelsData, int pitch) = 0;
virtual void drawPlanarYUVFrame(const void *yPlane, const void *uPlane, const void *vPlane, int yPitch, virtual void drawPlanarYUVFrame(const void *yPlane, const void *uPlane, const void *vPlane, int yPitch,
int uPitch, int vPitch) = 0; int uPitch, int vPitch) = 0;
}; };
struct IAudioSource {
virtual void fillSampleBuffer(uint8_t *data, int length) = 0;
};
struct IAudioSink {
virtual void setAudioSource(IAudioSource* audioSrc) = 0;
virtual AVSampleFormat getSampleFormat() = 0;
virtual int getChannelsCount() = 0;
virtual int getSampleRate() = 0;
};
enum class PlayerState { enum class PlayerState {
Shutdown,
Stopped, Stopped,
Playing, Playing,
Paused Paused
}; };
class Player { class Player: private IAudioSource {
private:
static constexpr size_t AUDIO_BUFFER_LENGTH = 16*1024;
private:
typedef moodycamel::ReaderWriterQueue<FramePtr> FrameQueue;
private: private:
std::shared_ptr<IVideoSink> _vSink; std::shared_ptr<IVideoSink> _vSink;
std::shared_ptr<IAudioSink> _aSink;
std::unique_ptr<MediaFile> _curMedia; std::unique_ptr<MediaFile> _curMedia;
StreamPtr _aStream; StreamPtr _aStream;
StreamPtr _vStream; StreamPtr _vStream;
std::thread _decodeThread; ScalerPtr _scaler;
ResamplerPtr _resampler;
PlayerState _state; PlayerState _state;
std::unique_ptr<uint8_t[]> _aSamplesBuffer;
int _samplesInBuffer;
FILE* _asFile;
std::mutex _mutex;
std::condition_variable _stateCond;
FrameQueue _videoFrames;
FrameQueue _audioFrames;
std::thread _decodeThread;
std::thread _vPlayThread;
public: public:
Player(std::shared_ptr<IVideoSink> vSink); Player(std::shared_ptr<IVideoSink> vSink, std::shared_ptr<IAudioSink> aSink);
~Player(); ~Player();
void setMedia(std::string path); void setMedia(std::string path);
void setVideoSize(size_t width, size_t height);
void play(); void play();
private: private:
void decode(); void decode();
void displayFrames();
void processFrame(FramePtr frame, AVMediaType type, FrameQueue* queue);
private:
void fillSampleBuffer(uint8_t *data, int length) override;
}; };
} }

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@ -10,20 +10,23 @@ extern "C" {
namespace ffcpp { namespace ffcpp {
typedef std::shared_ptr<class Resampler> ResamplerPtr;
class Resampler { class Resampler {
private: private:
SwrContext* _swrContext; SwrContext* _swrContext;
int _dstChannelCount;
int _dstChannelLayout; int _dstChannelLayout;
AVSampleFormat _dstSampleFormat; AVSampleFormat _dstSampleFormat;
int _dstSampleRate; int _dstSampleRate;
public: public:
Resampler(int inChannelLayout, int inSampleRate, AVSampleFormat inSampleFormat, Resampler(int inChannelCount, int inChannelLayout, int inSampleRate, AVSampleFormat inSampleFormat,
int outChannelLayout, int outSampleRate, AVSampleFormat outSampleFormat); int outChannelCount, int outChannelLayout, int outSampleRate, AVSampleFormat outSampleFormat);
Resampler(CodecPtr decoder, CodecPtr encoder); Resampler(CodecPtr decoder, CodecPtr encoder);
~Resampler(); ~Resampler();
Frame resample(Frame& inFrame); FramePtr resample(FramePtr inFrame);
static bool needResampling(CodecPtr decoder, CodecPtr encoder); static bool needResampling(CodecPtr decoder, CodecPtr encoder);
}; };

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@ -10,6 +10,8 @@ extern "C" {
namespace ffcpp { namespace ffcpp {
typedef std::shared_ptr<class Scaler> ScalerPtr;
class Scaler { class Scaler {
private: private:
SwsContext* _swsContext; SwsContext* _swsContext;
@ -20,7 +22,7 @@ namespace ffcpp {
public: public:
Scaler(int srcWidth, int srcHeight, AVPixelFormat srcPixFmt, int dstWidth, int dstHeight, AVPixelFormat dstPixFmt); Scaler(int srcWidth, int srcHeight, AVPixelFormat srcPixFmt, int dstWidth, int dstHeight, AVPixelFormat dstPixFmt);
Scaler(CodecPtr decoder, CodecPtr encoder); Scaler(CodecPtr decoder, CodecPtr encoder);
Frame scale(Frame& inFrame); FramePtr scale(FramePtr inFrame);
static bool needScaling(CodecPtr decoder, CodecPtr encoder); static bool needScaling(CodecPtr decoder, CodecPtr encoder);
}; };

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@ -21,12 +21,13 @@ namespace ffcpp {
public: public:
Stream(); Stream();
Stream(AVStream* stream); Stream(AVStream* stream);
Stream(AVStream* stream, AVCodec* encoder); Stream(AVStream* stream, CodecPtr codec);
operator AVStream*() const; operator AVStream*() const;
CodecPtr codec(); CodecPtr codec();
AVRational timeBase() const; AVRational timeBase() const;
void setTimeBase(AVRational timeBase); void setTimeBase(AVRational timeBase);
float fps() const;
public: public:
Stream(Stream&& stream) noexcept; Stream(Stream&& stream) noexcept;

View File

@ -45,11 +45,22 @@ namespace ffcpp {
_readCond.notify_one(); _readCond.notify_one();
} }
void pushOrWait(std::shared_ptr<T> value) {
std::unique_lock<std::mutex> lock(_mutex);
if(_queue.size() == _maxSize) {
_writeCond.wait(lock, [this]{ return _queue.size() < _maxSize; });
}
_queue.push(value);
_readCond.notify_one();
}
std::shared_ptr<T> waitAndPop() { std::shared_ptr<T> waitAndPop() {
std::unique_lock<std::mutex> lock(_mutex); std::unique_lock<std::mutex> lock(_mutex);
_readCond.wait(lock, [this]{ return !_queue.empty(); }); _readCond.wait(lock, [this]{ return !_queue.empty(); });
auto res = _queue.front(); auto res = _queue.front();
_queue.pop(); _queue.pop();
_writeCond.notify_one();
return res; return res;
} }
@ -59,6 +70,7 @@ namespace ffcpp {
return std::shared_ptr<T>(); return std::shared_ptr<T>();
auto res = _queue.front(); auto res = _queue.front();
_queue.pop(); _queue.pop();
_writeCond.notify_one();
return res; return res;
} }
@ -69,6 +81,7 @@ namespace ffcpp {
} }
auto res = _queue.front(); auto res = _queue.front();
_queue.pop(); _queue.pop();
_writeCond.notify_one();
return res; return res;
} }
}; };

