still working on WaveMesh...

This commit is contained in:
selim 2018-01-31 20:13:03 +03:00
parent 9b65b32b55
commit 107c3c0557
2 changed files with 27 additions and 5 deletions

View File

@ -3,7 +3,11 @@
#include <glm/vec3.hpp> #include <glm/vec3.hpp>
#include <iostream> #include <iostream>
Mesh::Mesh(ShaderProgram* shader, std::size_t size) : GLObject(shader), _size(size), _xs(size), _ys(size), _normals(2*size*size) { Mesh::Mesh(ShaderProgram* shader, std::size_t size) : GLObject(shader),
_size(size),
_xs(size),
_ys(size),
_normals(2*size*size) {
_vertexCount = _size*_size; _vertexCount = _size*_size;
_indexCount = (_size - 1)*(_size - 1)*6; _indexCount = (_size - 1)*(_size - 1)*6;
_vertices = std::make_unique<Vertex[]>(_vertexCount); _vertices = std::make_unique<Vertex[]>(_vertexCount);
@ -28,7 +32,7 @@ void Mesh::generateVertices() const {
} }
} }
inline size_t Mesh::normalIndex(size_t x, size_t y) { inline size_t Mesh::normalIndex(size_t x, size_t y) const {
return 2*(x + y*_size); return 2*(x + y*_size);
} }
@ -56,8 +60,8 @@ void Mesh::updateVertices() const {
glm::vec3 v2 = p2 - p3; glm::vec3 v2 = p2 - p3;
glm::vec3 v3 = p4 - p3; glm::vec3 v3 = p4 - p3;
glm::vec3 norm1 = glm::cross(v2, v1); glm::vec3 norm1 = glm::cross(v1, v2);
glm::vec3 norm2 = glm::cross(v3, v2); glm::vec3 norm2 = glm::cross(v2, v3);
_normals.emplace_back(norm1); _normals.emplace_back(norm1);
_normals.emplace_back(norm2); _normals.emplace_back(norm2);
@ -68,8 +72,26 @@ void Mesh::updateVertices() const {
// Normal of vertex is an average of normals of adjacent triangles // Normal of vertex is an average of normals of adjacent triangles
for(std::size_t j = 0; j < _size; ++j) { for(std::size_t j = 0; j < _size; ++j) {
for (std::size_t i = 0; i < _size; ++i) { for (std::size_t i = 0; i < _size; ++i) {
glm::vec3 normal;
size_t idx1 = normalIndex(i - 1, j - 1); size_t idx1 = normalIndex(i - 1, j - 1);
for(size_t k = idx1; k < idx1 + 3; ++k) {
if(k >= 0) {
normal += _normals[k];
}
}
size_t idx2 = normalIndex(i - 1, j); size_t idx2 = normalIndex(i - 1, j);
for(size_t k = idx2; k < idx2 + 3; ++k) {
if(k >= 0) {
normal += _normals[k];
}
}
size_t idx = j*(_size - 1) + i;
_vertices[idx].nx = normal.x;
_vertices[idx].ny = normal.y;
_vertices[idx].nz = normal.z;
} }
} }
} }

View File

@ -25,7 +25,7 @@ public:
virtual ~Mesh(); virtual ~Mesh();
private: private:
size_t normalIndex(size_t x, size_t y); size_t normalIndex(size_t x, size_t y) const;
protected: protected:
void generateVertices() const override final; void generateVertices() const override final;