Fixing SPM targets. Adding example project

This commit is contained in:
Selim Mustafaev 2023-09-27 23:38:52 +03:00
parent cb12225d5e
commit 83bb16b28b
31 changed files with 836 additions and 91 deletions

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>NesKit.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>nes-Package.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>1</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>NesKit</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>nes</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

View File

@ -9,8 +9,8 @@ add_executable(nes
examples/sdl/main.cpp examples/sdl/main.cpp
src/Cartridge.cpp src/Cartridge.cpp
src/Cartridge.h src/Cartridge.h
src/Nes.cpp src/System.cpp
src/Nes.h src/System.h
src/Cpu.cpp src/Cpu.cpp
src/Cpu.h src/Cpu.h
src/Mapper/Mapper.cpp src/Mapper/Mapper.cpp

18
NesKit/NesSystem.h Normal file
View File

@ -0,0 +1,18 @@
//
// NesSystem.h
//
//
// Created by Selim Mustafaev on 27.09.2023.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface NesSystem : NSObject
- (instancetype)init;
@end
NS_ASSUME_NONNULL_END

28
NesKit/NesSystem.mm Normal file
View File

@ -0,0 +1,28 @@
//
// NesSystem.m
//
//
// Created by Selim Mustafaev on 27.09.2023.
//
#import "NesSystem.h"
#import <NesKitCpp.h>
#import <memory>
@interface NesSystem()
@end
@implementation NesSystem {
std::unique_ptr<nes::System> _system;
}
- (instancetype)init {
if(self = [super init]) {
_system = std::make_unique<nes::System>();
}
return self;
}
@end

13
NesKit/include/NesKit.h Normal file
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@ -0,0 +1,13 @@
//
// Header.h
//
//
// Created by Selim Mustafaev on 27.09.2023.
//
#ifndef NesKit_h
#define NesKit_h
#import "../NesSystem.h"
#endif /* Header_h */

View File

@ -10,18 +10,17 @@ let package = Package(
.iOS(.v16) .iOS(.v16)
], ],
products: [ products: [
// Products define the executables and libraries a package produces, making them visible to other packages. .library(name: "NesKit", targets: ["NesKit"]),
.library(
name: "NesKit",
targets: ["NesKit"]),
], ],
targets: [ targets: [
// Targets are the basic building blocks of a package, defining a module or a test suite. // Targets are the basic building blocks of a package, defining a module or a test suite.
// Targets can depend on other targets in this package and products from dependencies. // Targets can depend on other targets in this package and products from dependencies.
.target(name: "NesKitCpp",
path: "src",
exclude: ["Logger.cpp", "Logger.h"]),
.target(name: "NesKit", .target(name: "NesKit",
path: "./src", dependencies: [.target(name: "NesKitCpp")],
exclude: ["Logger.cpp", "Logger.h"], path: "NesKit")
publicHeadersPath: ".")
], ],
cxxLanguageStandard: .cxx20 cxxLanguageStandard: .cxx20
) )

View File

@ -0,0 +1,390 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 60;
objects = {
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7AF4D4242AC4A9D300717C81 /* NesKit in Frameworks */ = {isa = PBXBuildFile; productRef = 7AF4D4232AC4A9D300717C81 /* NesKit */; };
/* End PBXBuildFile section */
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/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
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sourceTree = "<group>";
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/* End PBXGroup section */
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buildRules = (
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dependencies = (
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GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 17.0;
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buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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DEVELOPMENT_TEAM = 46DTTB8X4S;
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INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
INFOPLIST_KEY_UIMainStoryboardFile = Main;
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DEVELOPMENT_TEAM = 46DTTB8X4S;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = NesApp/Info.plist;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
INFOPLIST_KEY_UIMainStoryboardFile = Main;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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productName = NesKit;
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View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>NesApp.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
</dict>
</plist>

View File

@ -0,0 +1,36 @@
//
// AppDelegate.swift
// NesApp
//
// Created by Selim Mustafaev on 27.09.2023.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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@ -0,0 +1,11 @@
{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@ -0,0 +1,13 @@
{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>

View File

@ -0,0 +1,52 @@
//
// SceneDelegate.swift
// NesApp
//
// Created by Selim Mustafaev on 27.09.2023.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

View File

@ -0,0 +1,21 @@
//
// ViewController.swift
// NesApp
//
// Created by Selim Mustafaev on 27.09.2023.
//
import UIKit
import NesKit
class ViewController: UIViewController {
var system = NesSystem()
override func viewDidLoad() {
super.viewDidLoad()
}
}

View File

@ -1,4 +1,4 @@
#include "../../src/Nes.h" #include "../../src/System.h"
#include "Window.h" #include "Window.h"
#include "SdlKeyboardController.h" #include "SdlKeyboardController.h"
@ -9,7 +9,7 @@ int main() {
using namespace std::placeholders; using namespace std::placeholders;
nes::Nes device; nes::System device;
nes::SdlWindow window(nes::Ppu::SCREEN_WIDTH, nes::Ppu::SCREEN_HEIGHT); nes::SdlWindow window(nes::Ppu::SCREEN_WIDTH, nes::Ppu::SCREEN_HEIGHT);
window.setSize(nes::Ppu::SCREEN_WIDTH * 4, nes::Ppu::SCREEN_HEIGHT * 4); window.setSize(nes::Ppu::SCREEN_WIDTH * 4, nes::Ppu::SCREEN_HEIGHT * 4);

