Initial commit

This commit is contained in:
Selim Mustafaev 2015-07-13 08:27:43 +03:00
commit 387c192a01
22 changed files with 1027 additions and 0 deletions

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.gitignore vendored Normal file
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bin/
lib/
.DS_Store
.idea/

132
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.2)
project(glTest)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -DGLEW_STATIC -O0 -g")
set(CMAKE_BUILD_TYPE DEBUG)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
if(APPLE)
find_library(COCOA_FRAMEWORK Cocoa)
find_library(OPENGL_FRAMEWORK OpenGL)
find_library(IOKIT_FRAMEWORK IOKit)
find_library(COREVIDEO_FRAMEWORK CoreVideo)
set(REQUIRED_LIBRARIES ${COCOA_FRAMEWORK} ${OPENGL_FRAMEWORK} ${IOKIT_FRAMEWORK} ${COREVIDEO_FRAMEWORK})
else()
find_package(OpenGL REQUIRED)
find_library(x11 NAMES X11)
find_library(xrandr NAMES Xrandr)
find_library(xi NAMES Xi)
find_library(xxf86vm NAMES Xxf86vm)
find_library(pthread NAMES pthread)
find_library(Xinerama NAMES Xinerama)
find_library(Xcursor NAMES Xcursor)
set(REQUIRED_LIBRARIES rt asound ${OPENGL_LIBRARIES} ${x11} ${xrandr} ${xi} ${xxf86vm} ${Xinerama} ${Xcursor} ${pthread})
endif()
INCLUDE(ExternalProject)
SET_DIRECTORY_PROPERTIES(PROPERTIES EP_PREFIX ${CMAKE_BINARY_DIR}/ThirdParty)
ExternalProject_Add(
glfw
URL http://netcologne.dl.sourceforge.net/project/glfw/glfw/3.1.1/glfw-3.1.1.zip
TIMEOUT 100
CMAKE_ARGS -DCMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG:PATH=${CMAKE_SOURCE_DIR}/lib
-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE:PATH=${CMAKE_SOURCE_DIR}/lib
-DCMAKE_CXX_FLAGS=${CMAKE_CXX_FLAGS}
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
INSTALL_COMMAND ""
LOG_DOWNLOAD ON
LOG_CONFIGURE ON
LOG_BUILD ON)
ExternalProject_Get_Property(glfw source_dir)
ExternalProject_Get_Property(glfw binary_dir)
include_directories(${source_dir}/include)
ExternalProject_Add(
glew
URL http://vorboss.dl.sourceforge.net/project/glew/glew/1.12.0/glew-1.12.0.zip
CONFIGURE_COMMAND ""
BUILD_COMMAND "make"
BUILD_IN_SOURCE 1
INSTALL_COMMAND cp ${CMAKE_BINARY_DIR}/ThirdParty/src/glew/lib/libGLEW.a ${CMAKE_SOURCE_DIR}/lib
LOG_DOWNLOAD ON
LOG_CONFIGURE ON
LOG_BUILD ON
)
ExternalProject_Get_Property(glew source_dir)
ExternalProject_Get_Property(glew binary_dir)
include_directories(${source_dir}/include)
set(GLEW_SRC_DIR ${source_dir})
ExternalProject_Add(
glm
URL http://vorboss.dl.sourceforge.net/project/ogl-math/glm-0.9.6.3/glm-0.9.6.3.zip
TIMEOUT 100
CMAKE_ARGS -DCMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG:PATH=${CMAKE_SOURCE_DIR}/lib
