some raw pointers replaced by smart ones
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95b0032de1
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ff4a68d942
@ -12,8 +12,12 @@ GLObject::~GLObject() {
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}
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}
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void GLObject::create() {
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void GLObject::create() {
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auto vData = generateVertices();
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std::size_t iCount = 0, vCount = 0;
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auto iData = generateIndices();
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std::unique_ptr<Vertex[]> vArray;
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std::unique_ptr<GLuint[]> iArray;
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std::tie(vArray, vCount) = generateVertices();
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std::tie(iArray, iCount) = generateIndices();
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GLuint vbo[2];
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GLuint vbo[2];
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glGenBuffers(2, vbo);
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glGenBuffers(2, vbo);
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@ -21,11 +25,11 @@ void GLObject::create() {
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_indexVbo = vbo[1];
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_indexVbo = vbo[1];
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glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
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glBufferData(GL_ARRAY_BUFFER, std::get<1>(vData), std::get<0>(vData), GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vCount, vArray.get(), GL_STREAM_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexVbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexVbo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, std::get<1>(iData), std::get<0>(iData), GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, iCount, iArray.get(), GL_STATIC_DRAW);
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_trianglesCount = std::get<1>(iData)/sizeof(GLuint);
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_trianglesCount = iCount/sizeof(GLuint);
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glGenVertexArrays(1, &_vao);
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glGenVertexArrays(1, &_vao);
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glBindVertexArray(_vao);
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glBindVertexArray(_vao);
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@ -34,9 +38,6 @@ void GLObject::create() {
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6*sizeof(float), (GLchar*)(3*sizeof(float)));
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6*sizeof(float), (GLchar*)(3*sizeof(float)));
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delete[] std::get<0>(vData);
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delete[] std::get<0>(iData);
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}
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}
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void GLObject::rotate(glm::vec3 angles) {
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void GLObject::rotate(glm::vec3 angles) {
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@ -68,9 +69,10 @@ void GLObject::draw() {
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}
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}
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void GLObject::update() {
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void GLObject::update() {
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auto vData = generateVertices();
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std::size_t vCount = 0;
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std::unique_ptr<Vertex[]> vArray;
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std::tie(vArray, vCount) = generateVertices();
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glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
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// glBufferData(GL_ARRAY_BUFFER, _size*_size*sizeof(Vertex), NULL, GL_STREAM_DRAW);
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// glBufferData(GL_ARRAY_BUFFER, _size*_size*sizeof(Vertex), NULL, GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, std::get<1>(vData), std::get<0>(vData), GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vCount, vArray.get(), GL_STREAM_DRAW);
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delete[] std::get<0>(vData);
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}
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}
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@ -6,8 +6,15 @@
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#include "vertex.h"
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#include "vertex.h"
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#include <tuple>
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#include <tuple>
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#include <memory>
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#include <GL/glew.h>
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#include <GL/glew.h>
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template <typename T>
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using ArrayWithSize = std::tuple<std::unique_ptr<T[]>,std::size_t>;
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using VertexArray = ArrayWithSize<Vertex>;
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using IndexArray = ArrayWithSize<GLuint>;
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class GLObject: public IGLObject {
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class GLObject: public IGLObject {
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private:
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private:
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GLuint _vertexVbo;
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GLuint _vertexVbo;
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@ -29,8 +36,8 @@ public:
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void update() override final;
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void update() override final;
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protected:
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protected:
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virtual std::tuple<Vertex*, std::size_t> generateVertices() const = 0;
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virtual VertexArray generateVertices() const = 0;
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virtual std::tuple<GLuint*, std::size_t> generateIndices() const = 0;
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virtual IndexArray generateIndices() const = 0;
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};
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};
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@ -9,9 +9,9 @@ Mesh::~Mesh() {
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}
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}
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std::tuple<Vertex *, std::size_t> Mesh::generateVertices() const {
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VertexArray Mesh::generateVertices() const {
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std::size_t u = _size, v = _size;
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std::size_t u = _size, v = _size;
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Vertex* retVal = new Vertex[u*v];
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auto retVal = std::make_unique<Vertex[]>(u*v);
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const float step = (exp(4) - 1)/_size;
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const float step = (exp(4) - 1)/_size;
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for (std::size_t i = 0; i < u; i++)
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for (std::size_t i = 0; i < u; i++)
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@ -28,12 +28,12 @@ std::tuple<Vertex *, std::size_t> Mesh::generateVertices() const {
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retVal[j*u+i].normal[2] = 1.0f;
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retVal[j*u+i].normal[2] = 1.0f;
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}
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}
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return std::make_tuple(retVal, u*v*sizeof(Vertex));
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return std::make_tuple(std::move(retVal), u*v*sizeof(Vertex));
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}
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}
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std::tuple<GLuint *, std::size_t> Mesh::generateIndices() const {
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IndexArray Mesh::generateIndices() const {
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unsigned u = _size, v = _size;
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unsigned u = _size, v = _size;
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unsigned int* indices = new unsigned int[(u-1)*(v-1)*6];
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auto indices = std::make_unique<GLuint[]>((u-1)*(v-1)*6);
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for (unsigned i = 0; i < (u - 1); i++)
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for (unsigned i = 0; i < (u - 1); i++)
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for (unsigned j = 0; j < (v - 1); j++)
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for (unsigned j = 0; j < (v - 1); j++)
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{
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{
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@ -48,5 +48,5 @@ std::tuple<GLuint *, std::size_t> Mesh::generateIndices() const {
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indices[indexa*6+5]=indexb+u+1;
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indices[indexa*6+5]=indexb+u+1;
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}
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}
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return std::make_tuple(indices, (u-1)*(v-1)*6*sizeof(GLuint));
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return std::make_tuple(std::move(indices), (u-1)*(v-1)*6*sizeof(GLuint));
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}
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}
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@ -19,8 +19,8 @@ public:
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virtual ~Mesh();
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virtual ~Mesh();
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protected:
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protected:
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std::tuple<Vertex*, std::size_t> generateVertices() const override final;
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VertexArray generateVertices() const override final;
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std::tuple<GLuint*, std::size_t> generateIndices() const override final;
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IndexArray generateIndices() const override final;
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protected:
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protected:
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virtual float heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const = 0;
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virtual float heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const = 0;
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