View File

@ -3,7 +3,7 @@
// //
#include "Cpu.h" #include "Cpu.h"
#include "Nes.h" #include "System.h"
#include <iostream> #include <iostream>
#ifdef NES_LOGGING #ifdef NES_LOGGING
@ -12,27 +12,27 @@
namespace nes { namespace nes {
Cpu::Cpu(Nes* system): _ticks{}, A{}, X{}, Y{}, PC{}, SP{}, flags{} { Cpu::Cpu(System* system): _ticks{}, A{}, X{}, Y{}, PC{}, SP{}, flags{} {
_system = system; _system = system;
_instructions = std::vector<Instruction>(256); _instructions = std::vector<Instruction>(256);
_instructions[0x00] = {"BRK", &Cpu::BRK, &Cpu::IMP, 7, false}; _instructions[0x00] = {"BRK", &Cpu::BRK, &Cpu::IMPL, 7, false};
_instructions[0x01] = {"ORA", &Cpu::ORA, &Cpu::IZX, 6, false}; _instructions[0x01] = {"ORA", &Cpu::ORA, &Cpu::IZX, 6, false};
_instructions[0x05] = {"ORA", &Cpu::ORA, &Cpu::ZP0, 3, false}; _instructions[0x05] = {"ORA", &Cpu::ORA, &Cpu::ZP0, 3, false};
_instructions[0x06] = {"ASL", &Cpu::ASL, &Cpu::ZP0, 5, false}; _instructions[0x06] = {"ASL", &Cpu::ASL, &Cpu::ZP0, 5, false};
_instructions[0x09] = {"ORA", &Cpu::ORA, &Cpu::IMM, 2, false}; _instructions[0x09] = {"ORA", &Cpu::ORA, &Cpu::IMM, 2, false};
_instructions[0x0A] = {"ASL", &Cpu::ASL_ACC, &Cpu::IMP, 2, false}; _instructions[0x0A] = {"ASL", &Cpu::ASL_ACC, &Cpu::IMPL, 2, false};
_instructions[0x0D] = {"ORA", &Cpu::ORA, &Cpu::ABS, 4, false}; _instructions[0x0D] = {"ORA", &Cpu::ORA, &Cpu::ABSL, 4, false};
_instructions[0x11] = {"ORA", &Cpu::ORA, &Cpu::IZY, 5, true}; _instructions[0x11] = {"ORA", &Cpu::ORA, &Cpu::IZY, 5, true};
_instructions[0x19] = {"ORA", &Cpu::ORA, &Cpu::ABY, 4, true}; _instructions[0x19] = {"ORA", &Cpu::ORA, &Cpu::ABY, 4, true};
_instructions[0x15] = {"ORA", &Cpu::ORA, &Cpu::ZPX, 4, false}; _instructions[0x15] = {"ORA", &Cpu::ORA, &Cpu::ZPX, 4, false};
_instructions[0x1D] = {"ORA", &Cpu::ORA, &Cpu::ABX, 4, true}; _instructions[0x1D] = {"ORA", &Cpu::ORA, &Cpu::ABX, 4, true};
_instructions[0x0E] = {"ASL", &Cpu::ASL, &Cpu::ABS, 6, false}; _instructions[0x0E] = {"ASL", &Cpu::ASL, &Cpu::ABSL, 6, false};
_instructions[0x16] = {"ASL", &Cpu::ASL, &Cpu::ZPX, 6, false}; _instructions[0x16] = {"ASL", &Cpu::ASL, &Cpu::ZPX, 6, false};
_instructions[0x1E] = {"ASL", &Cpu::ASL, &Cpu::ABX, 7, false}; _instructions[0x1E] = {"ASL", &Cpu::ASL, &Cpu::ABX, 7, false};
_instructions[0x21] = {"AND", &Cpu::AND, &Cpu::IZX, 6, false}; _instructions[0x21] = {"AND", &Cpu::AND, &Cpu::IZX, 6, false};
_instructions[0x25] = {"AND", &Cpu::AND, &Cpu::ZP0, 3, false}; _instructions[0x25] = {"AND", &Cpu::AND, &Cpu::ZP0, 3, false};
_instructions[0x29] = {"AND", &Cpu::AND, &Cpu::IMM, 2, false}; _instructions[0x29] = {"AND", &Cpu::AND, &Cpu::IMM, 2, false};
_instructions[0x2D] = {"AND", &Cpu::AND, &Cpu::ABS, 4, false}; _instructions[0x2D] = {"AND", &Cpu::AND, &Cpu::ABSL, 4, false};
_instructions[0x31] = {"AND", &Cpu::AND, &Cpu::IZY, 5, true}; _instructions[0x31] = {"AND", &Cpu::AND, &Cpu::IZY, 5, true};
_instructions[0x35] = {"AND", &Cpu::AND, &Cpu::ZPX, 4, false}; _instructions[0x35] = {"AND", &Cpu::AND, &Cpu::ZPX, 4, false};
_instructions[0x39] = {"AND", &Cpu::AND, &Cpu::ABY, 4, true}; _instructions[0x39] = {"AND", &Cpu::AND, &Cpu::ABY, 4, true};
@ -40,14 +40,14 @@ namespace nes {
_instructions[0x41] = {"EOR", &Cpu::EOR, &Cpu::IZX, 6, false}; _instructions[0x41] = {"EOR", &Cpu::EOR, &Cpu::IZX, 6, false};
_instructions[0x45] = {"EOR", &Cpu::EOR, &Cpu::ZP0, 3, false}; _instructions[0x45] = {"EOR", &Cpu::EOR, &Cpu::ZP0, 3, false};
_instructions[0x49] = {"EOR", &Cpu::EOR, &Cpu::IMM, 2, false}; _instructions[0x49] = {"EOR", &Cpu::EOR, &Cpu::IMM, 2, false};
_instructions[0x4D] = {"EOR", &Cpu::EOR, &Cpu::ABS, 4, false}; _instructions[0x4D] = {"EOR", &Cpu::EOR, &Cpu::ABSL, 4, false};
_instructions[0x51] = {"EOR", &Cpu::EOR, &Cpu::IZY, 5, true}; _instructions[0x51] = {"EOR", &Cpu::EOR, &Cpu::IZY, 5, true};
_instructions[0x55] = {"EOR", &Cpu::EOR, &Cpu::ZPX, 4, false}; _instructions[0x55] = {"EOR", &Cpu::EOR, &Cpu::ZPX, 4, false};