-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE:PATH=${CMAKE_SOURCE_DIR}/lib
-DCMAKE_CXX_FLAGS=${CMAKE_CXX_FLAGS}
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
INSTALL_COMMAND ""
LOG_DOWNLOAD ON
LOG_CONFIGURE ON
LOG_BUILD ON)
ExternalProject_Get_Property(glm source_dir)
ExternalProject_Get_Property(glm binary_dir)
include_directories(${source_dir})
ExternalProject_Add(
portaudio
URL http://www.portaudio.com/archives/pa_stable_v19_20140130.tgz
TIMEOUT 100
CONFIGURE_COMMAND ${CMAKE_BINARY_DIR}/ThirdParty/src/portaudio/configure --enable-cxx
BUILD_COMMAND "/usr/bin/make"
BUILD_IN_SOURCE 1
INSTALL_COMMAND cp ${CMAKE_BINARY_DIR}/ThirdParty/src/portaudio/lib/.libs/libportaudio.a ${CMAKE_SOURCE_DIR}/lib
LOG_DOWNLOAD ON
LOG_CONFIGURE ON
LOG_BUILD ON)
ExternalProject_Get_Property(portaudio source_dir)
ExternalProject_Get_Property(portaudio binary_dir)
include_directories(${source_dir}/include)
ExternalProject_Add(
libsndfile
URL "http://www.mega-nerd.com/libsndfile/files/libsndfile-1.0.25.tar.gz"
CONFIGURE_COMMAND ${CMAKE_BINARY_DIR}/ThirdParty/src/libsndfile/configure --disable-external-libs
BUILD_COMMAND "/usr/bin/make"
UPDATE_COMMAND ""
INSTALL_COMMAND cp ${CMAKE_BINARY_DIR}/ThirdParty/src/libsndfile/src/.libs/libsndfile.a ${CMAKE_SOURCE_DIR}/lib
BUILD_IN_SOURCE 1
LOG_DOWNLOAD ON
LOG_CONFIGURE ON
LOG_BUILD ON
)
ExternalProject_Get_Property(libsndfile source_dir)
ExternalProject_Get_Property(libsndfile binary_dir)
#include_directories(${source_dir}/include)
ExternalProject_Add(
fftw
URL "http://www.fftw.org/fftw-3.3.4.tar.gz"
CONFIGURE_COMMAND ${CMAKE_BINARY_DIR}/ThirdParty/src/fftw/configure --enable-float
BUILD_COMMAND "/usr/bin/make"
UPDATE_COMMAND ""
INSTALL_COMMAND cp ${CMAKE_BINARY_DIR}/ThirdParty/src/fftw/.libs/libfftw3f.a ${CMAKE_SOURCE_DIR}/lib
BUILD_IN_SOURCE 1
LOG_DOWNLOAD ON
LOG_CONFIGURE ON
LOG_BUILD ON
)
ExternalProject_Get_Property(fftw source_dir)
include_directories(${source_dir}/api)
set(SOURCE_FILES src/main.cpp)
add_executable(glTest ${SOURCE_FILES} src/ShaderProgram.cpp src/ShaderProgram.h src/Mesh.cpp src/Mesh.h src/vertex.h src/IGLObject.h src/GLObject.cpp src/GLObject.h src/WaveMesh.cpp src/WaveMesh.h src/AudioPlayer.cpp src/AudioPlayer.h src/ISndSource.h src/WavSource.cpp src/WavSource.h src/SpectralMesh.cpp src/SpectralMesh.h)
add_dependencies(glTest glfw glew glm portaudio libsndfile fftw)
target_link_libraries(glTest ${GLFW_LIBRARIES} ${REQUIRED_LIBRARIES} ${CMAKE_SOURCE_DIR}/lib/libglfw3.a ${CMAKE_SOURCE_DIR}/lib/libGLEW.a
${CMAKE_SOURCE_DIR}/lib/libportaudio.a ${CMAKE_SOURCE_DIR}/lib/libsndfile.a ${CMAKE_SOURCE_DIR}/lib/libfftw3f.a)

