some raw pointers replaced by smart ones
This commit is contained in:
parent
95b0032de1
commit
ff4a68d942
@ -12,8 +12,12 @@ GLObject::~GLObject() {
|
||||
}
|
||||
|
||||
void GLObject::create() {
|
||||
auto vData = generateVertices();
|
||||
auto iData = generateIndices();
|
||||
std::size_t iCount = 0, vCount = 0;
|
||||
std::unique_ptr<Vertex[]> vArray;
|
||||
std::unique_ptr<GLuint[]> iArray;
|
||||
|
||||
std::tie(vArray, vCount) = generateVertices();
|
||||
std::tie(iArray, iCount) = generateIndices();
|
||||
|
||||
GLuint vbo[2];
|
||||
glGenBuffers(2, vbo);
|
||||
@ -21,11 +25,11 @@ void GLObject::create() {
|
||||
_indexVbo = vbo[1];
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, std::get<1>(vData), std::get<0>(vData), GL_STREAM_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, vCount, vArray.get(), GL_STREAM_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexVbo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, std::get<1>(iData), std::get<0>(iData), GL_STATIC_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, iCount, iArray.get(), GL_STATIC_DRAW);
|
||||
|
||||
_trianglesCount = std::get<1>(iData)/sizeof(GLuint);
|
||||
_trianglesCount = iCount/sizeof(GLuint);
|
||||
|
||||
glGenVertexArrays(1, &_vao);
|
||||
glBindVertexArray(_vao);
|
||||
@ -34,9 +38,6 @@ void GLObject::create() {
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6*sizeof(float), (GLchar*)(3*sizeof(float)));
|
||||
|
||||
delete[] std::get<0>(vData);
|
||||
delete[] std::get<0>(iData);
|
||||
}
|
||||
|
||||
void GLObject::rotate(glm::vec3 angles) {
|
||||
@ -68,9 +69,10 @@ void GLObject::draw() {
|
||||
}
|
||||
|
||||
void GLObject::update() {
|
||||
auto vData = generateVertices();
|
||||
std::size_t vCount = 0;
|
||||
std::unique_ptr<Vertex[]> vArray;
|
||||
std::tie(vArray, vCount) = generateVertices();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexVbo);
|
||||
// glBufferData(GL_ARRAY_BUFFER, _size*_size*sizeof(Vertex), NULL, GL_STREAM_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, std::get<1>(vData), std::get<0>(vData), GL_STREAM_DRAW);
|
||||
delete[] std::get<0>(vData);
|
||||
glBufferData(GL_ARRAY_BUFFER, vCount, vArray.get(), GL_STREAM_DRAW);
|
||||
}
|
||||
|
||||
@ -6,8 +6,15 @@
|
||||
#include "vertex.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <memory>
|
||||
#include <GL/glew.h>
|
||||
|
||||
template <typename T>
|
||||
using ArrayWithSize = std::tuple<std::unique_ptr<T[]>,std::size_t>;
|
||||
|
||||
using VertexArray = ArrayWithSize<Vertex>;
|
||||
using IndexArray = ArrayWithSize<GLuint>;
|
||||
|
||||
class GLObject: public IGLObject {
|
||||
private:
|
||||
GLuint _vertexVbo;
|
||||
@ -29,8 +36,8 @@ public:
|
||||
void update() override final;
|
||||
|
||||
protected:
|
||||
virtual std::tuple<Vertex*, std::size_t> generateVertices() const = 0;
|
||||
virtual std::tuple<GLuint*, std::size_t> generateIndices() const = 0;
|
||||
virtual VertexArray generateVertices() const = 0;
|
||||
virtual IndexArray generateIndices() const = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@ -9,9 +9,9 @@ Mesh::~Mesh() {
|
||||
|
||||
}
|
||||
|
||||
std::tuple<Vertex *, std::size_t> Mesh::generateVertices() const {
|
||||
VertexArray Mesh::generateVertices() const {
|
||||
std::size_t u = _size, v = _size;
|
||||
Vertex* retVal = new Vertex[u*v];
|
||||
auto retVal = std::make_unique<Vertex[]>(u*v);
|
||||
const float step = (exp(4) - 1)/_size;
|
||||
|
||||
for (std::size_t i = 0; i < u; i++)
|
||||
@ -28,12 +28,12 @@ std::tuple<Vertex *, std::size_t> Mesh::generateVertices() const {
|
||||
retVal[j*u+i].normal[2] = 1.0f;
|
||||
}
|
||||
|
||||
return std::make_tuple(retVal, u*v*sizeof(Vertex));
|
||||
return std::make_tuple(std::move(retVal), u*v*sizeof(Vertex));
|
||||
}
|
||||
|
||||
std::tuple<GLuint *, std::size_t> Mesh::generateIndices() const {
|
||||
IndexArray Mesh::generateIndices() const {
|
||||
unsigned u = _size, v = _size;
|
||||
unsigned int* indices = new unsigned int[(u-1)*(v-1)*6];
|
||||
auto indices = std::make_unique<GLuint[]>((u-1)*(v-1)*6);
|
||||
for (unsigned i = 0; i < (u - 1); i++)
|
||||
for (unsigned j = 0; j < (v - 1); j++)
|
||||
{
|
||||
@ -48,5 +48,5 @@ std::tuple<GLuint *, std::size_t> Mesh::generateIndices() const {
|
||||
indices[indexa*6+5]=indexb+u+1;
|
||||
}
|
||||
|
||||
return std::make_tuple(indices, (u-1)*(v-1)*6*sizeof(GLuint));
|
||||
return std::make_tuple(std::move(indices), (u-1)*(v-1)*6*sizeof(GLuint));
|
||||
}
|
||||
|
||||
@ -19,8 +19,8 @@ public:
|
||||
virtual ~Mesh();
|
||||
|
||||
protected:
|
||||
std::tuple<Vertex*, std::size_t> generateVertices() const override final;
|
||||
std::tuple<GLuint*, std::size_t> generateIndices() const override final;
|
||||
VertexArray generateVertices() const override final;
|
||||
IndexArray generateIndices() const override final;
|
||||
|
||||
protected:
|
||||
virtual float heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const = 0;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user