_instructions[0x59] = {"EOR", &Cpu::EOR, &Cpu::ABY, 4, true}; _instructions[0x59] = {"EOR", &Cpu::EOR, &Cpu::ABY, 4, true};
_instructions[0x5D] = {"EOR", &Cpu::EOR, &Cpu::ABX, 4, true}; _instructions[0x5D] = {"EOR", &Cpu::EOR, &Cpu::ABX, 4, true};
_instructions[0x61] = {"ADC", &Cpu::ADC, &Cpu::IZX, 6, false}; _instructions[0x61] = {"ADC", &Cpu::ADC, &Cpu::IZX, 6, false};
_instructions[0x65] = {"ADC", &Cpu::ADC, &Cpu::ZP0, 3, false}; _instructions[0x65] = {"ADC", &Cpu::ADC, &Cpu::ZP0, 3, false};
_instructions[0x6D] = {"ADC", &Cpu::ADC, &Cpu::ABS, 4, false}; _instructions[0x6D] = {"ADC", &Cpu::ADC, &Cpu::ABSL, 4, false};
_instructions[0x69] = {"ADC", &Cpu::ADC, &Cpu::IMM, 2, false}; _instructions[0x69] = {"ADC", &Cpu::ADC, &Cpu::IMM, 2, false};
_instructions[0x71] = {"ADC", &Cpu::ADC, &Cpu::IZY, 5, true}; _instructions[0x71] = {"ADC", &Cpu::ADC, &Cpu::IZY, 5, true};
_instructions[0x75] = {"ADC", &Cpu::ADC, &Cpu::ZPX, 4, false}; _instructions[0x75] = {"ADC", &Cpu::ADC, &Cpu::ZPX, 4, false};
@ -55,114 +55,114 @@ namespace nes {
_instructions[0x7D] = {"ADC", &Cpu::ADC, &Cpu::ABX, 4, true}; _instructions[0x7D] = {"ADC", &Cpu::ADC, &Cpu::ABX, 4, true};
_instructions[0xA2] = {"LDX", &Cpu::LDX, &Cpu::IMM, 2, false}; _instructions[0xA2] = {"LDX", &Cpu::LDX, &Cpu::IMM, 2, false};
_instructions[0xA6] = {"LDX", &Cpu::LDX, &Cpu::ZP0, 3, false}; _instructions[0xA6] = {"LDX", &Cpu::LDX, &Cpu::ZP0, 3, false};
_instructions[0xAE] = {"LDX", &Cpu::LDX, &Cpu::ABS, 4, false}; _instructions[0xAE] = {"LDX", &Cpu::LDX, &Cpu::ABSL, 4, false};
_instructions[0xB6] = {"LDX", &Cpu::LDX, &Cpu::ZPY, 4, false}; _instructions[0xB6] = {"LDX", &Cpu::LDX, &Cpu::ZPY, 4, false};
_instructions[0xBE] = {"LDX", &Cpu::LDX, &Cpu::ABY, 4, true}; _instructions[0xBE] = {"LDX", &Cpu::LDX, &Cpu::ABY, 4, true};
_instructions[0x86] = {"STX", &Cpu::STX, &Cpu::ZP0, 3, false}; _instructions[0x86] = {"STX", &Cpu::STX, &Cpu::ZP0, 3, false};
_instructions[0x8E] = {"STX", &Cpu::STX, &Cpu::ABS, 4, false}; _instructions[0x8E] = {"STX", &Cpu::STX, &Cpu::ABSL, 4, false};
_instructions[0x96] = {"STX", &Cpu::STX, &Cpu::ZPY, 4, false}; _instructions[0x96] = {"STX", &Cpu::STX, &Cpu::ZPY, 4, false};
_instructions[0xA4] = {"LDY", &Cpu::LDY, &Cpu::ZP0, 3, false}; _instructions[0xA4] = {"LDY", &Cpu::LDY, &Cpu::ZP0, 3, false};
_instructions[0xAC] = {"LDY", &Cpu::LDY, &Cpu::ABS, 4, false}; _instructions[0xAC] = {"LDY", &Cpu::LDY, &Cpu::ABSL, 4, false};
_instructions[0xA0] = {"LDY", &Cpu::LDY, &Cpu::IMM, 2, false}; _instructions[0xA0] = {"LDY", &Cpu::LDY, &Cpu::IMM, 2, false};
_instructions[0xB4] = {"LDY", &Cpu::LDY, &Cpu::ZPX, 4, false}; _instructions[0xB4] = {"LDY", &Cpu::LDY, &Cpu::ZPX, 4, false};
_instructions[0xBC] = {"LDY", &Cpu::LDY, &Cpu::ABX, 4, true}; _instructions[0xBC] = {"LDY", &Cpu::LDY, &Cpu::ABX, 4, true};
_instructions[0xA1] = {"LDA", &Cpu::LDA, &Cpu::IZX, 6, false}; _instructions[0xA1] = {"LDA", &Cpu::LDA, &Cpu::IZX, 6, false};
_instructions[0xA5] = {"LDA", &Cpu::LDA, &Cpu::ZP0, 3, false}; _instructions[0xA5] = {"LDA", &Cpu::LDA, &Cpu::ZP0, 3, false};
_instructions[0xA9] = {"LDA", &Cpu::LDA, &Cpu::IMM, 2, false}; _instructions[0xA9] = {"LDA", &Cpu::LDA, &Cpu::IMM, 2, false};
_instructions[0xAD] = {"LDA", &Cpu::LDA, &Cpu::ABS, 4, false}; _instructions[0xAD] = {"LDA", &Cpu::LDA, &Cpu::ABSL, 4, false};
_instructions[0xB1] = {"LDA", &Cpu::LDA, &Cpu::IZY, 5, true}; _instructions[0xB1] = {"LDA", &Cpu::LDA, &Cpu::IZY, 5, true};
_instructions[0xB5] = {"LDA", &Cpu::LDA, &Cpu::ZPX, 4, false}; _instructions[0xB5] = {"LDA", &Cpu::LDA, &Cpu::ZPX, 4, false};
_instructions[0xB9] = {"LDA", &Cpu::LDA, &Cpu::ABY, 4, true}; _instructions[0xB9] = {"LDA", &Cpu::LDA, &Cpu::ABY, 4, true};
_instructions[0xBD] = {"LDA", &Cpu::LDA, &Cpu::ABX, 4, true}; _instructions[0xBD] = {"LDA", &Cpu::LDA, &Cpu::ABX, 4, true};
_instructions[0x18] = {"CLC", &Cpu::CLC, &Cpu::IMP, 2, false}; _instructions[0x18] = {"CLC", &Cpu::CLC, &Cpu::IMPL, 2, false};