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#version 330
smooth in vec3 theColor;
out vec4 frag_colour;
void main () {
frag_colour = vec4(theColor, 1.0);
}

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#version 330
uniform mat4 mWorld;
uniform mat4 mView;
uniform mat4 mProjection;
layout (location = 0) in vec3 vp;
layout (location = 1) in vec3 normals;
smooth out vec3 theColor;
vec3 hsv_to_rgb(float h, float s, float v)
{
float c = v * s;
h = mod((h * 6.0), 6.0);
float x = c * (1.0 - abs(mod(h, 2.0) - 1.0));
vec3 color;
if (0.0 <= h && h < 1.0) {
color = vec3(c, x, 0.0);
} else if (1.0 <= h && h < 2.0) {
color = vec3(x, c, 0.0);
} else if (2.0 <= h && h < 3.0) {
color = vec3(0.0, c, x);
} else if (3.0 <= h && h < 4.0) {
color = vec3(0.0, x, c);
} else if (4.0 <= h && h < 5.0) {
color = vec3(x, 0.0, c);
} else if (5.0 <= h && h < 6.0) {
color = vec3(c, 0.0, x);
} else {
color = vec3(0.0, 0.0, 0.0);
}
color.rgb += v - c;
return color;
}
void main () {
gl_Position = mProjection*mView*mWorld*vec4(vp, 1.0);
theColor = hsv_to_rgb(vp.z, 1, 1); //vec3(1.0, 1.0, 1.0);
}

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//
// Created by selim on 02.07.15.
//
#include "AudioPlayer.h"
#include "WavSource.h"
#include <stdexcept>
#include <functional>
#include <iostream>
int streamCallback(const void* input,
void* output,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo *timeInfo,
PaStreamCallbackFlags flags,
void* data) {
AudioPlayer* player = (AudioPlayer*)data;
return player->streamCallback(input, output, framesPerBuffer, timeInfo, flags);
}
void streamFinishedCallback(void *data) {
AudioPlayer* player = (AudioPlayer*)data;
player->streamFinishedCallback();
}
#define PA_CHECK_ERROR(err) \
if (err != PaErrorCode::paNoError) { \
throw std::runtime_error(Pa_GetErrorText(err)); \
}
AudioPlayer::AudioPlayer(std::string path) {
_sndSource = openSoundFile(path);
PaError err = Pa_Initialize();
PA_CHECK_ERROR(err);
PaStreamParameters outParam;
outParam.device = Pa_GetDefaultOutputDevice();
if (outParam.device == paNoDevice) {
throw std::runtime_error("Haven't found an audio device!");
}
outParam.channelCount = _sndSource->getChannelCount();
outParam.sampleFormat = paFloat32;
outParam.suggestedLatency = Pa_GetDeviceInfo(outParam.device)->defaultLowOutputLatency;
outParam.hostApiSpecificStreamInfo = nullptr;
err = Pa_OpenStream(&_stream, NULL, &outParam, _sndSource->getSampleRate(),
/*paFramesPerBufferUnspecified*/1024, paClipOff,
::streamCallback, this);
PA_CHECK_ERROR(err);
err = Pa_SetStreamFinishedCallback(_stream, ::streamFinishedCallback);
PA_CHECK_ERROR(err);
}
AudioPlayer::~AudioPlayer() {
try {
stop();
PaError err = Pa_CloseStream(_stream);
PA_CHECK_ERROR(err);
err = Pa_Terminate();
PA_CHECK_ERROR(err);
} catch (std::exception& ex) {
std::cout << "AudioPlayer destructor exception: " << ex.what() << std::endl;
}
if(_sndSource) {
delete _sndSource;
}
}
ISndSource *AudioPlayer::openSoundFile(std::string path) {
std::string ext = path.substr(path.find_last_of(".") + 1);
if(ext == "wav") {
return new WavSource(path);
} else {
throw std::runtime_error("unsupported sound file format");
}
}
int AudioPlayer::streamCallback(const void* input,
void* output,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo *timeInfo,
PaStreamCallbackFlags flags) {
_sndSource->readData(framesPerBuffer, output);
if(_streamListener) {
_streamListener(output, framesPerBuffer);
}
return paContinue;
}
void AudioPlayer::streamFinishedCallback() {
if(_streamFinishedLitener) {
_streamFinishedLitener();
}
}
void AudioPlayer::play() {
PaError err = Pa_StartStream(_stream);
PA_CHECK_ERROR(err);
}
void AudioPlayer::stop() {
PaError err = Pa_StopStream(_stream);
PA_CHECK_ERROR(err);
}
void AudioPlayer::setStreamListener(std::function<void(void*,std::size_t)> callback) {
_streamListener = callback;
}
void AudioPlayer::setStreamFinishedListener(std::function<void()> callback) {
_streamFinishedLitener = callback;
}

