#include "ffcpp/Player.h" #include #include #include #include #include #include namespace ff = ffcpp; #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 class SDLWindow: public ff::IVideoSink { private: template using SDLUniquePtr = std::unique_ptr; using SDLWindowPtr = SDLUniquePtr; using SDLRendererPtr = SDLUniquePtr; using SDLTexturePtr = SDLUniquePtr; private: SDLWindowPtr _wnd; SDLRendererPtr _renderer; SDLTexturePtr _texture; public: SDLWindow(): _wnd(nullptr, SDL_DestroyWindow), _renderer(nullptr, SDL_DestroyRenderer), _texture(nullptr, SDL_DestroyTexture) { int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER); if(res < 0) throw std::runtime_error("Error initializing SDL"); _wnd.reset(SDL_CreateWindow("ffPlayer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL)); if(!_wnd) throw std::runtime_error("Error creating SDL window"); _renderer.reset(SDL_CreateRenderer(_wnd.get(), -1, 0)); if(!_renderer) throw std::runtime_error("Error creating SDL renderer"); _texture.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, WINDOW_HEIGHT)); if(!_texture) throw std::runtime_error("Error creating SDL texture"); } public: virtual AVPixelFormat getPixelFormat() const noexcept override { return AV_PIX_FMT_YUV420P; } virtual int getWidth() const noexcept override { return WINDOW_WIDTH; } virtual int getHeight() const noexcept override { return WINDOW_HEIGHT; } virtual void drawFrame(void* pixelsData, int pitch) override { std::cout << "drawing frame" << std::endl; SDL_UpdateTexture(_texture.get(), nullptr, pixelsData, pitch); SDL_RenderClear(_renderer.get()); SDL_RenderCopy(_renderer.get(), _texture.get(), nullptr, nullptr); SDL_RenderPresent(_renderer.get()); } virtual void drawPlanarYUVFrame(const void *yPlane, const void *uPlane, const void *vPlane, int yPitch, int uPitch, int vPitch) override { SDL_UpdateYUVTexture(_texture.get(), nullptr, (const uint8_t*)yPlane, yPitch, (const uint8_t*)uPlane, uPitch, (const uint8_t*)vPlane, vPitch); SDL_RenderClear(_renderer.get()); SDL_RenderCopy(_renderer.get(), _texture.get(), nullptr, nullptr); SDL_RenderPresent(_renderer.get()); //std::this_thread::sleep_for(std::chrono::milliseconds(40)); } }; int main(int argc, char** argv) { auto wnd = std::make_shared(); ff::Player player(wnd); player.setMedia(argv[1]); player.play(); return 0; }