#include "../../src/System.h" #include "Window.h" #include "SdlKeyboardController.h" #include #include int main() { using namespace std::placeholders; nes::System device; nes::SdlWindow window(nes::Ppu::SCREEN_WIDTH, nes::Ppu::SCREEN_HEIGHT); window.setSize(nes::Ppu::SCREEN_WIDTH*2, nes::Ppu::SCREEN_HEIGHT*2); SDL_Event e; bool frameRendered = false; device.setNewFrameCallback([&window, &e, &frameRendered](auto buffer){ window.drawFrame(buffer); while(SDL_PollEvent(&e)); frameRendered = true; }); device.connect(std::make_shared()); //device.insertCartridge("/home/selim/Downloads/dk.nes"); device.insertCartridge("/Users/selim/Documents/nes/ppu_tests/sprite_ram.nes"); //device.insertCartridge("/Users/selim/Documents/nes/ff.nes"); //device.insertCartridge("C:\\Users\\selim\\Documents\\nestest.nes"); auto frameStart = std::chrono::steady_clock::now(); while (true) { device.tick(); if(frameRendered) { auto renderingTime = std::chrono::steady_clock::now(); auto elapsedTime = std::chrono::duration_cast(renderingTime - frameStart).count(); int64_t waitTime = 1000000000/60 - elapsedTime; if(waitTime > 0) { std::this_thread::sleep_for(std::chrono::nanoseconds(waitTime)); } frameStart = std::chrono::steady_clock::now(); frameRendered = false; } } return 0; }