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//
// Created by selim on 02.07.15.
//
#ifndef GLTEST_AUDIOPLAYER_H
#define GLTEST_AUDIOPLAYER_H
#include "ISndSource.h"
#include <portaudio.h>
#include <string>
#include <functional>
class AudioPlayer {
private:
ISndSource* _sndSource;
PaStream* _stream;
std::function<void(void*,std::size_t)> _streamListener;
std::function<void()> _streamFinishedLitener;
public:
AudioPlayer(std::string path);
~AudioPlayer();
void play();
void stop();
void setStreamListener(std::function<void(void*,std::size_t)> callback);
void setStreamFinishedListener(std::function<void()> callback);
int streamCallback(const void* input,
void* output,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo *timeInfo,
PaStreamCallbackFlags flags);
void streamFinishedCallback();
private:
ISndSource* openSoundFile(std::string path);
};
#endif //GLTEST_AUDIOPLAYER_H

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//
// Created by selim on 31.05.15.
//
#include "GLObject.h"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
GLObject::GLObject(ShaderProgram *shaderProgram): _sp(shaderProgram) {
}
GLObject::~GLObject() {
glDeleteBuffers(1, &_vertexVbo);
glDeleteBuffers(1, &_indexVbo);
}
void GLObject::create() {
auto vData = generateVertices();
auto iData = generateIndices();
GLuint vbo[2];
glGenBuffers(2, vbo);
_vertexVbo = vbo[0];
_indexVbo = vbo[1];
glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
glBufferData(GL_ARRAY_BUFFER, std::get<1>(vData), std::get<0>(vData), GL_STREAM_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexVbo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, std::get<1>(iData), std::get<0>(iData), GL_STATIC_DRAW);
_trianglesCount = std::get<1>(iData)/sizeof(GLuint);
glGenVertexArrays(1, &_vao);
glBindVertexArray(_vao);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6*sizeof(float), (GLchar*)(3*sizeof(float)));
delete[] std::get<0>(vData);
delete[] std::get<0>(iData);
}
void GLObject::rotate(glm::vec3 angles) {
GLint world = glGetUniformLocation(*_sp, "mWorld");
_worldMatrix = glm::rotate(_worldMatrix, angles.x, glm::vec3(1.0f, 0.0f, 0.0f));
_worldMatrix = glm::rotate(_worldMatrix, angles.y, glm::vec3(0.0f, 1.0f, 0.0f));
_worldMatrix = glm::rotate(_worldMatrix, angles.z, glm::vec3(0.0f, 0.0f, 1.0f));
glUniformMatrix4fv(world, 1, GL_FALSE, glm::value_ptr(_worldMatrix));
}
void GLObject::scale(glm::vec3 scaleFactor) {
GLint world = glGetUniformLocation(*_sp, "mWorld");
_worldMatrix = glm::scale(_worldMatrix, scaleFactor);
glUniformMatrix4fv(world, 1, GL_FALSE, glm::value_ptr(_worldMatrix));
}
void GLObject::translate(glm::vec3 point) {
}
void GLObject::draw() {
_worldMatrix = glm::mat4();
glBindVertexArray(_vao);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexVbo);
glDrawElements(GL_TRIANGLES, _trianglesCount, GL_UNSIGNED_INT, nullptr);
}
void GLObject::update() {
auto vData = generateVertices();
glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
// glBufferData(GL_ARRAY_BUFFER, _size*_size*sizeof(Vertex), NULL, GL_STREAM_DRAW);
glBufferData(GL_ARRAY_BUFFER, std::get<1>(vData), std::get<0>(vData), GL_STREAM_DRAW);
delete[] std::get<0>(vData);
}