665
include/ffcpp/atomicops.h Normal file
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@ -0,0 +1,665 @@
// ©2013-2016 Cameron Desrochers.
// Distributed under the simplified BSD license (see the license file that
// should have come with this header).
// Uses Jeff Preshing's semaphore implementation (under the terms of its
// separate zlib license, embedded below).
#pragma once
// Provides portable (VC++2010+, Intel ICC 13, GCC 4.7+, and anything C++11 compliant) implementation
// of low-level memory barriers, plus a few semi-portable utility macros (for inlining and alignment).
// Also has a basic atomic type (limited to hardware-supported atomics with no memory ordering guarantees).
// Uses the AE_* prefix for macros (historical reasons), and the "moodycamel" namespace for symbols.
#include <cassert>
#include <type_traits>
#include <cerrno>
#include <cstdint>
#include <ctime>
// Platform detection
#if defined(__INTEL_COMPILER)
#define AE_ICC
#elif defined(_MSC_VER)
#define AE_VCPP
#elif defined(__GNUC__)
#define AE_GCC
#endif
#if defined(_M_IA64) || defined(__ia64__)
#define AE_ARCH_IA64
#elif defined(_WIN64) || defined(__amd64__) || defined(_M_X64) || defined(__x86_64__)
#define AE_ARCH_X64
#elif defined(_M_IX86) || defined(__i386__)
#define AE_ARCH_X86
#elif defined(_M_PPC) || defined(__powerpc__)
#define AE_ARCH_PPC
#else
#define AE_ARCH_UNKNOWN
#endif
// AE_UNUSED
#define AE_UNUSED(x) ((void)x)
// AE_FORCEINLINE
#if defined(AE_VCPP) || defined(AE_ICC)
#define AE_FORCEINLINE __forceinline
#elif defined(AE_GCC)
//#define AE_FORCEINLINE __attribute__((always_inline))
#define AE_FORCEINLINE inline
#else
#define AE_FORCEINLINE inline
#endif
// AE_ALIGN
#if defined(AE_VCPP) || defined(AE_ICC)
#define AE_ALIGN(x) __declspec(align(x))
#elif defined(AE_GCC)
#define AE_ALIGN(x) __attribute__((aligned(x)))
#else
// Assume GCC compliant syntax...
#define AE_ALIGN(x) __attribute__((aligned(x)))
#endif
// Portable atomic fences implemented below:
namespace moodycamel {
enum memory_order {
memory_order_relaxed,
memory_order_acquire,
memory_order_release,
memory_order_acq_rel,
memory_order_seq_cst,
// memory_order_sync: Forces a full sync:
// #LoadLoad, #LoadStore, #StoreStore, and most significantly, #StoreLoad
memory_order_sync = memory_order_seq_cst
};
} // end namespace moodycamel
#if (defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli))) || defined(AE_ICC)
// VS2010 and ICC13 don't support std::atomic_*_fence, implement our own fences
#include <intrin.h>
#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
#define AeFullSync _mm_mfence
#define AeLiteSync _mm_mfence
#elif defined(AE_ARCH_IA64)
#define AeFullSync __mf
#define AeLiteSync __mf
#elif defined(AE_ARCH_PPC)
#include <ppcintrinsics.h>
#define AeFullSync __sync
#define AeLiteSync __lwsync
#endif
#ifdef AE_VCPP
#pragma warning(push)
#pragma warning(disable: 4365) // Disable erroneous 'conversion from long to unsigned int, signed/unsigned mismatch' error when using `assert`
#ifdef __cplusplus_cli
#pragma managed(push, off)
#endif
#endif
namespace moodycamel {
AE_FORCEINLINE void compiler_fence(memory_order order)
{
switch (order) {
case memory_order_relaxed: break;
case memory_order_acquire: _ReadBarrier(); break;
case memory_order_release: _WriteBarrier(); break;
case memory_order_acq_rel: _ReadWriteBarrier(); break;
case memory_order_seq_cst: _ReadWriteBarrier(); break;
default: assert(false);
}
}
// x86/x64 have a strong memory model -- all loads and stores have
// acquire and release semantics automatically (so only need compiler
// barriers for those).
#if defined(AE_ARCH_X86) || defined(AE_ARCH_X64)
AE_FORCEINLINE void fence(memory_order order)
{
switch (order) {
case memory_order_relaxed: break;
case memory_order_acquire: _ReadBarrier(); break;
case memory_order_release: _WriteBarrier(); break;
case memory_order_acq_rel: _ReadWriteBarrier(); break;
case memory_order_seq_cst:
_ReadWriteBarrier();
AeFullSync();
_ReadWriteBarrier();
break;
default: assert(false);
}
}
#else
AE_FORCEINLINE void fence(memory_order order)
{
// Non-specialized arch, use heavier memory barriers everywhere just in case :-(
switch (order) {
case memory_order_relaxed:
break;
case memory_order_acquire:
_ReadBarrier();
AeLiteSync();
_ReadBarrier();
break;
case memory_order_release:
_WriteBarrier();
AeLiteSync();
_WriteBarrier();
break;
case memory_order_acq_rel:
_ReadWriteBarrier();
AeLiteSync();
_ReadWriteBarrier();
break;
case memory_order_seq_cst:
_ReadWriteBarrier();
AeFullSync();
_ReadWriteBarrier();
break;
default: assert(false);
}
}
#endif
} // end namespace moodycamel
#else
// Use standard library of atomics
#include <atomic>
namespace moodycamel {
AE_FORCEINLINE void compiler_fence(memory_order order)
{
switch (order) {
case memory_order_relaxed: break;
case memory_order_acquire: std::atomic_signal_fence(std::memory_order_acquire); break;
case memory_order_release: std::atomic_signal_fence(std::memory_order_release); break;
case memory_order_acq_rel: std::atomic_signal_fence(std::memory_order_acq_rel); break;
case memory_order_seq_cst: std::atomic_signal_fence(std::memory_order_seq_cst); break;
default: assert(false);
}
}
AE_FORCEINLINE void fence(memory_order order)
{
switch (order) {
case memory_order_relaxed: break;
case memory_order_acquire: std::atomic_thread_fence(std::memory_order_acquire); break;
case memory_order_release: std::atomic_thread_fence(std::memory_order_release); break;
case memory_order_acq_rel: std::atomic_thread_fence(std::memory_order_acq_rel); break;
case memory_order_seq_cst: std::atomic_thread_fence(std::memory_order_seq_cst); break;
default: assert(false);
}
}
} // end namespace moodycamel
#endif
#if !defined(AE_VCPP) || (_MSC_VER >= 1700 && !defined(__cplusplus_cli))
#define AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
#endif
#ifdef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
#include <atomic>
#endif
#include <utility>
// WARNING: *NOT* A REPLACEMENT FOR std::atomic. READ CAREFULLY:
// Provides basic support for atomic variables -- no memory ordering guarantees are provided.
// The guarantee of atomicity is only made for types that already have atomic load and store guarantees
// at the hardware level -- on most platforms this generally means aligned pointers and integers (only).
namespace moodycamel {
template<typename T>
class weak_atomic
{
public:
weak_atomic() { }
#ifdef AE_VCPP
#pragma warning(push)
#pragma warning(disable: 4100) // Get rid of (erroneous) 'unreferenced formal parameter' warning
#endif
template<typename U> weak_atomic(U&& x) : value(std::forward<U>(x)) { }
#ifdef __cplusplus_cli
// Work around bug with universal reference/nullptr combination that only appears when /clr is on
weak_atomic(nullptr_t) : value(nullptr) { }
#endif
weak_atomic(weak_atomic const& other) : value(other.value) { }
weak_atomic(weak_atomic&& other) : value(std::move(other.value)) { }
#ifdef AE_VCPP
#pragma warning(pop)
#endif
AE_FORCEINLINE operator T() const { return load(); }
#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
template<typename U> AE_FORCEINLINE weak_atomic const& operator=(U&& x) { value = std::forward<U>(x); return *this; }
AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) { value = other.value; return *this; }
AE_FORCEINLINE T load() const { return value; }
AE_FORCEINLINE T fetch_add_acquire(T increment)
{
#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
if (sizeof(T) == 4) return _InterlockedExchangeAdd((long volatile*)&value, (long)increment);
#if defined(_M_AMD64)
else if (sizeof(T) == 8) return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment);
#endif
#else
#error Unsupported platform
#endif
assert(false && "T must be either a 32 or 64 bit type");
return value;
}
AE_FORCEINLINE T fetch_add_release(T increment)
{
#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
if (sizeof(T) == 4) return _InterlockedExchangeAdd((long volatile*)&value, (long)increment);
#if defined(_M_AMD64)
else if (sizeof(T) == 8) return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment);
#endif
#else
#error Unsupported platform
#endif
assert(false && "T must be either a 32 or 64 bit type");
return value;
}
#else
template<typename U>
AE_FORCEINLINE weak_atomic const& operator=(U&& x)
{
value.store(std::forward<U>(x), std::memory_order_relaxed);
return *this;
}
AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other)
{
value.store(other.value.load(std::memory_order_relaxed), std::memory_order_relaxed);
return *this;
}
AE_FORCEINLINE T load() const { return value.load(std::memory_order_relaxed); }
AE_FORCEINLINE T fetch_add_acquire(T increment)
{
return value.fetch_add(increment, std::memory_order_acquire);
}
AE_FORCEINLINE T fetch_add_release(T increment)
{
return value.fetch_add(increment, std::memory_order_release);
}
#endif
private:
#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
// No std::atomic support, but still need to circumvent compiler optimizations.
// `volatile` will make memory access slow, but is guaranteed to be reliable.
volatile T value;
#else
std::atomic<T> value;
#endif
};
} // end namespace moodycamel
// Portable single-producer, single-consumer semaphore below:
#if defined(_WIN32)
// Avoid including windows.h in a header; we only need a handful of
// items, so we'll redeclare them here (this is relatively safe since
// the API generally has to remain stable between Windows versions).
// I know this is an ugly hack but it still beats polluting the global
// namespace with thousands of generic names or adding a .cpp for nothing.
extern "C" {
struct _SECURITY_ATTRIBUTES;
__declspec(dllimport) void* __stdcall CreateSemaphoreW(_SECURITY_ATTRIBUTES* lpSemaphoreAttributes, long lInitialCount, long lMaximumCount, const wchar_t* lpName);
__declspec(dllimport) int __stdcall CloseHandle(void* hObject);
__declspec(dllimport) unsigned long __stdcall WaitForSingleObject(void* hHandle, unsigned long dwMilliseconds);
__declspec(dllimport) int __stdcall ReleaseSemaphore(void* hSemaphore, long lReleaseCount, long* lpPreviousCount);
}
#elif defined(__MACH__)
#include <mach/mach.h>
#elif defined(__unix__)
#include <semaphore.h>
#endif
namespace moodycamel
{
// Code in the spsc_sema namespace below is an adaptation of Jeff Preshing's
// portable + lightweight semaphore implementations, originally from
// https://github.com/preshing/cpp11-on-multicore/blob/master/common/sema.h
// LICENSE:
// Copyright (c) 2015 Jeff Preshing
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgement in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
namespace spsc_sema
{
#if defined(_WIN32)
class Semaphore
{
private:
void* m_hSema;
Semaphore(const Semaphore& other);
Semaphore& operator=(const Semaphore& other);
public:
Semaphore(int initialCount = 0)
{
assert(initialCount >= 0);
const long maxLong = 0x7fffffff;
m_hSema = CreateSemaphoreW(nullptr, initialCount, maxLong, nullptr);
}
~Semaphore()
{
CloseHandle(m_hSema);
}
void wait()
{
const unsigned long infinite = 0xffffffff;
WaitForSingleObject(m_hSema, infinite);
}
bool try_wait()
{
const unsigned long RC_WAIT_TIMEOUT = 0x00000102;
return WaitForSingleObject(m_hSema, 0) != RC_WAIT_TIMEOUT;
}
bool timed_wait(std::uint64_t usecs)
{
const unsigned long RC_WAIT_TIMEOUT = 0x00000102;
return WaitForSingleObject(m_hSema, (unsigned long)(usecs / 1000)) != RC_WAIT_TIMEOUT;
}
void signal(int count = 1)
{
ReleaseSemaphore(m_hSema, count, nullptr);
}
};
#elif defined(__MACH__)
//---------------------------------------------------------
// Semaphore (Apple iOS and OSX)
// Can't use POSIX semaphores due to http://lists.apple.com/archives/darwin-kernel/2009/Apr/msg00010.html
//---------------------------------------------------------
class Semaphore
{
private:
semaphore_t m_sema;
Semaphore(const Semaphore& other);
Semaphore& operator=(const Semaphore& other);
public:
Semaphore(int initialCount = 0)
{
assert(initialCount >= 0);
semaphore_create(mach_task_self(), &m_sema, SYNC_POLICY_FIFO, initialCount);
}
~Semaphore()
{
semaphore_destroy(mach_task_self(), m_sema);
}
void wait()
{
semaphore_wait(m_sema);
}
bool try_wait()
{
return timed_wait(0);
}
bool timed_wait(std::int64_t timeout_usecs)
{
mach_timespec_t ts;
ts.tv_sec = timeout_usecs / 1000000;
ts.tv_nsec = (timeout_usecs % 1000000) * 1000;
// added in OSX 10.10: https://developer.apple.com/library/prerelease/mac/documentation/General/Reference/APIDiffsMacOSX10_10SeedDiff/modules/Darwin.html
kern_return_t rc = semaphore_timedwait(m_sema, ts);
return rc != KERN_OPERATION_TIMED_OUT;
}
void signal()
{
semaphore_signal(m_sema);
}
void signal(int count)
{
while (count-- > 0)
{
semaphore_signal(m_sema);
}
}
};
#elif defined(__unix__)
//---------------------------------------------------------
// Semaphore (POSIX, Linux)
//---------------------------------------------------------
class Semaphore
{
private:
sem_t m_sema;
Semaphore(const Semaphore& other);
Semaphore& operator=(const Semaphore& other);
public:
Semaphore(int initialCount = 0)
{
assert(initialCount >= 0);
sem_init(&m_sema, 0, initialCount);
}
~Semaphore()
{
sem_destroy(&m_sema);
}
void wait()
{
// http://stackoverflow.com/questions/2013181/gdb-causes-sem-wait-to-fail-with-eintr-error
int rc;
do
{
rc = sem_wait(&m_sema);
}
while (rc == -1 && errno == EINTR);
}
bool try_wait()
{
int rc;
do {
rc = sem_trywait(&m_sema);
} while (rc == -1 && errno == EINTR);
return !(rc == -1 && errno == EAGAIN);
}
bool timed_wait(std::uint64_t usecs)
{
struct timespec ts;
const int usecs_in_1_sec = 1000000;
const int nsecs_in_1_sec = 1000000000;
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_sec += usecs / usecs_in_1_sec;
ts.tv_nsec += (usecs % usecs_in_1_sec) * 1000;
// sem_timedwait bombs if you have more than 1e9 in tv_nsec
// so we have to clean things up before passing it in
if (ts.tv_nsec >= nsecs_in_1_sec) {
ts.tv_nsec -= nsecs_in_1_sec;
++ts.tv_sec;
}
int rc;
do {
rc = sem_timedwait(&m_sema, &ts);
} while (rc == -1 && errno == EINTR);
return !(rc == -1 && errno == ETIMEDOUT);
}
void signal()
{
sem_post(&m_sema);
}
void signal(int count)
{
while (count-- > 0)
{
sem_post(&m_sema);
}
}
};
#else
#error Unsupported platform! (No semaphore wrapper available)
#endif
//---------------------------------------------------------
// LightweightSemaphore
//---------------------------------------------------------
class LightweightSemaphore
{
public:
typedef std::make_signed<std::size_t>::type ssize_t;
private:
weak_atomic<ssize_t> m_count;
Semaphore m_sema;
bool waitWithPartialSpinning(std::int64_t timeout_usecs = -1)
{
ssize_t oldCount;
// Is there a better way to set the initial spin count?
// If we lower it to 1000, testBenaphore becomes 15x slower on my Core i7-5930K Windows PC,
// as threads start hitting the kernel semaphore.
int spin = 10000;
while (--spin >= 0)
{
if (m_count.load() > 0)
{
m_count.fetch_add_acquire(-1);
return true;
}
compiler_fence(memory_order_acquire); // Prevent the compiler from collapsing the loop.
}
oldCount = m_count.fetch_add_acquire(-1);
if (oldCount > 0)
return true;
if (timeout_usecs < 0)
{
m_sema.wait();
return true;
}
if (m_sema.timed_wait(timeout_usecs))
return true;
// At this point, we've timed out waiting for the semaphore, but the
// count is still decremented indicating we may still be waiting on
// it. So we have to re-adjust the count, but only if the semaphore
// wasn't signaled enough times for us too since then. If it was, we
// need to release the semaphore too.
while (true)
{
oldCount = m_count.fetch_add_release(1);
if (oldCount < 0)
return false; // successfully restored things to the way they were
// Oh, the producer thread just signaled the semaphore after all. Try again:
oldCount = m_count.fetch_add_acquire(-1);
if (oldCount > 0 && m_sema.try_wait())
return true;
}
}
public:
LightweightSemaphore(ssize_t initialCount = 0) : m_count(initialCount)
{
assert(initialCount >= 0);
}
bool tryWait()
{
if (m_count.load() > 0)
{
m_count.fetch_add_acquire(-1);
return true;
}
return false;
}
void wait()
{
if (!tryWait())
waitWithPartialSpinning();
}
bool wait(std::int64_t timeout_usecs)
{
return tryWait() || waitWithPartialSpinning(timeout_usecs);
}
void signal(ssize_t count = 1)
{
assert(count >= 0);
ssize_t oldCount = m_count.fetch_add_release(count);
assert(oldCount >= -1);
if (oldCount < 0)
{
m_sema.signal(1);
}
}
ssize_t availableApprox() const
{
ssize_t count = m_count.load();
return count > 0 ? count : 0;
}
};
} // end namespace spsc_sema
} // end namespace moodycamel
#if defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli))
#pragma warning(pop)
#ifdef __cplusplus_cli
#pragma managed(pop)
#endif
#endif

