incomplete basic variant of the GLApp class

This commit is contained in:
Selim Mustafaev 2015-07-28 08:45:20 +03:00
parent 25d5f5bc11
commit a5b5a7fdff
6 changed files with 88 additions and 15 deletions

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@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.2) cmake_minimum_required(VERSION 3.2)
project(glTest) project(glTest)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -DGLEW_STATIC -O0 -g") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O3 -g")
set(CMAKE_BUILD_TYPE DEBUG) set(CMAKE_BUILD_TYPE DEBUG)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@ -11,14 +11,7 @@ if(APPLE)
set(OPENGL_LIBRARIES ${OPENGL_FRAMEWORK}) set(OPENGL_LIBRARIES ${OPENGL_FRAMEWORK})
else() else()
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)
find_library(x11 NAMES X11) set(OPENGL_LIBRARIES ${OPENGL_LIBRARIES})
find_library(xrandr NAMES Xrandr)
find_library(xi NAMES Xi)
find_library(xxf86vm NAMES Xxf86vm)
find_library(pthread NAMES pthread)
find_library(Xinerama NAMES Xinerama)
find_library(Xcursor NAMES Xcursor)
set(OPENGL_LIBRARIES rt asound ${OPENGL_LIBRARIES} ${x11} ${xrandr} ${xi} ${xxf86vm} ${Xinerama} ${Xcursor} ${pthread})
endif() endif()
find_package(PkgConfig REQUIRED) find_package(PkgConfig REQUIRED)

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@ -12,7 +12,7 @@ Camera *Camera::instance() {
return &camera; return &camera;
} }
void Camera::storeUniformVars() { void Camera::storeUniformVars() const {
// GLint view = glGetUniformLocation(program, "mView"); // GLint view = glGetUniformLocation(program, "mView");
// glUniformMatrix4fv(view, 1, GL_FALSE, glm::value_ptr(mView)); // glUniformMatrix4fv(view, 1, GL_FALSE, glm::value_ptr(mView));
// GLint projection = glGetUniformLocation(program, "mProjection"); // GLint projection = glGetUniformLocation(program, "mProjection");

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@ -11,9 +11,9 @@ private:
private: private:
Camera(); Camera();
Camera(Camera&) = delete; Camera(const Camera&) = delete;
void operator=(Camera&) = delete; void operator=(const Camera&) = delete;
void storeUniformVars(); void storeUniformVars() const;
public: public:
static Camera* instance(); static Camera* instance();

58
src/GLApp.cpp Normal file
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@ -0,0 +1,58 @@
#include "GLApp.h"
#include <GL/glew.h>
#include <iostream>
bool wired = false;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_M && action == GLFW_PRESS) {
glPolygonMode(GL_FRONT_AND_BACK, wired ? GL_FILL : GL_LINE);
wired = !wired;
}
}
GLApp::GLApp() {
}
GLApp *GLApp::instance() {
static GLApp app;
return &app;
}
void GLApp::updateFpsCounter() const {
static double previous_seconds = glfwGetTime ();
static int frame_count;
double current_seconds = glfwGetTime ();
double elapsed_seconds = current_seconds - previous_seconds;
if (elapsed_seconds > 0.25) {
previous_seconds = current_seconds;
double fps = (double)frame_count / elapsed_seconds;
char tmp[128];
sprintf (tmp, "opengl @ fps: %.2f", fps);
glfwSetWindowTitle (_window, tmp);
frame_count = 0;
}
frame_count++;
}
void GLApp::init() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint (GLFW_SAMPLES, 4);
_window = glfwCreateWindow(1024, 1024, "OpenGL", nullptr, nullptr); // Windowed
glfwMakeContextCurrent(_window);
glfwSetKeyCallback(_window, key_callback);
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if(err != GLEW_OK) {
std::cout << "GLEW error: " << err << ": " << glewGetErrorString(err) << std::endl;
}
}

22
src/GLApp.h Normal file
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@ -0,0 +1,22 @@
#ifndef GLTEST_GLAPP_H
#define GLTEST_GLAPP_H
#include <GLFW/glfw3.h>
class GLApp {
private:
GLFWwindow* _window;
private:
GLApp();
GLApp(const GLApp&) = delete;
void operator=(const GLApp&) = delete;
void updateFpsCounter() const;
public:
static GLApp* instance();
void init();
};
#endif //GLTEST_GLAPP_H

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@ -13,7 +13,7 @@
glm::vec3 eye(0.0f, 0.0f, 4.0f), at(0.0f, 0.0f, 0.0f), up(0.0f, 1.0f, 0.0f); glm::vec3 eye(0.0f, 0.0f, 4.0f), at(0.0f, 0.0f, 0.0f), up(0.0f, 1.0f, 0.0f);
glm::mat4 mView = glm::lookAt(eye, at, up); glm::mat4 mView = glm::lookAt(eye, at, up);
glm::mat4 mProjection = glm::perspective(45.0f, 1.0f, 2.0f, -2.0f); glm::mat4 mProjection = glm::perspective(45.0f, 1.0f, -2.0f, 2.0f); //glm::perspective(45.0f, 1.0f, 2.0f, -2.0f);
bool wired = false; bool wired = false;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
@ -77,7 +77,7 @@ int main() {
glDepthFunc(GL_LEQUAL); glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
AudioPlayer player("/Users/selim/Dropbox/euphoria.wav"); AudioPlayer player("/home/selim/dl/euphoria.wav");
player.setStreamListener([&mesh](void* data, std::size_t framesCount){ player.setStreamListener([&mesh](void* data, std::size_t framesCount){
mesh.addLine((float*)data); mesh.addLine((float*)data);
}); });