fixed some compile errors

This commit is contained in:
Selim Mustafaev 2015-07-28 08:47:31 +03:00
parent a5b5a7fdff
commit a3ebd84cfc

View File

@ -1,14 +1,13 @@
#include "GLApp.h"
#include <GL/glew.h> #include <GL/glew.h>
#include "GLApp.h"
#include <iostream> #include <iostream>
bool wired = false; bool wiredFlag = false;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
if (key == GLFW_KEY_M && action == GLFW_PRESS) { if (key == GLFW_KEY_M && action == GLFW_PRESS) {
glPolygonMode(GL_FRONT_AND_BACK, wired ? GL_FILL : GL_LINE); glPolygonMode(GL_FRONT_AND_BACK, wiredFlag ? GL_FILL : GL_LINE);
wired = !wired; wiredFlag = !wiredFlag;
} }
} }
@ -48,7 +47,7 @@ void GLApp::init() {
_window = glfwCreateWindow(1024, 1024, "OpenGL", nullptr, nullptr); // Windowed _window = glfwCreateWindow(1024, 1024, "OpenGL", nullptr, nullptr); // Windowed
glfwMakeContextCurrent(_window); glfwMakeContextCurrent(_window);
glfwSetKeyCallback(_window, key_callback); glfwSetKeyCallback(_window, keyCallback);
glewExperimental = GL_TRUE; glewExperimental = GL_TRUE;
GLenum err = glewInit(); GLenum err = glewInit();