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@ -0,0 +1,854 @@
// ©2013-2016 Cameron Desrochers.
// Distributed under the simplified BSD license (see the license file that
// should have come with this header).
#pragma once
#include "atomicops.h"
#include <type_traits>
#include <utility>
#include <cassert>
#include <stdexcept>
#include <new>
#include <cstdint>
#include <cstdlib> // For malloc/free/abort & size_t
#if __cplusplus > 199711L || _MSC_VER >= 1700 // C++11 or VS2012
#include <chrono>
#endif
// A lock-free queue for a single-consumer, single-producer architecture.
// The queue is also wait-free in the common path (except if more memory
// needs to be allocated, in which case malloc is called).
// Allocates memory sparingly (O(lg(n) times, amortized), and only once if
// the original maximum size estimate is never exceeded.
// Tested on x86/x64 processors, but semantics should be correct for all
// architectures (given the right implementations in atomicops.h), provided
// that aligned integer and pointer accesses are naturally atomic.
// Note that there should only be one consumer thread and producer thread;
// Switching roles of the threads, or using multiple consecutive threads for
// one role, is not safe unless properly synchronized.
// Using the queue exclusively from one thread is fine, though a bit silly.
#ifndef MOODYCAMEL_CACHE_LINE_SIZE
#define MOODYCAMEL_CACHE_LINE_SIZE 64
#endif
#ifndef MOODYCAMEL_EXCEPTIONS_ENABLED
#if (defined(_MSC_VER) && defined(_CPPUNWIND)) || (defined(__GNUC__) && defined(__EXCEPTIONS)) || (!defined(_MSC_VER) && !defined(__GNUC__))
#define MOODYCAMEL_EXCEPTIONS_ENABLED
#endif
#endif
#ifdef AE_VCPP
#pragma warning(push)
#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
#pragma warning(disable: 4820) // padding was added
#pragma warning(disable: 4127) // conditional expression is constant
#endif
namespace moodycamel {
template<typename T, size_t MAX_BLOCK_SIZE = 512>
class ReaderWriterQueue
{
// Design: Based on a queue-of-queues. The low-level queues are just
// circular buffers with front and tail indices indicating where the
// next element to dequeue is and where the next element can be enqueued,
// respectively. Each low-level queue is called a "block". Each block
// wastes exactly one element's worth of space to keep the design simple
// (if front == tail then the queue is empty, and can't be full).
// The high-level queue is a circular linked list of blocks; again there
// is a front and tail, but this time they are pointers to the blocks.
// The front block is where the next element to be dequeued is, provided
// the block is not empty. The back block is where elements are to be
// enqueued, provided the block is not full.
// The producer thread owns all the tail indices/pointers. The consumer
// thread owns all the front indices/pointers. Both threads read each
// other's variables, but only the owning thread updates them. E.g. After
// the consumer reads the producer's tail, the tail may change before the
// consumer is done dequeuing an object, but the consumer knows the tail
// will never go backwards, only forwards.
// If there is no room to enqueue an object, an additional block (of
// equal size to the last block) is added. Blocks are never removed.
public:
// Constructs a queue that can hold maxSize elements without further
// allocations. If more than MAX_BLOCK_SIZE elements are requested,
// then several blocks of MAX_BLOCK_SIZE each are reserved (including
// at least one extra buffer block).
explicit ReaderWriterQueue(size_t maxSize = 15)
#ifndef NDEBUG
: enqueuing(false)
,dequeuing(false)
#endif
{
assert(maxSize > 0);
assert(MAX_BLOCK_SIZE == ceilToPow2(MAX_BLOCK_SIZE) && "MAX_BLOCK_SIZE must be a power of 2");
assert(MAX_BLOCK_SIZE >= 2 && "MAX_BLOCK_SIZE must be at least 2");
Block* firstBlock = nullptr;
largestBlockSize = ceilToPow2(maxSize + 1); // We need a spare slot to fit maxSize elements in the block
if (largestBlockSize > MAX_BLOCK_SIZE * 2) {
// We need a spare block in case the producer is writing to a different block the consumer is reading from, and
// wants to enqueue the maximum number of elements. We also need a spare element in each block to avoid the ambiguity
// between front == tail meaning "empty" and "full".
// So the effective number of slots that are guaranteed to be usable at any time is the block size - 1 times the
// number of blocks - 1. Solving for maxSize and applying a ceiling to the division gives us (after simplifying):
size_t initialBlockCount = (maxSize + MAX_BLOCK_SIZE * 2 - 3) / (MAX_BLOCK_SIZE - 1);
largestBlockSize = MAX_BLOCK_SIZE;
Block* lastBlock = nullptr;
for (size_t i = 0; i != initialBlockCount; ++i) {
auto block = make_block(largestBlockSize);
if (block == nullptr) {
#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
throw std::bad_alloc();
#else
abort();
#endif
}
if (firstBlock == nullptr) {
firstBlock = block;
}
else {
lastBlock->next = block;
}
lastBlock = block;
block->next = firstBlock;
}
}
else {
firstBlock = make_block(largestBlockSize);
if (firstBlock == nullptr) {
#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
throw std::bad_alloc();
#else
abort();
#endif
}
firstBlock->next = firstBlock;
}
frontBlock = firstBlock;
tailBlock = firstBlock;
// Make sure the reader/writer threads will have the initialized memory setup above:
fence(memory_order_sync);
}
// Note: The queue should not be accessed concurrently while it's
// being moved. It's up to the user to synchronize this.
ReaderWriterQueue(ReaderWriterQueue&& other)
: frontBlock(other.frontBlock.load()),
tailBlock(other.tailBlock.load()),
largestBlockSize(other.largestBlockSize)
#ifndef NDEBUG
,enqueuing(false)
,dequeuing(false)
#endif
{
other.largestBlockSize = 32;
Block* b = other.make_block(other.largestBlockSize);
if (b == nullptr) {
#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
throw std::bad_alloc();
#else
abort();
#endif
}
b->next = b;
other.frontBlock = b;
other.tailBlock = b;
}
// Note: The queue should not be accessed concurrently while it's
// being moved. It's up to the user to synchronize this.
ReaderWriterQueue& operator=(ReaderWriterQueue&& other)
{
Block* b = frontBlock.load();
frontBlock = other.frontBlock.load();
other.frontBlock = b;
b = tailBlock.load();
tailBlock = other.tailBlock.load();
other.tailBlock = b;
std::swap(largestBlockSize, other.largestBlockSize);
return *this;
}
// Note: The queue should not be accessed concurrently while it's
// being deleted. It's up to the user to synchronize this.
~ReaderWriterQueue()
{
// Make sure we get the latest version of all variables from other CPUs:
fence(memory_order_sync);
// Destroy any remaining objects in queue and free memory
Block* frontBlock_ = frontBlock;
Block* block = frontBlock_;
do {
Block* nextBlock = block->next;
size_t blockFront = block->front;
size_t blockTail = block->tail;
for (size_t i = blockFront; i != blockTail; i = (i + 1) & block->sizeMask) {
auto element = reinterpret_cast<T*>(block->data + i * sizeof(T));
element->~T();
(void)element;
}
auto rawBlock = block->rawThis;
block->~Block();
std::free(rawBlock);
block = nextBlock;
} while (block != frontBlock_);
}
// Enqueues a copy of element if there is room in the queue.
// Returns true if the element was enqueued, false otherwise.
// Does not allocate memory.
AE_FORCEINLINE bool try_enqueue(T const& element)
{
return inner_enqueue<CannotAlloc>(element);
}
// Enqueues a moved copy of element if there is room in the queue.
// Returns true if the element was enqueued, false otherwise.
// Does not allocate memory.
AE_FORCEINLINE bool try_enqueue(T&& element)
{
return inner_enqueue<CannotAlloc>(std::forward<T>(element));
}
// Enqueues a copy of element on the queue.
// Allocates an additional block of memory if needed.
// Only fails (returns false) if memory allocation fails.
AE_FORCEINLINE bool enqueue(T const& element)
{
return inner_enqueue<CanAlloc>(element);
}
// Enqueues a moved copy of element on the queue.
// Allocates an additional block of memory if needed.
// Only fails (returns false) if memory allocation fails.
AE_FORCEINLINE bool enqueue(T&& element)
{
return inner_enqueue<CanAlloc>(std::forward<T>(element));
}
// Attempts to dequeue an element; if the queue is empty,
// returns false instead. If the queue has at least one element,
// moves front to result using operator=, then returns true.
template<typename U>
bool try_dequeue(U& result)
{
#ifndef NDEBUG
ReentrantGuard guard(this->dequeuing);
#endif
// High-level pseudocode:
// Remember where the tail block is
// If the front block has an element in it, dequeue it
// Else
// If front block was the tail block when we entered the function, return false
// Else advance to next block and dequeue the item there
// Note that we have to use the value of the tail block from before we check if the front
// block is full or not, in case the front block is empty and then, before we check if the
// tail block is at the front block or not, the producer fills up the front block *and
// moves on*, which would make us skip a filled block. Seems unlikely, but was consistently
// reproducible in practice.
// In order to avoid overhead in the common case, though, we do a double-checked pattern
// where we have the fast path if the front block is not empty, then read the tail block,
// then re-read the front block and check if it's not empty again, then check if the tail
// block has advanced.
Block* frontBlock_ = frontBlock.load();
size_t blockTail = frontBlock_->localTail;
size_t blockFront = frontBlock_->front.load();
if (blockFront != blockTail || blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
fence(memory_order_acquire);
non_empty_front_block:
// Front block not empty, dequeue from here
auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
result = std::move(*element);
element->~T();
blockFront = (blockFront + 1) & frontBlock_->sizeMask;
fence(memory_order_release);
frontBlock_->front = blockFront;
}
else if (frontBlock_ != tailBlock.load()) {
fence(memory_order_acquire);
frontBlock_ = frontBlock.load();
blockTail = frontBlock_->localTail = frontBlock_->tail.load();
blockFront = frontBlock_->front.load();
fence(memory_order_acquire);
if (blockFront != blockTail) {
// Oh look, the front block isn't empty after all
goto non_empty_front_block;
}
// Front block is empty but there's another block ahead, advance to it
Block* nextBlock = frontBlock_->next;
// Don't need an acquire fence here since next can only ever be set on the tailBlock,
// and we're not the tailBlock, and we did an acquire earlier after reading tailBlock which
// ensures next is up-to-date on this CPU in case we recently were at tailBlock.
size_t nextBlockFront = nextBlock->front.load();
size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load();
fence(memory_order_acquire);
// Since the tailBlock is only ever advanced after being written to,
// we know there's for sure an element to dequeue on it
assert(nextBlockFront != nextBlockTail);
AE_UNUSED(nextBlockTail);
// We're done with this block, let the producer use it if it needs
fence(memory_order_release); // Expose possibly pending changes to frontBlock->front from last dequeue
frontBlock = frontBlock_ = nextBlock;
compiler_fence(memory_order_release); // Not strictly needed
auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T));
result = std::move(*element);
element->~T();
nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask;
fence(memory_order_release);
frontBlock_->front = nextBlockFront;
}
else {
// No elements in current block and no other block to advance to
return false;
}
return true;
}
// Returns a pointer to the front element in the queue (the one that
// would be removed next by a call to `try_dequeue` or `pop`). If the
// queue appears empty at the time the method is called, nullptr is
// returned instead.
// Must be called only from the consumer thread.
T* peek()
{
#ifndef NDEBUG
ReentrantGuard guard(this->dequeuing);
#endif
// See try_dequeue() for reasoning
Block* frontBlock_ = frontBlock.load();
size_t blockTail = frontBlock_->localTail;
size_t blockFront = frontBlock_->front.load();
if (blockFront != blockTail || blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
fence(memory_order_acquire);
non_empty_front_block:
return reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
}
else if (frontBlock_ != tailBlock.load()) {
fence(memory_order_acquire);
frontBlock_ = frontBlock.load();
blockTail = frontBlock_->localTail = frontBlock_->tail.load();
blockFront = frontBlock_->front.load();
fence(memory_order_acquire);
if (blockFront != blockTail) {
goto non_empty_front_block;
}
Block* nextBlock = frontBlock_->next;
size_t nextBlockFront = nextBlock->front.load();
fence(memory_order_acquire);
assert(nextBlockFront != nextBlock->tail.load());
return reinterpret_cast<T*>(nextBlock->data + nextBlockFront * sizeof(T));
}
return nullptr;
}
// Removes the front element from the queue, if any, without returning it.
// Returns true on success, or false if the queue appeared empty at the time
// `pop` was called.
bool pop()
{
#ifndef NDEBUG
ReentrantGuard guard(this->dequeuing);
#endif
// See try_dequeue() for reasoning
Block* frontBlock_ = frontBlock.load();
size_t blockTail = frontBlock_->localTail;
size_t blockFront = frontBlock_->front.load();
if (blockFront != blockTail || blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
fence(memory_order_acquire);
non_empty_front_block:
auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
element->~T();
blockFront = (blockFront + 1) & frontBlock_->sizeMask;
fence(memory_order_release);
frontBlock_->front = blockFront;
}
else if (frontBlock_ != tailBlock.load()) {
fence(memory_order_acquire);
frontBlock_ = frontBlock.load();
blockTail = frontBlock_->localTail = frontBlock_->tail.load();
blockFront = frontBlock_->front.load();
fence(memory_order_acquire);
if (blockFront != blockTail) {
goto non_empty_front_block;
}
// Front block is empty but there's another block ahead, advance to it
Block* nextBlock = frontBlock_->next;
size_t nextBlockFront = nextBlock->front.load();
size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load();
fence(memory_order_acquire);
assert(nextBlockFront != nextBlockTail);
AE_UNUSED(nextBlockTail);
fence(memory_order_release);
frontBlock = frontBlock_ = nextBlock;
compiler_fence(memory_order_release);
auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T));
element->~T();
nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask;
fence(memory_order_release);
frontBlock_->front = nextBlockFront;
}
else {
// No elements in current block and no other block to advance to
return false;
}
return true;
}
// Returns the approximate number of items currently in the queue.
// Safe to call from both the producer and consumer threads.
inline size_t size_approx() const
{
size_t result = 0;
Block* frontBlock_ = frontBlock.load();
Block* block = frontBlock_;
do {
fence(memory_order_acquire);
size_t blockFront = block->front.load();
size_t blockTail = block->tail.load();
result += (blockTail - blockFront) & block->sizeMask;
block = block->next.load();
} while (block != frontBlock_);
return result;
}
private:
enum AllocationMode { CanAlloc, CannotAlloc };
template<AllocationMode canAlloc, typename U>
bool inner_enqueue(U&& element)
{
#ifndef NDEBUG
ReentrantGuard guard(this->enqueuing);
#endif
// High-level pseudocode (assuming we're allowed to alloc a new block):
// If room in tail block, add to tail
// Else check next block
// If next block is not the head block, enqueue on next block
// Else create a new block and enqueue there
// Advance tail to the block we just enqueued to
Block* tailBlock_ = tailBlock.load();
size_t blockFront = tailBlock_->localFront;
size_t blockTail = tailBlock_->tail.load();
size_t nextBlockTail = (blockTail + 1) & tailBlock_->sizeMask;
if (nextBlockTail != blockFront || nextBlockTail != (tailBlock_->localFront = tailBlock_->front.load())) {
fence(memory_order_acquire);
// This block has room for at least one more element
char* location = tailBlock_->data + blockTail * sizeof(T);
new (location) T(std::forward<U>(element));
fence(memory_order_release);
tailBlock_->tail = nextBlockTail;
}
else {
fence(memory_order_acquire);
if (tailBlock_->next.load() != frontBlock) {
// Note that the reason we can't advance to the frontBlock and start adding new entries there
// is because if we did, then dequeue would stay in that block, eventually reading the new values,
// instead of advancing to the next full block (whose values were enqueued first and so should be
// consumed first).
fence(memory_order_acquire); // Ensure we get latest writes if we got the latest frontBlock
// tailBlock is full, but there's a free block ahead, use it
Block* tailBlockNext = tailBlock_->next.load();
size_t nextBlockFront = tailBlockNext->localFront = tailBlockNext->front.load();
nextBlockTail = tailBlockNext->tail.load();
fence(memory_order_acquire);
// This block must be empty since it's not the head block and we
// go through the blocks in a circle
assert(nextBlockFront == nextBlockTail);
tailBlockNext->localFront = nextBlockFront;
char* location = tailBlockNext->data + nextBlockTail * sizeof(T);
new (location) T(std::forward<U>(element));
tailBlockNext->tail = (nextBlockTail + 1) & tailBlockNext->sizeMask;
fence(memory_order_release);
tailBlock = tailBlockNext;
}
else if (canAlloc == CanAlloc) {
// tailBlock is full and there's no free block ahead; create a new block
auto newBlockSize = largestBlockSize >= MAX_BLOCK_SIZE ? largestBlockSize : largestBlockSize * 2;
auto newBlock = make_block(newBlockSize);
if (newBlock == nullptr) {
// Could not allocate a block!
return false;
}
largestBlockSize = newBlockSize;
new (newBlock->data) T(std::forward<U>(element));
assert(newBlock->front == 0);
newBlock->tail = newBlock->localTail = 1;
newBlock->next = tailBlock_->next.load();
tailBlock_->next = newBlock;
// Might be possible for the dequeue thread to see the new tailBlock->next
// *without* seeing the new tailBlock value, but this is OK since it can't
// advance to the next block until tailBlock is set anyway (because the only
// case where it could try to read the next is if it's already at the tailBlock,
// and it won't advance past tailBlock in any circumstance).
fence(memory_order_release);
tailBlock = newBlock;
}
else if (canAlloc == CannotAlloc) {
// Would have had to allocate a new block to enqueue, but not allowed
return false;
}
else {
assert(false && "Should be unreachable code");
return false;
}
}
return true;
}
// Disable copying
ReaderWriterQueue(ReaderWriterQueue const&) { }
// Disable assignment
ReaderWriterQueue& operator=(ReaderWriterQueue const&) { }
AE_FORCEINLINE static size_t ceilToPow2(size_t x)
{
// From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
--x;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
for (size_t i = 1; i < sizeof(size_t); i <<= 1) {
x |= x >> (i << 3);
}
++x;
return x;
}
template<typename U>
static AE_FORCEINLINE char* align_for(char* ptr)
{
const std::size_t alignment = std::alignment_of<U>::value;
return ptr + (alignment - (reinterpret_cast<std::uintptr_t>(ptr) % alignment)) % alignment;
}
private:
#ifndef NDEBUG
struct ReentrantGuard
{
ReentrantGuard(bool& _inSection)
: inSection(_inSection)
{
assert(!inSection && "ReaderWriterQueue does not support enqueuing or dequeuing elements from other elements' ctors and dtors");
inSection = true;
}
~ReentrantGuard() { inSection = false; }
private:
ReentrantGuard& operator=(ReentrantGuard const&);
private:
bool& inSection;
};
#endif
struct Block
{
// Avoid false-sharing by putting highly contended variables on their own cache lines
weak_atomic<size_t> front; // (Atomic) Elements are read from here
size_t localTail; // An uncontended shadow copy of tail, owned by the consumer
char cachelineFiller0[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<size_t>) - sizeof(size_t)];
weak_atomic<size_t> tail; // (Atomic) Elements are enqueued here
size_t localFront;
char cachelineFiller1[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<size_t>) - sizeof(size_t)]; // next isn't very contended, but we don't want it on the same cache line as tail (which is)
weak_atomic<Block*> next; // (Atomic)
char* data; // Contents (on heap) are aligned to T's alignment
const size_t sizeMask;
// size must be a power of two (and greater than 0)
Block(size_t const& _size, char* _rawThis, char* _data)
: front(0), localTail(0), tail(0), localFront(0), next(nullptr), data(_data), sizeMask(_size - 1), rawThis(_rawThis)
{
}
private:
// C4512 - Assignment operator could not be generated
Block& operator=(Block const&);
public:
char* rawThis;
};
static Block* make_block(size_t capacity)
{
// Allocate enough memory for the block itself, as well as all the elements it will contain
auto size = sizeof(Block) + std::alignment_of<Block>::value - 1;
size += sizeof(T) * capacity + std::alignment_of<T>::value - 1;
auto newBlockRaw = static_cast<char*>(std::malloc(size));
if (newBlockRaw == nullptr) {
return nullptr;
}
auto newBlockAligned = align_for<Block>(newBlockRaw);
auto newBlockData = align_for<T>(newBlockAligned + sizeof(Block));
return new (newBlockAligned) Block(capacity, newBlockRaw, newBlockData);
}
private:
weak_atomic<Block*> frontBlock; // (Atomic) Elements are enqueued to this block
char cachelineFiller[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<Block*>)];
weak_atomic<Block*> tailBlock; // (Atomic) Elements are dequeued from this block
size_t largestBlockSize;
#ifndef NDEBUG
bool enqueuing;
bool dequeuing;
#endif
};
// Like ReaderWriterQueue, but also providees blocking operations
template<typename T, size_t MAX_BLOCK_SIZE = 512>
class BlockingReaderWriterQueue
{
private:
typedef ::moodycamel::ReaderWriterQueue<T, MAX_BLOCK_SIZE> ReaderWriterQueue;
public:
explicit BlockingReaderWriterQueue(size_t maxSize = 15)
: inner(maxSize)
{ }
// Enqueues a copy of element if there is room in the queue.
// Returns true if the element was enqueued, false otherwise.
// Does not allocate memory.
AE_FORCEINLINE bool try_enqueue(T const& element)
{
if (inner.try_enqueue(element)) {
sema.signal();
return true;
}
return false;
}
// Enqueues a moved copy of element if there is room in the queue.
// Returns true if the element was enqueued, false otherwise.
// Does not allocate memory.
AE_FORCEINLINE bool try_enqueue(T&& element)
{
if (inner.try_enqueue(std::forward<T>(element))) {
sema.signal();
return true;
}
return false;
}
// Enqueues a copy of element on the queue.
// Allocates an additional block of memory if needed.
// Only fails (returns false) if memory allocation fails.
AE_FORCEINLINE bool enqueue(T const& element)
{
if (inner.enqueue(element)) {
sema.signal();
return true;
}
return false;
}
// Enqueues a moved copy of element on the queue.
// Allocates an additional block of memory if needed.
// Only fails (returns false) if memory allocation fails.
AE_FORCEINLINE bool enqueue(T&& element)
{
if (inner.enqueue(std::forward<T>(element))) {
sema.signal();
return true;
}
return false;
}
// Attempts to dequeue an element; if the queue is empty,
// returns false instead. If the queue has at least one element,
// moves front to result using operator=, then returns true.
template<typename U>
bool try_dequeue(U& result)
{
if (sema.tryWait()) {
bool success = inner.try_dequeue(result);
assert(success);
AE_UNUSED(success);
return true;
}
return false;
}
// Attempts to dequeue an element; if the queue is empty,
// waits until an element is available, then dequeues it.
template<typename U>
void wait_dequeue(U& result)
{
sema.wait();
bool success = inner.try_dequeue(result);
AE_UNUSED(result);
assert(success);
AE_UNUSED(success);
}
// Attempts to dequeue an element; if the queue is empty,
// waits until an element is available up to the specified timeout,
// then dequeues it and returns true, or returns false if the timeout
// expires before an element can be dequeued.
// Using a negative timeout indicates an indefinite timeout,
// and is thus functionally equivalent to calling wait_dequeue.
template<typename U>
bool wait_dequeue_timed(U& result, std::int64_t timeout_usecs)
{
if (!sema.wait(timeout_usecs)) {
return false;
}
bool success = inner.try_dequeue(result);
AE_UNUSED(result);
assert(success);
AE_UNUSED(success);
return true;
}
#if __cplusplus > 199711L || _MSC_VER >= 1700
// Attempts to dequeue an element; if the queue is empty,
// waits until an element is available up to the specified timeout,
// then dequeues it and returns true, or returns false if the timeout
// expires before an element can be dequeued.
// Using a negative timeout indicates an indefinite timeout,
// and is thus functionally equivalent to calling wait_dequeue.
template<typename U, typename Rep, typename Period>
inline bool wait_dequeue_timed(U& result, std::chrono::duration<Rep, Period> const& timeout)
{
return wait_dequeue_timed(result, std::chrono::duration_cast<std::chrono::microseconds>(timeout).count());
}
#endif
// Returns a pointer to the front element in the queue (the one that
// would be removed next by a call to `try_dequeue` or `pop`). If the
// queue appears empty at the time the method is called, nullptr is
// returned instead.
// Must be called only from the consumer thread.
AE_FORCEINLINE T* peek()
{
return inner.peek();
}
// Removes the front element from the queue, if any, without returning it.
// Returns true on success, or false if the queue appeared empty at the time
// `pop` was called.
AE_FORCEINLINE bool pop()
{
if (sema.tryWait()) {
bool result = inner.pop();
assert(result);
AE_UNUSED(result);
return true;
}
return false;
}
// Returns the approximate number of items currently in the queue.
// Safe to call from both the producer and consumer threads.
AE_FORCEINLINE size_t size_approx() const
{
return sema.availableApprox();
}
private:
// Disable copying & assignment
BlockingReaderWriterQueue(ReaderWriterQueue const&) { }
BlockingReaderWriterQueue& operator=(ReaderWriterQueue const&) { }
private:
ReaderWriterQueue inner;
spsc_sema::LightweightSemaphore sema;
};
} // end namespace moodycamel
#ifdef AE_VCPP
#pragma warning(pop)
#endif