_instructions[0x88] = {"DEY", &Cpu::DEY, &Cpu::IMP, 2, false}; _instructions[0x88] = {"DEY", &Cpu::DEY, &Cpu::IMPL, 2, false};
_instructions[0xD0] = {"BNE", &Cpu::BNE, &Cpu::REL, 2, false}; _instructions[0xD0] = {"BNE", &Cpu::BNE, &Cpu::REL, 2, false};
_instructions[0x81] = {"STA", &Cpu::STA, &Cpu::IZX, 6, false}; _instructions[0x81] = {"STA", &Cpu::STA, &Cpu::IZX, 6, false};
_instructions[0x8D] = {"STA", &Cpu::STA, &Cpu::ABS, 4, false}; _instructions[0x8D] = {"STA", &Cpu::STA, &Cpu::ABSL, 4, false};
_instructions[0x91] = {"STA", &Cpu::STA, &Cpu::IZY, 6, false}; _instructions[0x91] = {"STA", &Cpu::STA, &Cpu::IZY, 6, false};
_instructions[0x95] = {"STA", &Cpu::STA, &Cpu::ZPX, 4, false}; _instructions[0x95] = {"STA", &Cpu::STA, &Cpu::ZPX, 4, false};
_instructions[0x99] = {"STA", &Cpu::STA, &Cpu::ABY, 5, false}; _instructions[0x99] = {"STA", &Cpu::STA, &Cpu::ABY, 5, false};
_instructions[0x9D] = {"STA", &Cpu::STA, &Cpu::ABX, 5, false}; _instructions[0x9D] = {"STA", &Cpu::STA, &Cpu::ABX, 5, false};
_instructions[0xEA] = {"NOP", &Cpu::NOP, &Cpu::IMP, 2, false}; _instructions[0xEA] = {"NOP", &Cpu::NOP, &Cpu::IMPL, 2, false};
_instructions[0x78] = {"SEI", &Cpu::SEI, &Cpu::IMP, 2, false}; _instructions[0x78] = {"SEI", &Cpu::SEI, &Cpu::IMPL, 2, false};
_instructions[0xD8] = {"CLD", &Cpu::CLD, &Cpu::IMP, 2, false}; _instructions[0xD8] = {"CLD", &Cpu::CLD, &Cpu::IMPL, 2, false};
_instructions[0x9A] = {"TXS", &Cpu::TXS, &Cpu::IMP, 2, false}; _instructions[0x9A] = {"TXS", &Cpu::TXS, &Cpu::IMPL, 2, false};
_instructions[0x10] = {"BPL", &Cpu::BPL, &Cpu::REL, 2, false}; _instructions[0x10] = {"BPL", &Cpu::BPL, &Cpu::REL, 2, false};
_instructions[0x4C] = {"JMP", &Cpu::JMP, &Cpu::ABS, 3, false}; _instructions[0x4C] = {"JMP", &Cpu::JMP, &Cpu::ABSL, 3, false};
_instructions[0x6C] = {"JMP", &Cpu::JMP, &Cpu::IND, 5, false}; _instructions[0x6C] = {"JMP", &Cpu::JMP, &Cpu::IND, 5, false};
_instructions[0x20] = {"JSR", &Cpu::JSR, &Cpu::ABS, 6, false}; _instructions[0x20] = {"JSR", &Cpu::JSR, &Cpu::ABSL, 6, false};
_instructions[0x38] = {"SEC", &Cpu::SEC, &Cpu::IMP, 2, false}; _instructions[0x38] = {"SEC", &Cpu::SEC, &Cpu::IMPL, 2, false};
_instructions[0xB0] = {"BCS", &Cpu::BCS, &Cpu::REL, 2, false}; _instructions[0xB0] = {"BCS", &Cpu::BCS, &Cpu::REL, 2, false};
_instructions[0x90] = {"BCC", &Cpu::BCC, &Cpu::REL, 2, false}; _instructions[0x90] = {"BCC", &Cpu::BCC, &Cpu::REL, 2, false};
_instructions[0xF0] = {"BEQ", &Cpu::BEQ, &Cpu::REL, 2, false}; _instructions[0xF0] = {"BEQ", &Cpu::BEQ, &Cpu::REL, 2, false};
_instructions[0x85] = {"STA", &Cpu::STA, &Cpu::ZP0, 3, false}; _instructions[0x85] = {"STA", &Cpu::STA, &Cpu::ZP0, 3, false};
_instructions[0x24] = {"BIT", &Cpu::BIT, &Cpu::ZP0, 3, false}; _instructions[0x24] = {"BIT", &Cpu::BIT, &Cpu::ZP0, 3, false};
_instructions[0x2C] = {"BIT", &Cpu::BIT, &Cpu::ABS, 4, false}; _instructions[0x2C] = {"BIT", &Cpu::BIT, &Cpu::ABSL, 4, false};
_instructions[0x70] = {"BVS", &Cpu::BVS, &Cpu::REL, 2, false}; _instructions[0x70] = {"BVS", &Cpu::BVS, &Cpu::REL, 2, false};
_instructions[0x50] = {"BVC", &Cpu::BVC, &Cpu::REL, 2, false}; _instructions[0x50] = {"BVC", &Cpu::BVC, &Cpu::REL, 2, false};
_instructions[0x60] = {"RTS", &Cpu::RTS, &Cpu::IMP, 6, false}; _instructions[0x60] = {"RTS", &Cpu::RTS, &Cpu::IMPL, 6, false};
_instructions[0xF8] = {"SED", &Cpu::SED, &Cpu::IMP, 2, false}; _instructions[0xF8] = {"SED", &Cpu::SED, &Cpu::IMPL, 2, false};
_instructions[0x08] = {"PHP", &Cpu::PHP, &Cpu::IMP, 3, false}; _instructions[0x08] = {"PHP", &Cpu::PHP, &Cpu::IMPL, 3, false};
_instructions[0x68] = {"PLA", &Cpu::PLA, &Cpu::IMP, 4, false}; _instructions[0x68] = {"PLA", &Cpu::PLA, &Cpu::IMPL, 4, false};
_instructions[0xC1] = {"CMP", &Cpu::CMP, &Cpu::IZX, 6, false}; _instructions[0xC1] = {"CMP", &Cpu::CMP, &Cpu::IZX, 6, false};
_instructions[0xC5] = {"CMP", &Cpu::CMP, &Cpu::ZP0, 3, false}; _instructions[0xC5] = {"CMP", &Cpu::CMP, &Cpu::ZP0, 3, false};
_instructions[0xC9] = {"CMP", &Cpu::CMP, &Cpu::IMM, 2, false}; _instructions[0xC9] = {"CMP", &Cpu::CMP, &Cpu::IMM, 2, false};
