cmake_minimum_required(VERSION 3.2) project(glTest) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -O0 -g -Wall") set(CMAKE_BUILD_TYPE DEBUG) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") if(APPLE) find_library(OPENGL_FRAMEWORK OpenGL) set(OPENGL_LIBRARIES ${OPENGL_FRAMEWORK}) else() find_package(OpenGL REQUIRED) set(OPENGL_LIBRARIES ${OPENGL_LIBRARIES}) endif() find_package(PkgConfig REQUIRED) pkg_search_module(GLFW REQUIRED glfw3) include_directories(${GLFW_INCLUDE_DIRS}) link_directories(${GLFW_LIBRARY_DIRS}) find_package(GLEW REQUIRED) include_directories(${GLEW_INCLUDE_DIRS}) find_package(GLM REQUIRED) include_directories(${GLM_INCLUDE_DIRS}) find_package(Portaudio REQUIRED) include_directories(${PORTAUDIO_INCLUDE_DIRS}) pkg_search_module(SNDFILE REQUIRED sndfile) include_directories(${SNDFILE_INCLUDE_DIRS}) link_directories(${SNDFILE_LIBRARY_DIRS}) pkg_search_module(FFTW3F REQUIRED fftw3f) include_directories(${FFTW3F_INCLUDE_DIRS}) link_directories(${FFTW3F_LIBRARY_DIRS}) aux_source_directory(src MAIN_SOURCE_FILES) aux_source_directory(src/Audio AUDIO_SOURCE_FILES) aux_source_directory(src/GLObjects GLOBJECTS_SOURCE_FILES) aux_source_directory(src/Shaders SHADERS_SOURCE_FILES) add_executable(glTest ${MAIN_SOURCE_FILES} ${AUDIO_SOURCE_FILES} ${GLOBJECTS_SOURCE_FILES} ${SHADERS_SOURCE_FILES}) target_link_libraries(glTest ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} ${GLEW_LIBRARIES} ${PORTAUDIO_LIBRARIES} ${SNDFILE_LIBRARIES} ${FFTW3F_LIBRARIES})