#include "WaveMesh.h" float WaveMesh::heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const { double d = 50*sqrt(fx*fx + fy*fy); return static_cast(cos(d - _shift)*exp(-d/10.0f)/2); } void WaveMesh::setShift(float shift) { _shift = shift; update(); } WaveMesh::WaveMesh(ShaderProgram *shader, std::size_t size): Mesh(shader, size), _shift(0) { } WaveMesh::~WaveMesh() { }