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//
// Created by selim on 31.05.15.
//
#ifndef GLTEST_GLOBJECT_H
#define GLTEST_GLOBJECT_H
#include "IGLObject.h"
#include "ShaderProgram.h"
#include "vertex.h"
#include <tuple>
#include <GL/glew.h>
class GLObject: public IGLObject {
private:
GLuint _vertexVbo;
GLuint _indexVbo;
GLuint _vao;
glm::mat4 _worldMatrix;
ShaderProgram* _sp;
GLuint _trianglesCount;
public:
GLObject(ShaderProgram *shaderProgram);
virtual ~GLObject();
void create() override final;
void rotate(glm::vec3 angles) override final;
void scale(glm::vec3 scaleFactor) override final;
void translate(glm::vec3 point) override final;
void draw() override final;
void update();
protected:
virtual std::tuple<Vertex*, std::size_t> generateVertices() const = 0;
virtual std::tuple<GLuint*, std::size_t> generateIndices() const = 0;
};
#endif //GLTEST_GLOBJECT_H

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//
// Created by selim on 31.05.15.
//
#ifndef GLTEST_IGLOBJECT_H
#define GLTEST_IGLOBJECT_H
#include <glm/glm.hpp>
struct IGLObject {
virtual void create() = 0;
virtual void rotate(glm::vec3 angles) = 0;
virtual void scale(glm::vec3 scaleFactor) = 0;
virtual void translate(glm::vec3 point) = 0;
virtual void draw() = 0;
};
#endif //GLTEST_IGLOBJECT_H

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//
// Created by selim on 02.07.15.
//
#ifndef GLTEST_ISNDSOURCE_H
#define GLTEST_ISNDSOURCE_H
struct ISndSource {
virtual int getChannelCount() const = 0;
virtual int getSampleRate() const = 0;
virtual void readData(unsigned long frameCount, void* output) const = 0;
virtual ~ISndSource() {}
};
#endif //GLTEST_ISNDSOURCE_H

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//
// Created by Selim Mustafaev on 10.05.15.
//
#include "Mesh.h"
#include <glm/gtc/type_ptr.hpp>
Mesh::Mesh(ShaderProgram* shader, std::size_t size) : _size(size), GLObject(shader) {
}
Mesh::~Mesh() {
}
std::tuple<Vertex *, std::size_t> Mesh::generateVertices() const {
std::size_t u = _size, v = _size;
Vertex* retVal = new Vertex[u*v];
for (std::size_t i = 0; i < u; i++)
for (std::size_t j = 0; j < v; j++)
{
Vertex vertex;
float x=(float)i/(float)u-0.5f;
float y=(float)j/(float)v-0.5f;
retVal[j*u+i].coords[0] = x*3;
retVal[j*u+i].coords[1] = y*3;
retVal[j*u+i].coords[2] = heightMapFunc(j, i, x, y);
retVal[j*u+i].normal[0] = 1.0f;
retVal[j*u+i].normal[1] = 1.0f;
retVal[j*u+i].normal[2] = 1.0f;
}
return std::make_tuple(retVal, u*v*sizeof(Vertex));
}
std::tuple<GLuint *, std::size_t> Mesh::generateIndices() const {
unsigned u = _size, v = _size;
unsigned int* indices = new unsigned int[(u-1)*(v-1)*6];
for (unsigned i = 0; i < (u - 1); i++)
for (unsigned j = 0; j < (v - 1); j++)
{
unsigned int indexa=j*(u-1)+i;
unsigned int indexb=j*u+i;
indices[indexa*6+0]=indexb;
indices[indexa*6+1]=indexb+1+u;
indices[indexa*6+2]=indexb+1;
indices[indexa*6+3]=indexb;
indices[indexa*6+4]=indexb+u;
indices[indexa*6+5]=indexb+u+1;
}
return std::make_tuple(indices, (u-1)*(v-1)*6*sizeof(GLuint));
}

