diff --git a/shaders/fragment.glsl b/shaders/fragment.glsl index fda39cb..7343580 100644 --- a/shaders/fragment.glsl +++ b/shaders/fragment.glsl @@ -1,4 +1,4 @@ -#version 330 +#version 330 core smooth in vec3 theColor; out vec4 frag_colour; diff --git a/shaders/vertex.glsl b/shaders/vertex.glsl index 8c0800d..5030dca 100644 --- a/shaders/vertex.glsl +++ b/shaders/vertex.glsl @@ -1,4 +1,4 @@ -#version 330 +#version 330 core uniform mat4 mWorld; uniform mat4 mView;