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@ -1,9 +1,7 @@
project(ffcpp) project(ffcpp)
find_package(FFMPEG REQUIRED) find_package(FFMPEG REQUIRED)
# FIXME: FFMPEG_INCLUDE_DIR is incorrect and causes errors include_directories(${FFMPEG_INCLUDE_DIR})
# http://stackoverflow.com/questions/35982639/ctime-std-namespace-conflict
#include_directories(${FFMPEG_INCLUDE_DIR})
link_directories(${FFMPEG_LIBRARY_DIRS}) link_directories(${FFMPEG_LIBRARY_DIRS})
if(NOT FFMPEG_FOUND) if(NOT FFMPEG_FOUND)
@ -30,7 +28,9 @@ set(SOURCE_FILES MediaFile.cpp
../include/ffcpp/Resampler.h ../include/ffcpp/Resampler.h
Player.cpp Player.cpp
../include/ffcpp/Player.h ../include/ffcpp/Player.h
../include/ffcpp/TSQueue.h) ../include/ffcpp/TSQueue.h
../include/ffcpp/atomicops.h
../include/ffcpp/readerwriterqueue.h)
add_library(ffcpp ${SOURCE_FILES}) add_library(ffcpp ${SOURCE_FILES})
target_link_libraries(ffcpp ${FFMPEG_LIBRARIES}) target_link_libraries(ffcpp ${FFMPEG_LIBRARIES})