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//
// Created by Selim Mustafaev on 10.05.15.
//
#ifndef GLTEST_MESH_H
#define GLTEST_MESH_H
#include "vertex.h"
#include "ShaderProgram.h"
#include "GLObject.h"
#include <cstddef>
#include <GL/glew.h>
#include <glm/glm.hpp>
class Mesh: public GLObject {
protected:
std::size_t _size;
public:
Mesh(ShaderProgram* shader, std::size_t size);
virtual ~Mesh();
private:
std::tuple<Vertex*, std::size_t> generateVertices() const override final;
std::tuple<GLuint*, std::size_t> generateIndices() const override final;
protected:
virtual float heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const = 0;
};
#endif //GLTEST_MESH_H

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//
// Created by Selim Mustafaev on 07.05.15.
//
#include <iostream>
#include <cstring>
#include "ShaderProgram.h"
ShaderProgram::ShaderProgram(const char* vertexShaderPath, const char* fragmentShaderPath) {
FILE* f = fopen(vertexShaderPath, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
_vertexShaderText = new char[fsize + 1];
fread(_vertexShaderText, fsize, 1, f);
fclose(f);
_vertexShaderText[fsize] = 0;
_vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(_vertexShader, 1, (const GLchar**)&_vertexShaderText, nullptr);
glCompileShader(_vertexShader);
GLint success = GL_TRUE;
glGetShaderiv(_vertexShader, GL_COMPILE_STATUS, &success);
if(success == GL_FALSE) {
std::cout << "error compilling vertex shader" << std::endl;
logCompileError(_vertexShader);
}
f = fopen(fragmentShaderPath, "rb");
fseek(f, 0, SEEK_END);
fsize = ftell(f);
fseek(f, 0, SEEK_SET);
_fragmentShaderText = new char[fsize + 1];
fread(_fragmentShaderText, fsize, 1, f);
fclose(f);
_fragmentShaderText[fsize] = 0;
_fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(_fragmentShader, 1,(const GLchar**)&_fragmentShaderText, nullptr);
glCompileShader(_fragmentShader);
glGetShaderiv(_fragmentShader, GL_COMPILE_STATUS, &success);
if(success == GL_FALSE) {
std::cout << "error compilling fragment shader" << std::endl;
logCompileError(_fragmentShader);
}
_program = glCreateProgram();
glAttachShader(_program, _vertexShader);
glAttachShader(_program, _fragmentShader);
glLinkProgram(_program);
}
void ShaderProgram::use() const {
glUseProgram(_program);
}
ShaderProgram::~ShaderProgram() {
delete[] _vertexShaderText;
delete[] _fragmentShaderText;
glDeleteShader(_vertexShader);
glDeleteShader(_fragmentShader);
}
ShaderProgram::operator GLuint() const {
return _program;
}
void ShaderProgram::logCompileError(GLuint shader) {
std::cout << "shader: " << shader << std::endl;
GLint logSize = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logSize);
std::cout << "log length: " << logSize << std::endl;
GLchar* log = new GLchar[logSize];
memset(log, 0, (size_t)logSize);
glGetShaderInfoLog(shader, logSize, &logSize, log);
std::cout << "log: " << log << std::endl;
}

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//
// Created by Selim Mustafaev on 07.05.15.
//
#ifndef GLTEST_SHADERPROGRAM_H
#define GLTEST_SHADERPROGRAM_H
#include <GL/glew.h>
#include <string>
class ShaderProgram {
private:
GLuint _program;
GLuint _vertexShader;
GLuint _fragmentShader;
char* _vertexShaderText;
char* _fragmentShaderText;
public:
ShaderProgram(const char* vertexShaderPath, const char* fragmentShaderPath);
void use() const;
operator GLuint() const;
~ShaderProgram();
private:
void logCompileError(GLuint shader);
};
#endif //GLTEST_SHADERPROGRAM_H