_instructions[0xCD] = {"CMP", &Cpu::CMP, &Cpu::ABS, 4, false}; _instructions[0xCD] = {"CMP", &Cpu::CMP, &Cpu::ABSL, 4, false};
_instructions[0xD1] = {"CMP", &Cpu::CMP, &Cpu::IZY, 5, true}; _instructions[0xD1] = {"CMP", &Cpu::CMP, &Cpu::IZY, 5, true};
_instructions[0xD5] = {"CMP", &Cpu::CMP, &Cpu::ZPX, 4, false}; _instructions[0xD5] = {"CMP", &Cpu::CMP, &Cpu::ZPX, 4, false};
_instructions[0xD9] = {"CMP", &Cpu::CMP, &Cpu::ABY, 4, true}; _instructions[0xD9] = {"CMP", &Cpu::CMP, &Cpu::ABY, 4, true};
_instructions[0xDD] = {"CMP", &Cpu::CMP, &Cpu::ABX, 4, true}; _instructions[0xDD] = {"CMP", &Cpu::CMP, &Cpu::ABX, 4, true};
_instructions[0x30] = {"BMI", &Cpu::BMI, &Cpu::REL, 2, false}; _instructions[0x30] = {"BMI", &Cpu::BMI, &Cpu::REL, 2, false};
_instructions[0x48] = {"PHA", &Cpu::PHA, &Cpu::IMP, 3, false}; _instructions[0x48] = {"PHA", &Cpu::PHA, &Cpu::IMPL, 3, false};
_instructions[0x28] = {"PLP", &Cpu::PLP, &Cpu::IMP, 4, false}; _instructions[0x28] = {"PLP", &Cpu::PLP, &Cpu::IMPL, 4, false};
_instructions[0xB8] = {"CLV", &Cpu::CLV, &Cpu::IMP, 2, false}; _instructions[0xB8] = {"CLV", &Cpu::CLV, &Cpu::IMPL, 2, false};
_instructions[0xC0] = {"CPY", &Cpu::CPY, &Cpu::IMM, 2, false}; _instructions[0xC0] = {"CPY", &Cpu::CPY, &Cpu::IMM, 2, false};
_instructions[0xC4] = {"CPY", &Cpu::CPY, &Cpu::ZP0, 3, false}; _instructions[0xC4] = {"CPY", &Cpu::CPY, &Cpu::ZP0, 3, false};
_instructions[0xCC] = {"CPY", &Cpu::CPY, &Cpu::ABS, 4, false}; _instructions[0xCC] = {"CPY", &Cpu::CPY, &Cpu::ABSL, 4, false};
_instructions[0xE0] = {"CPX", &Cpu::CPX, &Cpu::IMM, 2, false}; _instructions[0xE0] = {"CPX", &Cpu::CPX, &Cpu::IMM, 2, false};
_instructions[0xE4] = {"CPX", &Cpu::CPX, &Cpu::ZP0, 3, false}; _instructions[0xE4] = {"CPX", &Cpu::CPX, &Cpu::ZP0, 3, false};
_instructions[0xEC] = {"CPX", &Cpu::CPX, &Cpu::ABS, 4, false}; _instructions[0xEC] = {"CPX", &Cpu::CPX, &Cpu::ABSL, 4, false};
_instructions[0xE1] = {"SBC", &Cpu::SBC, &Cpu::IZX, 6, false}; _instructions[0xE1] = {"SBC", &Cpu::SBC, &Cpu::IZX, 6, false};
_instructions[0xE5] = {"SBC", &Cpu::SBC, &Cpu::ZP0, 3, false}; _instructions[0xE5] = {"SBC", &Cpu::SBC, &Cpu::ZP0, 3, false};
_instructions[0xE9] = {"SBC", &Cpu::SBC, &Cpu::IMM, 2, false}; _instructions[0xE9] = {"SBC", &Cpu::SBC, &Cpu::IMM, 2, false};
_instructions[0xED] = {"SBC", &Cpu::SBC, &Cpu::ABS, 4, false}; _instructions[0xED] = {"SBC", &Cpu::SBC, &Cpu::ABSL, 4, false};
_instructions[0xF1] = {"SBC", &Cpu::SBC, &Cpu::IZY, 5, true}; _instructions[0xF1] = {"SBC", &Cpu::SBC, &Cpu::IZY, 5, true};
_instructions[0xF5] = {"SBC", &Cpu::SBC, &Cpu::ZPX, 4, false}; _instructions[0xF5] = {"SBC", &Cpu::SBC, &Cpu::ZPX, 4, false};
_instructions[0xF9] = {"SBC", &Cpu::SBC, &Cpu::ABY, 4, true}; _instructions[0xF9] = {"SBC", &Cpu::SBC, &Cpu::ABY, 4, true};
_instructions[0xFD] = {"SBC", &Cpu::SBC, &Cpu::ABX, 4, true}; _instructions[0xFD] = {"SBC", &Cpu::SBC, &Cpu::ABX, 4, true};
_instructions[0x84] = {"STY", &Cpu::STY, &Cpu::ZP0, 3, false}; _instructions[0x84] = {"STY", &Cpu::STY, &Cpu::ZP0, 3, false};
_instructions[0x8C] = {"STY", &Cpu::STY, &Cpu::ABS, 4, false}; _instructions[0x8C] = {"STY", &Cpu::STY, &Cpu::ABSL, 4, false};
_instructions[0x94] = {"STY", &Cpu::STY, &Cpu::ZPX, 4, false}; _instructions[0x94] = {"STY", &Cpu::STY, &Cpu::ZPX, 4, false};
_instructions[0xC8] = {"INY", &Cpu::INY, &Cpu::IMP, 2, false}; _instructions[0xC8] = {"INY", &Cpu::INY, &Cpu::IMPL, 2, false};
_instructions[0xE8] = {"INX", &Cpu::INX, &Cpu::IMP, 2, false}; _instructions[0xE8] = {"INX", &Cpu::INX, &Cpu::IMPL, 2, false};
_instructions[0xCA] = {"DEX", &Cpu::DEX, &Cpu::IMP, 2, false}; _instructions[0xCA] = {"DEX", &Cpu::DEX, &Cpu::IMPL, 2, false};
_instructions[0xA8] = {"TAY", &Cpu::TAY, &Cpu::IMP, 2, false}; _instructions[0xA8] = {"TAY", &Cpu::TAY, &Cpu::IMPL, 2, false};
_instructions[0xAA] = {"TAX", &Cpu::TAX, &Cpu::IMP, 2, false}; _instructions[0xAA] = {"TAX", &Cpu::TAX, &Cpu::IMPL, 2, false};
