44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
//
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// Created by Мустафаев Селим Мустафаевич on 24.08.2023.
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//
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#ifndef NES_WINDOW_H
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#define NES_WINDOW_H
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#include "../../src/Ppu.h"
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#include <SDL3/SDL.h>
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#include <memory>
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namespace nes {
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class SdlWindow {
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public:
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struct SdlDeleter {
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void operator()(SDL_Window* ptr) { SDL_DestroyWindow(ptr); }
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void operator()(SDL_Renderer* ptr) { SDL_DestroyRenderer(ptr); }
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void operator()(SDL_Texture* ptr) { SDL_DestroyTexture(ptr); }
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};
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template<typename T> using SdlUniquePtr = std::unique_ptr<T, SdlDeleter>;
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using SdlWindowPtr = SdlUniquePtr<SDL_Window>;
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using SdlRendererPtr = SdlUniquePtr<SDL_Renderer>;
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using SdlTexturePtr = SdlUniquePtr<SDL_Texture>;
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public:
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SdlWindow(uint16_t width, uint16_t height);
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void drawFrame(const Pixel* buffer);
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void setSize(int width, int height);
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private:
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uint16_t _width;
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uint16_t _height;
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SdlWindowPtr _wnd;
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SdlRendererPtr _renderer;
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SdlTexturePtr _texture;
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};
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}
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#endif //NES_WINDOW_H
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