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//
// Created by selim on 07.07.15.
//
#include "SpectralMesh.h"
#include <string.h>
#include <iostream>
#include <cmath>
SpectralMesh::SpectralMesh(ShaderProgram *shader, std::size_t size): Mesh(shader, size) {
_data = new float[size*size];
_spectrLine = new float[2*size];
_spectrLineComplex = (fftwf_complex*)fftwf_malloc((_size + 1)*sizeof(fftwf_complex));
}
SpectralMesh::~SpectralMesh() {
delete[] _data;
delete[] _spectrLine;
fftwf_free(_spectrLineComplex);
}
float SpectralMesh::heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const {
return *(_data + _size*nx + ny);
}
void SpectralMesh::addLine(float *line) {
for(std::size_t i = 0; i < 2*_size; ++i) {
_spectrLine[i] = line[2*i];
}
fftwf_plan plan = fftwf_plan_dft_r2c_1d(2*_size, _spectrLine, _spectrLineComplex, FFTW_ESTIMATE);
fftwf_execute(plan);
for(std::size_t i = 0; i < _size; ++i) {
float real = _spectrLineComplex[i][0], imag = _spectrLineComplex[i][1];
_spectrLine[i] = 0.1*log10f(sqrtf(real*real + imag*imag)) + 0.1f;
if(_spectrLine[i] < 0) {
_spectrLine[i] = 0;
}
}
memmove(_data + _size, _data, _size*(_size - 1)*sizeof(float));
memcpy(_data, _spectrLine, _size*sizeof(float));
fftwf_destroy_plan(plan);
}

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//
// Created by selim on 07.07.15.
//
#ifndef GLTEST_SPECTRALMESH_H
#define GLTEST_SPECTRALMESH_H
#include "Mesh.h"
#include <fftw3.h>
class SpectralMesh: public Mesh {
private:
float* _data;
float* _spectrLine;
fftwf_complex* _spectrLineComplex;
public:
SpectralMesh(ShaderProgram* shader, std::size_t size);
~SpectralMesh();
void addLine(float* line);
private:
float heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const override final;
};
#endif //GLTEST_SPECTRALMESH_H

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//
// Created by selim on 02.07.15.
//
#include <iostream>
#include <stdexcept>
#include "WavSource.h"
WavSource::WavSource(std::string path) {
_file = sf_open(path.c_str(), SFM_READ, &_info);
if(!_file) {
throw std::runtime_error(sf_strerror(nullptr));
}
}
WavSource::~WavSource() {
int err = sf_close(_file);
if(err) {
std::cout << "close sound file error: " << err << std::endl;
}
std::cout << "WavSource::~WavSource()" << std::endl;
}
int WavSource::getChannelCount() const {
return _info.channels;
}
int WavSource::getSampleRate() const {
return _info.samplerate;
}
void WavSource::readData(unsigned long frameCount, void *output) const {
sf_read_float(_file, (float*)output, frameCount*_info.channels);
}

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//
// Created by selim on 02.07.15.
//
#ifndef GLTEST_WAVSOURCE_H
#define GLTEST_WAVSOURCE_H
#include <sndfile.h>
#include "ISndSource.h"
class WavSource: public ISndSource {
private:
SNDFILE* _file;
SF_INFO _info;
public:
WavSource(std::string path);
~WavSource();
public:
int getChannelCount() const override final;
int getSampleRate() const override final;
void readData(unsigned long frameCount, void* output) const override final;
};
#endif //GLTEST_WAVSOURCE_H

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//
// Created by selim on 31.05.15.
//
#include "WaveMesh.h"
float WaveMesh::heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const {
double d = 50*sqrt(fx*fx + fy*fy);
return static_cast<float>(cos(d - _shift)*exp(-d/10.0f)/2);
}
void WaveMesh::setShift(float shift) {
_shift = shift;
update();
}
WaveMesh::WaveMesh(ShaderProgram *shader, std::size_t size): Mesh(shader, size), _shift(0) {
}

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//
// Created by selim on 31.05.15.
//
#ifndef GLTEST_WAVEMESH_H
#define GLTEST_WAVEMESH_H
#include "Mesh.h"
class WaveMesh: public Mesh {
private:
float _shift;
public:
WaveMesh(ShaderProgram* shader, std::size_t size);
void setShift(float shift);
private:
float heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const override final;
};
#endif //GLTEST_WAVEMESH_H