_instructions[0x98] = {"TYA", &Cpu::TYA, &Cpu::IMP, 2, false}; _instructions[0x98] = {"TYA", &Cpu::TYA, &Cpu::IMPL, 2, false};
_instructions[0x8A] = {"TXA", &Cpu::TXA, &Cpu::IMP, 2, false}; _instructions[0x8A] = {"TXA", &Cpu::TXA, &Cpu::IMPL, 2, false};
_instructions[0xBA] = {"TSX", &Cpu::TSX, &Cpu::IMP, 2, false}; _instructions[0xBA] = {"TSX", &Cpu::TSX, &Cpu::IMPL, 2, false};
_instructions[0x40] = {"RTI", &Cpu::RTI, &Cpu::IMP, 6, false}; _instructions[0x40] = {"RTI", &Cpu::RTI, &Cpu::IMPL, 6, false};
_instructions[0x46] = {"LSR", &Cpu::LSR, &Cpu::ZP0, 5, false}; _instructions[0x46] = {"LSR", &Cpu::LSR, &Cpu::ZP0, 5, false};
_instructions[0x4E] = {"LSR", &Cpu::LSR, &Cpu::ABS, 6, false}; _instructions[0x4E] = {"LSR", &Cpu::LSR, &Cpu::ABSL, 6, false};
_instructions[0x4A] = {"LSR", &Cpu::LSR_ACC, &Cpu::IMP, 2, false}; _instructions[0x4A] = {"LSR", &Cpu::LSR_ACC, &Cpu::IMPL, 2, false};
_instructions[0x56] = {"LSR", &Cpu::LSR, &Cpu::ZPX, 6, false}; _instructions[0x56] = {"LSR", &Cpu::LSR, &Cpu::ZPX, 6, false};
_instructions[0x5E] = {"LSR", &Cpu::LSR, &Cpu::ABX, 7, false}; _instructions[0x5E] = {"LSR", &Cpu::LSR, &Cpu::ABX, 7, false};
_instructions[0x66] = {"ROR", &Cpu::ROR, &Cpu::ZP0, 5, false}; _instructions[0x66] = {"ROR", &Cpu::ROR, &Cpu::ZP0, 5, false};
_instructions[0x6A] = {"ROR", &Cpu::ROR_ACC, &Cpu::IMP, 2, false}; _instructions[0x6A] = {"ROR", &Cpu::ROR_ACC, &Cpu::IMPL, 2, false};
_instructions[0x6E] = {"ROR", &Cpu::ROR, &Cpu::ABS, 6, false}; _instructions[0x6E] = {"ROR", &Cpu::ROR, &Cpu::ABSL, 6, false};
_instructions[0x76] = {"ROR", &Cpu::ROR, &Cpu::ZPX, 6, false}; _instructions[0x76] = {"ROR", &Cpu::ROR, &Cpu::ZPX, 6, false};
_instructions[0x7E] = {"ROR", &Cpu::ROR, &Cpu::ABX, 7, false}; _instructions[0x7E] = {"ROR", &Cpu::ROR, &Cpu::ABX, 7, false};
_instructions[0x26] = {"ROL", &Cpu::ROL, &Cpu::ZP0, 5, false}; _instructions[0x26] = {"ROL", &Cpu::ROL, &Cpu::ZP0, 5, false};
_instructions[0x2A] = {"ROL", &Cpu::ROL_ACC, &Cpu::IMP, 2, false}; _instructions[0x2A] = {"ROL", &Cpu::ROL_ACC, &Cpu::IMPL, 2, false};
_instructions[0x2E] = {"ROL", &Cpu::ROL, &Cpu::ABS, 6, false}; _instructions[0x2E] = {"ROL", &Cpu::ROL, &Cpu::ABSL, 6, false};
_instructions[0x36] = {"ROL", &Cpu::ROL, &Cpu::ZPX, 6, false}; _instructions[0x36] = {"ROL", &Cpu::ROL, &Cpu::ZPX, 6, false};
_instructions[0x3E] = {"ROL", &Cpu::ROL, &Cpu::ABX, 7, false}; _instructions[0x3E] = {"ROL", &Cpu::ROL, &Cpu::ABX, 7, false};
_instructions[0xE6] = {"INC", &Cpu::INC, &Cpu::ZP0, 5, false}; _instructions[0xE6] = {"INC", &Cpu::INC, &Cpu::ZP0, 5, false};
_instructions[0xEE] = {"INC", &Cpu::INC, &Cpu::ABS, 6, false}; _instructions[0xEE] = {"INC", &Cpu::INC, &Cpu::ABSL, 6, false};
_instructions[0xF6] = {"INC", &Cpu::INC, &Cpu::ZPX, 6, false}; _instructions[0xF6] = {"INC", &Cpu::INC, &Cpu::ZPX, 6, false};
_instructions[0xFE] = {"INC", &Cpu::INC, &Cpu::ABX, 7, false}; _instructions[0xFE] = {"INC", &Cpu::INC, &Cpu::ABX, 7, false};
_instructions[0xC6] = {"DEC", &Cpu::DEC, &Cpu::ZP0, 5, false}; _instructions[0xC6] = {"DEC", &Cpu::DEC, &Cpu::ZP0, 5, false};
_instructions[0xCE] = {"DEC", &Cpu::DEC, &Cpu::ABS, 6, false}; _instructions[0xCE] = {"DEC", &Cpu::DEC, &Cpu::ABSL, 6, false};
_instructions[0xD6] = {"DEC", &Cpu::DEC, &Cpu::ZPX, 6, false}; _instructions[0xD6] = {"DEC", &Cpu::DEC, &Cpu::ZPX, 6, false};
_instructions[0xDE] = {"DEC", &Cpu::DEC, &Cpu::ABX, 7, false}; _instructions[0xDE] = {"DEC", &Cpu::DEC, &Cpu::ABX, 7, false};
} }
@ -279,14 +279,14 @@ namespace nes {
return {PC++, 0}; return {PC++, 0};
} }
Cpu::InstructionArgs Cpu::ABS() { Cpu::InstructionArgs Cpu::ABSL() {
uint8_t lo = _system->read(PC++); uint8_t lo = _system->read(PC++);
uint8_t hi = _system->read(PC++); uint8_t hi = _system->read(PC++);
uint16_t address = (hi << 8) | lo; uint16_t address = (hi << 8) | lo;
return {address, 0}; return {address, 0};
} }
Cpu::InstructionArgs Cpu::IMP() { Cpu::InstructionArgs Cpu::IMPL() {
return {0, 0}; return {0, 0};
} }