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@ -1,22 +1,34 @@
#include "ffcpp/Codec.h" #include "ffcpp/Codec.h"
#include "ffcpp/ffcpp.h" #include "ffcpp/ffcpp.h"
#include <stdexcept> #include <stdexcept>
#include <iostream>
namespace ffcpp { namespace ffcpp {
Codec::Codec(): _codecCtx(nullptr), _codec(nullptr) { Codec::Codec(): _codecCtx(nullptr), _codec(nullptr), _tmpFrame(nullptr), _tmpPacket(nullptr) {
} }
Codec::Codec(AVCodecContext *ctx, CodecType type): _codecCtx(ctx) { Codec::Codec(AVCodecID codecId, CodecType type, AVCodecParameters* params /* = nullptr */) {
_tmpFrame = nullptr;
_tmpPacket = nullptr;
if(type == CodecType::Encoder) { if(type == CodecType::Encoder) {
_codec = avcodec_find_encoder(ctx->codec_id); _codec = avcodec_find_encoder(codecId);
} else { } else {
_codec = avcodec_find_decoder(ctx->codec_id); _codec = avcodec_find_decoder(codecId);
} }
if(!_codec) throw std::runtime_error("cannot find codec"); if(!_codec) throw std::runtime_error("cannot find codec");
_codecCtx = avcodec_alloc_context3(_codec);
if(!_codecCtx) throw std::runtime_error("cannot allocate codec context");
if(params) {
int res = avcodec_parameters_to_context(_codecCtx, params);
if(res < 0) throwIfError(res, "cannot copy codec papameters from stream");
}
int res = avcodec_open2(_codecCtx, _codec, nullptr); int res = avcodec_open2(_codecCtx, _codec, nullptr);
throwIfError(res, "cannot open codec"); throwIfError(res, "cannot open codec");
} }
@ -24,6 +36,8 @@ namespace ffcpp {
Codec::Codec(AVCodecContext *ctx, AVCodec *codec) { Codec::Codec(AVCodecContext *ctx, AVCodec *codec) {
_codecCtx = ctx; _codecCtx = ctx;
_codec = codec; _codec = codec;
_tmpFrame = nullptr;
_tmpPacket = nullptr;
int res = avcodec_open2(_codecCtx, _codec, nullptr); int res = avcodec_open2(_codecCtx, _codec, nullptr);
throwIfError(res, "cannot open codec"); throwIfError(res, "cannot open codec");
@ -35,6 +49,11 @@ namespace ffcpp {
} }
} }
const AVCodec *Codec::nativeCodecPtr() const
{
return _codec;
}
Codec::operator AVCodecContext*() const { Codec::operator AVCodecContext*() const {
return _codecCtx; return _codecCtx;
} }
@ -88,8 +107,50 @@ namespace ffcpp {
} }
void Codec::setPixelFormat(AVPixelFormat pixelFormat) { void Codec::setPixelFormat(AVPixelFormat pixelFormat) {
if(pixelFormat == AV_PIX_FMT_NONE) {
_codecCtx->pix_fmt = _codec->pix_fmts[0];
} else {
_codecCtx->pix_fmt = pixelFormat; _codecCtx->pix_fmt = pixelFormat;
} }
}
void Codec::setTimeBase(AVRational timeBase) {
_codecCtx->time_base = timeBase;
}
void Codec::setSampleFormat(AVSampleFormat sampleFormat)
{
if(sampleFormat == AV_SAMPLE_FMT_NONE) {
_codecCtx->sample_fmt = _codec->sample_fmts[0];
} else {
_codecCtx->sample_fmt = sampleFormat;
}
}
void Codec::setGlobalQuality(int quality)
{
_codecCtx->global_quality = quality;
}
void Codec::setChannelCount(int channels)
{
_codecCtx->channels = channels;
}
void Codec::setChannelLayout(uint64_t layout)
{
_codecCtx->channel_layout = layout;
}
void Codec::setSampleRate(int sampleRate)
{
_codecCtx->sample_rate = sampleRate;
}
void Codec::setStdCompliance(int compliance)
{
_codecCtx->strict_std_compliance = compliance;
}
Codec::Codec(Codec&& c) noexcept { Codec::Codec(Codec&& c) noexcept {
*this = std::move(c); *this = std::move(c);
@ -103,36 +164,57 @@ namespace ffcpp {
return *this; return *this;
} }
Frame Codec::decode(Packet &packet) { std::tuple<FramePtr, bool> Codec::decode(PacketPtr packet) {
Frame frame; FramePtr frame = _tmpFrame ? _tmpFrame : std::make_shared<Frame>();
int gotPicture = 0;
auto decFunc = (_codecCtx->codec_type == AVMEDIA_TYPE_VIDEO ? avcodec_decode_video2 : avcodec_decode_audio4);
while(!gotPicture) { int res = 0;
int res = decFunc(_codecCtx, frame, &gotPicture, packet); if(packet) {
res = avcodec_send_packet(_codecCtx, *packet.get());
if(res < 0) throw std::runtime_error("cannot decode packet"); if(res < 0) throw std::runtime_error("cannot decode packet");
} }
res = avcodec_receive_frame(_codecCtx, frame->nativePtr());
_tmpFrame = res == AVERROR(EAGAIN) ? frame : nullptr;
if(res == AVERROR(EAGAIN) || res == AVERROR_EOF) {
if(res == AVERROR_EOF) {
std::cout << "================ EOF" << std::endl;
}
return std::make_tuple(nullptr, true);
} else if(res < 0) {
throw std::runtime_error("cannot decode packet");
}
if(_codecCtx->codec_type == AVMEDIA_TYPE_VIDEO) { if(_codecCtx->codec_type == AVMEDIA_TYPE_VIDEO) {
frame.guessPts(); frame->guessPts();
} else if(_codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
frame->guessChannelLayout();
} }
return frame; _tmpPacket = packet;
return std::make_tuple(frame, false);
} }
Packet Codec::encode(AVFrame* frame) { Packet Codec::encode(FramePtr frame) {
Packet packet; Packet packet;
int gotPacket = 0;
auto encFunc = (_codecCtx->codec_type == AVMEDIA_TYPE_VIDEO ? avcodec_encode_video2 : avcodec_encode_audio2);
int res = encFunc(_codecCtx, packet, frame, &gotPacket); int res = avcodec_send_frame(_codecCtx, frame->nativePtr());
if(res < 0) throw std::runtime_error("cannot encode frame"); if(res < 0) throw std::runtime_error("cannot encode frame");
while (res >= 0) {
res = avcodec_receive_packet(_codecCtx, packet);
if(res == AVERROR(EAGAIN) || res == AVERROR_EOF) {
break;
} else if(res < 0) {
throw std::runtime_error("cannot encode frame");
}
}
return packet; return packet;
} }
Frame Codec::createAudioFrame() const { FramePtr Codec::createAudioFrame() const {
return Frame(_codecCtx->frame_size, _codecCtx->channels, _codecCtx->codec->sample_fmts[0], _codecCtx->sample_rate); return std::make_shared<Frame>(_codecCtx->frame_size, _codecCtx->channels, _codecCtx->codec->sample_fmts[0], _codecCtx->sample_rate);
} }
} }