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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "ShaderProgram.h"
#include "WaveMesh.h"
#include "AudioPlayer.h"
#include "SpectralMesh.h"
#include <portaudio.h>
#include <sndfile.h>
#include <iostream>
#include <fstream>
#include <sstream>
#include <cmath>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
glm::vec3 eye(0.0f, 0.0f, 4.0f), at(0.0f, 0.0f, 0.0f), up(0.0f, 1.0f, 0.0f);
glm::mat4 mView = glm::lookAt(eye, at, up);
glm::mat4 mProjection = glm::perspective(45.0f, 1.0f, 2.0f, -2.0f);
bool wired = false;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_M && action == GLFW_PRESS) {
glPolygonMode(GL_FRONT_AND_BACK, wired ? GL_FILL : GL_LINE);
wired = !wired;
}
}
void _update_fps_counter (GLFWwindow* window) {
static double previous_seconds = glfwGetTime ();
static int frame_count;
double current_seconds = glfwGetTime ();
double elapsed_seconds = current_seconds - previous_seconds;
if (elapsed_seconds > 0.25) {
previous_seconds = current_seconds;
double fps = (double)frame_count / elapsed_seconds;
char tmp[128];
sprintf (tmp, "opengl @ fps: %.2f", fps);
glfwSetWindowTitle (window, tmp);
frame_count = 0;
}
frame_count++;
}
int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint (GLFW_SAMPLES, 4);
GLFWwindow* window = glfwCreateWindow(1024, 1024, "OpenGL", nullptr, nullptr); // Windowed
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback);
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if(err != GLEW_OK) {
std::cout << "GLEW error: " << err << ": " << glewGetErrorString(err) << std::endl;
}
ShaderProgram program("../shaders/vertex.glsl", "../shaders/fragment.glsl");
program.use();
// WaveMesh mesh(&program, 128);
// mesh.create();
SpectralMesh mesh(&program, 256);
mesh.create();
GLint view = glGetUniformLocation(program, "mView");
glUniformMatrix4fv(view, 1, GL_FALSE, glm::value_ptr(mView));
GLint projection = glGetUniformLocation(program, "mProjection");
glUniformMatrix4fv(projection, 1, GL_FALSE, glm::value_ptr(mProjection));
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
AudioPlayer player("/home/selim/dl/euphoria.wav");
player.setStreamListener([&mesh](void* data, std::size_t framesCount){
mesh.addLine((float*)data);
});
player.play();
float azimuth = 0.0f, elevation = 0.0f, scale = 1.0f;
while(!glfwWindowShouldClose(window)) {
_update_fps_counter (window);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(glfwGetKey(window, GLFW_KEY_LEFT) == GLFW_PRESS) {
azimuth -= 0.05f;
} else if(glfwGetKey(window, GLFW_KEY_RIGHT) == GLFW_PRESS) {
azimuth += 0.05f;
} else if(glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS) {
elevation -= 0.05f;
} else if(glfwGetKey(window, GLFW_KEY_DOWN) == GLFW_PRESS) {
elevation += 0.05f;
} else if(glfwGetKey(window, GLFW_KEY_KP_ADD) == GLFW_PRESS) {
scale += 0.05f;
} else if(glfwGetKey(window, GLFW_KEY_KP_SUBTRACT) == GLFW_PRESS) {
scale -= 0.05f;
}
// double time = glfwGetTime();
// float shift = (float)fmod(time, 2*3.1415926);
// mesh.setShift(shift*2);
mesh.update();
mesh.scale(glm::vec3(scale, scale, scale));
mesh.rotate(glm::vec3(elevation, azimuth, 0));
mesh.draw();
glfwPollEvents();
glfwSwapBuffers(window);
}
glfwTerminate();
}

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//
// Created by selim on 31.05.15.
//
#ifndef GLTEST_VERTEX_H
#define GLTEST_VERTEX_H
struct Vertex {
float coords[3];
float normal[3];
};
#endif //GLTEST_VERTEX_H