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@ -11,7 +11,7 @@
namespace nes { namespace nes {
class Nes; class System;
enum CpuFlags: uint8_t { enum CpuFlags: uint8_t {
Carry = (1 << 0), Carry = (1 << 0),
@ -42,7 +42,7 @@ namespace nes {
static constexpr uint16_t STACK_BASE = 0x0100; static constexpr uint16_t STACK_BASE = 0x0100;
public: public:
explicit Cpu(Nes* system); explicit Cpu(System* system);
void reset(); void reset();
bool tick(); bool tick();
void setFlag(CpuFlags flag, bool value); void setFlag(CpuFlags flag, bool value);
@ -56,7 +56,7 @@ namespace nes {
private: private:
size_t _ticks; size_t _ticks;
Nes* _system; System* _system;
std::vector<Instruction> _instructions; std::vector<Instruction> _instructions;
private: private:
@ -78,8 +78,8 @@ namespace nes {
private: private:
InstructionArgs IMM(); InstructionArgs IMM();
InstructionArgs ABS(); InstructionArgs ABSL();
InstructionArgs IMP(); InstructionArgs IMPL();
InstructionArgs REL(); InstructionArgs REL();
InstructionArgs ZP0(); InstructionArgs ZP0();
InstructionArgs IZX(); InstructionArgs IZX();