View File

@ -11,9 +11,8 @@ namespace ffcpp {
throw std::runtime_error("cannot create audio fifo queue"); throw std::runtime_error("cannot create audio fifo queue");
} }
void FifoQueue::addSamples(const Frame &frame) { void FifoQueue::addSamples(FramePtr frame) {
const AVFrame* frameImpl = frame; addSamples((void**)frame->nativePtr()->data, frame->samplesCount());
addSamples((void**)frameImpl->data, frameImpl->nb_samples);
} }
void FifoQueue::addSamples(void **data, int samplesCount) { void FifoQueue::addSamples(void **data, int samplesCount) {
@ -28,10 +27,8 @@ namespace ffcpp {
return av_audio_fifo_size(_fifo) >= _frameSize; return av_audio_fifo_size(_fifo) >= _frameSize;
} }
void FifoQueue::readFrame(Frame& frame) { void FifoQueue::readFrame(FramePtr frame) {
AVFrame* nativeFrame = frame; int res = av_audio_fifo_read(_fifo, (void**)frame->nativePtr()->data, _frameSize);
int res = av_audio_fifo_read(_fifo, (void**)nativeFrame->data, _frameSize);
throwIfError(res, "cannot read data from fifo queue"); throwIfError(res, "cannot read data from fifo queue");
} }

View File

@ -1,5 +1,6 @@
#include "ffcpp/ffcpp.h" #include "ffcpp/ffcpp.h"
#include "ffcpp/Frame.h" #include "ffcpp/Frame.h"
#include <stdexcept> #include <stdexcept>
namespace ffcpp { namespace ffcpp {
@ -58,8 +59,12 @@ namespace ffcpp {
return _frame; return _frame;
} }
AVFrame* Frame::nativePtr() {
return _frame;
}
void Frame::guessPts() { void Frame::guessPts() {
_frame->pts = av_frame_get_best_effort_timestamp(_frame); _frame->pts = _frame->best_effort_timestamp;
} }
void Frame::setPictureType(AVPictureType type) { void Frame::setPictureType(AVPictureType type) {
@ -82,4 +87,19 @@ namespace ffcpp {
return _frame->pts; return _frame->pts;
} }
void Frame::guessChannelLayout() {
if(_frame->channel_layout == 0) {
_frame->channel_layout = (uint64_t)av_get_default_channel_layout(_frame->channels);
}
}
int Frame::size() const {
if(_frame->nb_samples > 0) {
return _frame->nb_samples*_frame->channels*av_get_bytes_per_sample(static_cast<AVSampleFormat>(_frame->format));
} else {
// TODO: Return something meaningful here
return _frame->pkt_size >= 0 ? _frame->pkt_size : _frame->linesize[0];
}
}
} }

