// // Created by selim on 9/17/23. // #include "SdlKeyboardController.h" #include void SdlKeyboardController::poll() { auto state = SDL_GetKeyboardState(nullptr); _data = 0; _data |= state[SDL_SCANCODE_Z] << Key::A; _data |= state[SDL_SCANCODE_X] << Key::B; _data |= state[SDL_SCANCODE_TAB] << Key::Select; _data |= state[SDL_SCANCODE_RETURN] << Key::Start; _data |= state[SDL_SCANCODE_UP] << Key::Up; _data |= state[SDL_SCANCODE_DOWN] << Key::Down; _data |= state[SDL_SCANCODE_LEFT] << Key::Left; _data |= state[SDL_SCANCODE_RIGHT] << Key::Right; }