New project for mac app

This commit is contained in:
Selim Mustafaev 2025-10-04 13:02:19 +03:00
parent ab0e00e390
commit dffc91c5e0
13 changed files with 259 additions and 361 deletions

View File

@ -3,178 +3,141 @@
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@ -209,6 +172,7 @@
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@ -226,18 +190,16 @@
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@ -272,6 +234,7 @@
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@ -283,17 +246,14 @@
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@ -301,27 +261,43 @@
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@ -329,43 +305,59 @@
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@ -373,18 +365,22 @@
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View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
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View File

@ -1,36 +0,0 @@
//
// AppDelegate.swift
// NesApp
//
// Created by Selim Mustafaev on 27.09.2023.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

View File

@ -4,6 +4,78 @@
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
"appearances" : [
{
"appearance" : "luminosity",
"value" : "dark"
}
],
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
"appearances" : [
{
"appearance" : "luminosity",
"value" : "tinted"
}
],
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "16x16"
},
{
"idiom" : "mac",
"scale" : "2x",
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},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "32x32"
},
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"idiom" : "mac",
"scale" : "2x",
"size" : "32x32"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "128x128"
},
{
"idiom" : "mac",
"scale" : "2x",
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},
{
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"scale" : "1x",
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},
{
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"scale" : "2x",
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},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "512x512"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "512x512"
}
],
"info" : {

View File

@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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@ -0,0 +1,24 @@
//
// ContentView.swift
// NesApp
//
// Created by Selim Mustafaev on 04.10.2025.
//
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
}
.padding()
}
}
#Preview {
ContentView()
}

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>

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@ -0,0 +1,17 @@
//
// NesAppApp.swift
// NesApp
//
// Created by Selim Mustafaev on 04.10.2025.
//
import SwiftUI
@main
struct NesAppApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}

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@ -0,0 +1,31 @@
//
// NesView.swift
// NesApp
//
// Created by Selim Mustafaev on 04.10.2025.
//
import UIKit
import NesKit
class NesView: UIView {
let nesLayer: NesLayer
init(system: NesSystem) {
self.nesLayer = NesLayer(nesSystem: system)
super.init(frame: .zero)
self.layer.addSublayer(self.nesLayer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
self.nesLayer.frame = self.layer.frame
}
}

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@ -1,52 +0,0 @@
//
// SceneDelegate.swift
// NesApp
//
// Created by Selim Mustafaev on 27.09.2023.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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@ -1,72 +0,0 @@
//
// ViewController.swift
// NesApp
//
// Created by Selim Mustafaev on 27.09.2023.
//
import UIKit
import NesKit
class NesView: UIView {
let nesLayer: NesLayer
init(system: NesSystem) {
self.nesLayer = NesLayer(nesSystem: system)
super.init(frame: .zero)
self.layer.addSublayer(self.nesLayer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
self.nesLayer.frame = self.layer.frame
}
}
class ViewController: UIViewController {
let system = NesSystem()
lazy var nesView = NesView(system: system)
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(nesView)
nesView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
nesView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
nesView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
nesView.topAnchor.constraint(equalTo: view.topAnchor),
nesView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
self.openFilePicker()
}
}
func openFilePicker() {
let documentPicker = UIDocumentPickerViewController(forOpeningContentTypes: [.data])
documentPicker.delegate = self
documentPicker.modalPresentationStyle = .overFullScreen
documentPicker.allowsMultipleSelection = false
present(documentPicker, animated: true)
}
}
extension ViewController: UIDocumentPickerDelegate {
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentAt url: URL) {
print("Did pick document at: ", url)
system.runRom(url.path(percentEncoded: false))
}
}