#include "Frame.h" #include namespace ffcpp { Frame::Frame() { _frame = av_frame_alloc(); } Frame::Frame(Frame &&frame) { *this = std::move(frame); } Frame::~Frame() { if(_frame) { av_frame_free(&_frame); } } Frame& Frame::operator=(Frame&& frame) { _frame = frame._frame; frame._frame = nullptr; return *this; } Frame::operator AVFrame*() { return _frame; } Frame::operator const AVFrame*() const { return _frame; } void Frame::guessPts() { _frame->pts = av_frame_get_best_effort_timestamp(_frame); } void Frame::setPictureType(AVPictureType type) { _frame->pict_type = type; } }