View File

@ -16,6 +16,10 @@ namespace ffcpp {
_streams.reserve(_formatCtx->nb_streams); _streams.reserve(_formatCtx->nb_streams);
for(size_t i = 0; i < _formatCtx->nb_streams; ++i) { for(size_t i = 0; i < _formatCtx->nb_streams; ++i) {
auto codecType = _formatCtx->streams[i]->codecpar->codec_type;
if(codecType != AVMEDIA_TYPE_VIDEO && codecType != AVMEDIA_TYPE_AUDIO)
continue;
auto stream = std::make_shared<Stream>(_formatCtx->streams[i]); auto stream = std::make_shared<Stream>(_formatCtx->streams[i]);
_streams.emplace_back(stream); _streams.emplace_back(stream);
} }
@ -41,7 +45,7 @@ namespace ffcpp {
bool MediaFile::hasStream(AVMediaType type) const { bool MediaFile::hasStream(AVMediaType type) const {
for(size_t i = 0; i < _formatCtx->nb_streams; ++i) { for(size_t i = 0; i < _formatCtx->nb_streams; ++i) {
if(_formatCtx->streams[i]->codec->codec_type == type) { if(_formatCtx->streams[i]->codecpar->codec_type == type) {
return true; return true;
} }
} }
@ -59,7 +63,7 @@ namespace ffcpp {
StreamPtr MediaFile::getStream(AVMediaType type, size_t index) { StreamPtr MediaFile::getStream(AVMediaType type, size_t index) {
for(size_t i = 0, curIndex = 0; i < _formatCtx->nb_streams; ++i) { for(size_t i = 0, curIndex = 0; i < _formatCtx->nb_streams; ++i) {
if(_formatCtx->streams[i]->codec->codec_type == type) { if(_formatCtx->streams[i]->codecpar->codec_type == type) {
if(curIndex == index) { if(curIndex == index) {
return _streams[i]; return _streams[i];
} else { } else {
@ -94,22 +98,15 @@ namespace ffcpp {
} }
StreamPtr MediaFile::addVideoStream(AVCodecID codecID, int width, int height, AVRational timeBase, AVPixelFormat pixelFormat) { StreamPtr MediaFile::addVideoStream(AVCodecID codecID, int width, int height, AVRational timeBase, AVPixelFormat pixelFormat) {
AVCodec* codec = avcodec_find_encoder(codecID); CodecPtr codec = std::make_shared<Codec>(codecID, CodecType::Encoder);
if(!codec) throw std::runtime_error("cannot find codec");
AVStream* stream = avformat_new_stream(_formatCtx, codec); AVStream* stream = avformat_new_stream(_formatCtx, codec->nativeCodecPtr());
if(!stream) throw std::runtime_error("cannot create stream"); if(!stream) throw std::runtime_error("cannot create stream");
AVCodecContext* ctx = stream->codec; codec->setWidth(width);
ctx->width = width; codec->setHeight(height);
ctx->height = height; codec->setTimeBase(timeBase);
ctx->time_base = timeBase; codec->setPixelFormat(pixelFormat);
if(pixelFormat == AV_PIX_FMT_NONE) {
ctx->pix_fmt = codec->pix_fmts[0];
} else {
ctx->pix_fmt = pixelFormat;
}
auto sPtr = std::make_shared<Stream>(stream, codec); auto sPtr = std::make_shared<Stream>(stream, codec);
_streams.emplace_back(sPtr); _streams.emplace_back(sPtr);
@ -117,40 +114,34 @@ namespace ffcpp {
} }
StreamPtr MediaFile::addAudioStream(AVCodecID codecID, int channels, int sampleRate, AVSampleFormat sampleFormat) { StreamPtr MediaFile::addAudioStream(AVCodecID codecID, int channels, int sampleRate, AVSampleFormat sampleFormat) {
AVCodec* codec = avcodec_find_encoder(codecID); CodecPtr codec = std::make_shared<Codec>(codecID, CodecType::Encoder);
if(!codec) throw std::runtime_error("cannot find codec");
AVStream* stream = avformat_new_stream(_formatCtx, codec); AVStream* stream = avformat_new_stream(_formatCtx, codec->nativeCodecPtr());
if(!stream) throw std::runtime_error("cannot create stream"); if(!stream) throw std::runtime_error("cannot create stream");
AVCodecContext* ctx = stream->codec; codec->setSampleFormat(sampleFormat);
if(sampleFormat == AV_SAMPLE_FMT_NONE) { codec->setGlobalQuality(10);
ctx->sample_fmt = codec->sample_fmts[0]; codec->setChannelCount(channels);
} else { codec->setChannelLayout(av_get_default_channel_layout(channels));
ctx->sample_fmt = sampleFormat; codec->setSampleRate(sampleRate);
} codec->setTimeBase(AVRational {1, sampleRate});
ctx->global_quality = 10; codec->setStdCompliance(FF_COMPLIANCE_EXPERIMENTAL);
ctx->channels = channels;
ctx->channel_layout = (uint64_t)av_get_default_channel_layout(channels);
ctx->sample_rate = sampleRate;
ctx->time_base = AVRational {1, sampleRate};
ctx->strict_std_compliance = FF_COMPLIANCE_EXPERIMENTAL;
auto sPtr = std::make_shared<Stream>(stream, codec); auto sPtr = std::make_shared<Stream>(stream, codec);
_streams.emplace_back(sPtr); _streams.emplace_back(sPtr);
return sPtr; return sPtr;
} }
Packet MediaFile::readPacket() { PacketPtr MediaFile::readPacket() {
AVPacket packet; AVPacket packet;
packet.data = nullptr; packet.data = nullptr;
packet.size = 0; packet.size = 0;
int res = av_read_frame(_formatCtx, &packet); int res = av_read_frame(_formatCtx, &packet);
return Packet(packet); return std::make_shared<Packet>(packet);
} }
AVMediaType MediaFile::packetType(const Packet &packet) { AVMediaType MediaFile::packetType(const PacketPtr packet) {
return _formatCtx->streams[packet.streamIndex()]->codec->codec_type; return _formatCtx->streams[packet->streamIndex()]->codecpar->codec_type;
} }
void MediaFile::writeHeader() { void MediaFile::writeHeader() {

View File

@ -1,54 +1,220 @@
#include "ffcpp/Player.h" #include "ffcpp/Player.h"
#include "ffcpp/Stream.h" #include "ffcpp/Stream.h"
#include "ffcpp/Scaler.h" #include "ffcpp/Scaler.h"
#include "ffcpp/Resampler.h"
#include <iostream> #include <iostream>
#include <chrono>
#include <ctime>
namespace ffcpp { namespace ffcpp {
Player::Player(std::shared_ptr<IVideoSink> vSink): _vSink(vSink), Player::Player(std::shared_ptr<IVideoSink> vSink,
std::shared_ptr<IAudioSink> aSink): _vSink(vSink),
_aSink(aSink),
_curMedia(nullptr), _curMedia(nullptr),
_aStream(nullptr), _aStream(nullptr),
_vStream(nullptr), _vStream(nullptr),
_state(PlayerState::Stopped),
_aSamplesBuffer(new uint8_t[AUDIO_BUFFER_LENGTH]),
_samplesInBuffer(0),
_decodeThread(&Player::decode, this), _decodeThread(&Player::decode, this),
_state(PlayerState::Stopped) _vPlayThread(&Player::displayFrames, this),
_videoFrames(100),
_audioFrames(100)
{ {
init(); init();
_aSink->setAudioSource(this);
} }
Player::~Player() { Player::~Player() {
std::cout << "Player destructor" << std::endl;
// _state = PlayerState::Shutdown;
// std::cout << "destructor" << std::endl;
// _stateCond.notify_all();
//
// if(_decodeThread.joinable()) {
// _decodeThread.join();
// }
//
// if(_vPlayThread.joinable()) {
// _vPlayThread.join();
// }
} }
void Player::setMedia(std::string path) { void Player::setMedia(std::string path) {
std::lock_guard<std::mutex> lock(_mutex);
_curMedia = std::make_unique<MediaFile>(path, Mode::Read); _curMedia = std::make_unique<MediaFile>(path, Mode::Read);
_vStream = _curMedia->videoStream(); _vStream = _curMedia->videoStream();
_aStream = _curMedia->audioStream(); _aStream = _curMedia->audioStream();
auto codec = _aStream->codec().get();
std::cout << "Input sample rate: " << _aStream->codec()->sampleRate() << std::endl;
std::cout << "Input channels: " << _aStream->codec()->channels() << std::endl;
_resampler = std::make_shared<Resampler>(_aStream->codec()->channels(),
_aStream->codec()->channelLayout(),
_aStream->codec()->sampleRate(),
_aStream->codec()->sampleFormat(),
_aSink->getChannelsCount(),
av_get_default_channel_layout(_aSink->getChannelsCount()),
_aSink->getSampleRate(),
_aSink->getSampleFormat());
}
void Player::setVideoSize(size_t width, size_t height) {
std::lock_guard<std::mutex> lock(_mutex);
_scaler = std::make_shared<Scaler>(_vStream->codec()->width(),
_vStream->codec()->height(),
_vStream->codec()->pixelFormat(),
width, height, _vSink->getPixelFormat());
} }
void Player::play() { void Player::play() {
std::lock_guard<std::mutex> lock(_mutex);
if(!_curMedia) if(!_curMedia)
return; return;
auto vDecoder = _vStream->codec(); _state = PlayerState::Playing;
auto aDecoder = _aStream->codec(); _stateCond.notify_all();
Scaler scaler(vDecoder->width(), vDecoder->height(), vDecoder->pixelFormat(),
_vSink->getWidth(), _vSink->getHeight(), _vSink->getPixelFormat());
while(auto packet = _curMedia->readPacket()) {
AVMediaType packetType = _curMedia->packetType(packet);
if(packetType == AVMEDIA_TYPE_VIDEO) {
auto frame = vDecoder->decode(packet);
frame = scaler.scale(frame);
AVFrame* f = frame;
//_vSink->drawFrame(f->data, f->linesize[0]);
_vSink->drawPlanarYUVFrame(f->data[0], f->data[1], f->data[2],
f->linesize[0], f->linesize[1], f->linesize[2]);
}
}
} }
void Player::decode() { void Player::decode() {
std::cout << "decode function started" << std::endl; PacketPtr packet;
while(true) {
std::unique_lock<std::mutex> lock(_mutex);
if(_state == PlayerState::Shutdown)
break;
packet = _curMedia ? _curMedia->readPacket() : nullptr;
if(!packet) {
_stateCond.wait(lock,
[this] { return _state == PlayerState::Playing || _state == PlayerState::Shutdown; });
continue;
} }
AVMediaType packetType = _curMedia->packetType(packet);
if(packetType != AVMEDIA_TYPE_VIDEO && packetType != AVMEDIA_TYPE_AUDIO)
continue;
CodecPtr codec = packetType == AVMEDIA_TYPE_VIDEO ? _vStream->codec() : _aStream->codec();
FrameQueue* queue = packetType == AVMEDIA_TYPE_VIDEO ? &_videoFrames : &_audioFrames;
auto [frame, packedDecoded] = codec->decode(packet);
if(!frame) {
// Frame partially decoded, but not ready yet
// We need next packet to decode rest of the frame
continue;
} else if(!packedDecoded) {
lock.unlock();
processFrame(frame, packetType, queue);
lock.lock();
// Frame is fully decoded, but packet contains more data (at least beginning of the next frame)
// So, we need to continue decoding current packet
while (!packedDecoded) {
// Decoding nullptr means "decode previous cached packet"
std::tie(frame, packedDecoded) = _vStream->codec()->decode(nullptr);
if(frame) {
lock.unlock();
processFrame(frame, packetType, queue);
lock.lock();
}
}
}
}
}
void Player::processFrame(FramePtr frame, AVMediaType type, FrameQueue* queue) {
if(type == AVMEDIA_TYPE_VIDEO) {
frame = _scaler->scale(frame);
} else {
frame = _resampler->resample(frame);
}
while(!queue->try_enqueue(frame)) {
//std::cout << "waiting for enqueue video frame" << std::endl;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
void Player::displayFrames() {
int frameCounter = 0;
auto start = std::chrono::system_clock::now();
while(true) {
std::unique_lock<std::mutex> lock(_mutex);
if(_state == PlayerState::Shutdown)
break;
if(_state != PlayerState::Playing) {
_stateCond.wait(lock, [this]{ return _state == PlayerState::Playing || _state == PlayerState::Shutdown; });
continue;
}
lock.unlock();
float fps = _vStream->fps();
FramePtr frame;
if(_videoFrames.try_dequeue(frame)) {
lock.lock();
AVFrame* f = frame->nativePtr();
_vSink->drawPlanarYUVFrame(f->data[0], f->data[1], f->data[2],
f->linesize[0], f->linesize[1], f->linesize[2]);
++frameCounter;
if(frameCounter == 2398) {
auto end = std::chrono::system_clock::now();
std::chrono::duration<double> elapsed_seconds = end-start;
std::cout << "Elapsed time: " << elapsed_seconds.count() << std::endl;
}
lock.unlock();
} else {
std::cout << "=============== skip video frame" << std::endl;
}
std::this_thread::sleep_for(std::chrono::microseconds (static_cast<int64_t>(1000000/fps)));
}
}
uint64_t time = 0;
void Player::fillSampleBuffer(uint8_t *data, int length) {
int copied = 0;
if(_samplesInBuffer > 0) {
memcpy(data, _aSamplesBuffer.get(), _samplesInBuffer);
copied = _samplesInBuffer;
_samplesInBuffer = 0;
}
while (copied < length) {
FramePtr frame;
while(!_audioFrames.try_dequeue(frame)) {
std::cout << "waiting for audio frame" << std::endl;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
// TODO: Implement correct behaviour for planar audio
AVFrame* f = frame->nativePtr();
int frameSize = frame->size();
// std::cout << "Samples: " << f->nb_samples << std::endl;
// std::cout << "Channels: " << f->channels << std::endl;
// std::cout << "Bytes per sample: " << av_get_bytes_per_sample(_aStream->codec()->sampleFormat()) << std::endl;
// std::cout << "Linesize[0]: " << f->linesize[0] << std::endl;
// std::cout << "Linesize[1]: " << f->linesize[1] << std::endl;
// std::cout << "Frame size: " << frameSize << std::endl;
if(copied + frameSize > length) {
memcpy(data + copied, f->data[0], length - copied);
memcpy(_aSamplesBuffer.get(), f->data[0] + length - copied, frameSize - length + copied);
_samplesInBuffer = frameSize - length + copied;
copied = length;
} else {
memcpy(data + copied, f->data[0], frameSize);
copied += frameSize;
}
}
}
} }