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@ -4,11 +4,11 @@
#include "Dma.h" #include "Dma.h"
#include "Ppu.h" #include "Ppu.h"
#include "Nes.h" #include "System.h"
namespace nes { namespace nes {
Dma::Dma(Nes *system, Ppu *ppu): _system{system}, _ppu{ppu} { Dma::Dma(System *system, Ppu *ppu): _system{system}, _ppu{ppu} {
} }

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@ -9,18 +9,18 @@
namespace nes { namespace nes {
class Nes; class System;
class Ppu; class Ppu;
class Dma { class Dma {
public: public:
Dma(Nes* system, Ppu* ppu); Dma(System* system, Ppu* ppu);
[[nodiscard]] bool active() const; [[nodiscard]] bool active() const;
void tick(uint64_t cycles); void tick(uint64_t cycles);
void start(uint8_t page); void start(uint8_t page);
private: private:
Nes* _system; System* _system;
Ppu* _ppu; Ppu* _ppu;
private: private:

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@ -8,6 +8,7 @@
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
#include <filesystem> #include <filesystem>
#include <string_view>
namespace nes { namespace nes {

View File

@ -2,7 +2,7 @@
// Created by Selim Mustafaev on 11.08.2023. // Created by Selim Mustafaev on 11.08.2023.
// //
#include "Nes.h" #include "System.h"
#include "Cartridge.h" #include "Cartridge.h"
#include "Cpu.h" #include "Cpu.h"
#include "Ppu.h" #include "Ppu.h"
@ -13,7 +13,7 @@
namespace nes { namespace nes {
Nes::Nes(): System::System():
_cycles{} _cycles{}
#ifdef NES_LOGGING #ifdef NES_LOGGING
,_logger(500*1024*1024) ,_logger(500*1024*1024)
@ -25,17 +25,17 @@ namespace nes {
_dma = std::make_unique<Dma>(this, _ppu.get()); _dma = std::make_unique<Dma>(this, _ppu.get());
} }
void Nes::insertCartridge(const fs::path &path, std::optional<uint16_t> address) { void System::insertCartridge(const fs::path &path, std::optional<uint16_t> address) {
_cartridge = std::make_unique<Cartridge>(path); _cartridge = std::make_unique<Cartridge>(path);
_ppu->connect(_cartridge.get()); _ppu->connect(_cartridge.get());
reset(address); reset(address);
} }
void Nes::connect(std::shared_ptr<Controller> controller) { void System::connect(std::shared_ptr<Controller> controller) {
_controller1 = std::move(controller); _controller1 = std::move(controller);
} }
void Nes::reset(std::optional<uint16_t> address) { void System::reset(std::optional<uint16_t> address) {
_cpu->reset(); _cpu->reset();
_ppu->reset(); _ppu->reset();
if(address) { if(address) {
@ -43,11 +43,11 @@ namespace nes {
} }
} }
void Nes::setNewFrameCallback(std::function<void(const Pixel *)> onNewFrame) { void System::setNewFrameCallback(std::function<void(const Pixel *)> onNewFrame) {
_ppu->onNewFrame = std::move(onNewFrame); _ppu->onNewFrame = std::move(onNewFrame);
} }
void Nes::tick() { void System::tick() {
bool needInterrupt = _ppu->tick(); bool needInterrupt = _ppu->tick();
#ifdef NES_LOGGING #ifdef NES_LOGGING
@ -84,7 +84,7 @@ namespace nes {
_cycles++; _cycles++;
} }
uint8_t Nes::read(uint16_t address) { uint8_t System::read(uint16_t address) {
if(address < 0x2000) { if(address < 0x2000) {
return _ram[address & 0x07FF]; return _ram[address & 0x07FF];
} }
@ -105,7 +105,7 @@ namespace nes {
return 0; return 0;
} }
void Nes::write(uint16_t address, uint8_t value) { void System::write(uint16_t address, uint8_t value) {
if(address < 0x2000) { if(address < 0x2000) {
_ram[address & 0x07FF] = value; _ram[address & 0x07FF] = value;
} }
@ -129,7 +129,7 @@ namespace nes {
// For debug // For debug
// Calc "hash" - just sum of the bytes of RAM // Calc "hash" - just sum of the bytes of RAM
// Can be useful for detecting changes in memory // Can be useful for detecting changes in memory
uint32_t Nes::zpHash() const { uint32_t System::zpHash() const {
uint32_t sum = 0; uint32_t sum = 0;
for(size_t i = 0; i < 2048; ++i) { for(size_t i = 0; i < 2048; ++i) {
sum += _ram[i]; sum += _ram[i];

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@ -2,8 +2,8 @@
// Created by Selim Mustafaev on 11.08.2023. // Created by Selim Mustafaev on 11.08.2023.
// //
#ifndef NES_NES_H #ifndef NES_SYSTEM_H
#define NES_NES_H #define NES_SYSTEM_H
#include "Logger.h" #include "Logger.h"
#include "Cpu.h" #include "Cpu.h"
@ -21,9 +21,9 @@ namespace nes {
namespace fs = std::filesystem; namespace fs = std::filesystem;
class Nes { class System {
public: public:
Nes(); System();
void insertCartridge(const fs::path& path, std::optional<uint16_t> address = std::nullopt); void insertCartridge(const fs::path& path, std::optional<uint16_t> address = std::nullopt);
void connect(std::shared_ptr<Controller> controller); void connect(std::shared_ptr<Controller> controller);
void reset(std::optional<uint16_t> address = std::nullopt); void reset(std::optional<uint16_t> address = std::nullopt);
@ -50,4 +50,4 @@ namespace nes {
} }
#endif //NES_NES_H #endif //NES_SYSTEM_H

15
src/include/NesKitCpp.h Normal file
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@ -0,0 +1,15 @@
//
// Header.h
//
//
// Created by Selim Mustafaev on 27.09.2023.
//
// This is umbrella header for SPM module
//
#ifndef NesKitCpp_h
#define NesKitCpp_h
#include "../System.h"
#endif /* Header_h */