gltest/src/GLObjects/Mesh.h

36 lines
716 B
C++

#ifndef GLTEST_MESH_H
#define GLTEST_MESH_H
#include "vertex.h"
#include "../Shaders/ShaderProgram.h"
#include "GLObject.h"
#include <cstddef>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <vector>
class Mesh: public GLObject {
protected:
size_t _size;
std::vector<float> _xs;
std::vector<float> _ys;
public:
Mesh(ShaderProgram* shader, std::size_t size);
virtual ~Mesh();
protected:
void generateVertices() const override final;
void updateVertices() const override final;
void generateIndices() const override final;
protected:
virtual float heightMap(std::size_t nx, std::size_t ny) const = 0;
virtual float heightMap(float fx, float fy) const = 0;
};
#endif //GLTEST_MESH_H