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@ -9,8 +9,9 @@ extern "C" {
namespace ffcpp { namespace ffcpp {
Resampler::Resampler(int inChannelLayout, int inSampleRate, AVSampleFormat inSampleFormat, int outChannelLayout, Resampler::Resampler(int inChannelCount, int inChannelLayout, int inSampleRate, AVSampleFormat inSampleFormat,
int outSampleRate, AVSampleFormat outSampleFormat) { int outChannelCount, int outChannelLayout, int outSampleRate, AVSampleFormat outSampleFormat) {
_dstChannelCount = outChannelCount;
_dstChannelLayout = outChannelLayout; _dstChannelLayout = outChannelLayout;
_dstSampleFormat = outSampleFormat; _dstSampleFormat = outSampleFormat;
_dstSampleRate = outSampleRate; _dstSampleRate = outSampleRate;
@ -20,10 +21,12 @@ namespace ffcpp {
throw new std::runtime_error("cannot create resampler"); throw new std::runtime_error("cannot create resampler");
} }
av_opt_set_int(_swrContext, "in_channel_count", inChannelCount, 0);
av_opt_set_int(_swrContext, "in_channel_layout", inChannelLayout, 0); av_opt_set_int(_swrContext, "in_channel_layout", inChannelLayout, 0);
av_opt_set_int(_swrContext, "in_sample_rate", inSampleRate, 0); av_opt_set_int(_swrContext, "in_sample_rate", inSampleRate, 0);
av_opt_set_sample_fmt(_swrContext, "in_sample_fmt", inSampleFormat, 0); av_opt_set_sample_fmt(_swrContext, "in_sample_fmt", inSampleFormat, 0);
av_opt_set_int(_swrContext, "out_channel_count", outChannelCount, 0);
av_opt_set_int(_swrContext, "out_channel_layout", outChannelLayout, 0); av_opt_set_int(_swrContext, "out_channel_layout", outChannelLayout, 0);
av_opt_set_int(_swrContext, "out_sample_rate", outSampleRate, 0); av_opt_set_int(_swrContext, "out_sample_rate", outSampleRate, 0);
av_opt_set_sample_fmt(_swrContext, "out_sample_fmt", outSampleFormat, 0); av_opt_set_sample_fmt(_swrContext, "out_sample_fmt", outSampleFormat, 0);
@ -33,8 +36,8 @@ namespace ffcpp {
} }
Resampler::Resampler(CodecPtr decoder, CodecPtr encoder) Resampler::Resampler(CodecPtr decoder, CodecPtr encoder)
: Resampler(decoder->channelLayout(), decoder->sampleRate(), decoder->sampleFormat(), : Resampler(decoder->channels(), decoder->channelLayout(), decoder->sampleRate(), decoder->sampleFormat(),
encoder->channelLayout(), encoder->sampleRate(), encoder->sampleFormat()) { encoder->channels(), encoder->channelLayout(), encoder->sampleRate(), encoder->sampleFormat()) {
} }
Resampler::~Resampler() { Resampler::~Resampler() {
@ -43,13 +46,13 @@ namespace ffcpp {
} }
} }
Frame Resampler::resample(Frame& inFrame) { FramePtr Resampler::resample(FramePtr inFrame) {
int channelsCount = av_get_channel_layout_nb_channels(_dstChannelLayout); int outSamples = swr_get_out_samples(_swrContext, inFrame->samplesCount());
AVFrame* fin = inFrame;
int outSamples = swr_get_out_samples(_swrContext, fin->nb_samples);
Frame outFrame(outSamples, channelsCount, _dstSampleFormat, _dstSampleRate); FramePtr outFrame = std::make_shared<Frame>(outSamples, _dstChannelCount, _dstSampleFormat, _dstSampleRate);
int res = swr_convert_frame(_swrContext, outFrame, inFrame); AVFrame *out = outFrame->nativePtr(), *in = inFrame->nativePtr();
int res = swr_convert_frame(_swrContext, out, in);
throwIfError(res, "cannot convert audio frame"); throwIfError(res, "cannot convert audio frame");
return outFrame; return outFrame;

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@ -21,11 +21,11 @@ namespace ffcpp {
} }
Frame Scaler::scale(Frame &inFrame) { FramePtr Scaler::scale(FramePtr inFrame) {
Frame outFrame(_dstWidth, _dstHeight, _dstPixFmt); FramePtr outFrame = std::make_shared<Frame>(_dstWidth, _dstHeight, _dstPixFmt);
AVFrame* fin = inFrame; AVFrame* fin = inFrame->nativePtr();
AVFrame* fout = outFrame; AVFrame* fout = outFrame->nativePtr();
fout->pts = fin->pts; fout->pts = fin->pts;
int res = sws_scale(_swsContext, (uint8_t const * const *)fin->data, fin->linesize, 0, fin->height, fout->data, fout->linesize); int res = sws_scale(_swsContext, (uint8_t const * const *)fin->data, fin->linesize, 0, fin->height, fout->data, fout->linesize);

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@ -7,11 +7,10 @@ namespace ffcpp {
} }
Stream::Stream(AVStream *stream): _stream(stream) { Stream::Stream(AVStream *stream): _stream(stream) {
_codec = std::make_shared<Codec>(_stream->codec, CodecType::Decoder); _codec = std::make_shared<Codec>(_stream->codecpar->codec_id, CodecType::Decoder, _stream->codecpar);
} }
Stream::Stream(AVStream *stream, AVCodec* encoder): _stream(stream) { Stream::Stream(AVStream *stream, CodecPtr codec): _stream(stream), _codec(codec) {
_codec = std::make_shared<Codec>(_stream->codec, encoder);
} }
Stream::operator AVStream*() const { Stream::operator AVStream*() const {
@ -30,6 +29,10 @@ namespace ffcpp {
_stream->time_base = timeBase; _stream->time_base = timeBase;
} }
float Stream::fps() const {
return 1.0*_stream->avg_frame_rate.num/_stream->avg_frame_rate.den;
}
Stream::Stream(Stream&& stream) noexcept { Stream::Stream(Stream&& stream) noexcept {
*this = std::move(stream); *this = std::move(stream);
} }

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@ -8,7 +8,6 @@ extern "C" {
namespace ffcpp { namespace ffcpp {
void init() { void init() {
av_register_all();
} }
void throwIfError(int result, const std::string& description) { void throwIfError(int result, const std::string& description) {