79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
#include "ffcpp/Player.h"
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#include <memory>
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#include <SDL.h>
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#include <SDL_thread.h>
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#include <iostream>
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#include <chrono>
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#include <thread>
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namespace ff = ffcpp;
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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class SDLWindow: public ff::IVideoSink {
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private:
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template<typename T> using SDLUniquePtr = std::unique_ptr<T, DECLSPEC void SDLCALL(*)(T*)>;
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using SDLWindowPtr = SDLUniquePtr<SDL_Window>;
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using SDLRendererPtr = SDLUniquePtr<SDL_Renderer>;
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using SDLTexturePtr = SDLUniquePtr<SDL_Texture>;
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private:
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SDLWindowPtr _wnd;
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SDLRendererPtr _renderer;
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SDLTexturePtr _texture;
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public:
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SDLWindow(): _wnd(nullptr, SDL_DestroyWindow), _renderer(nullptr, SDL_DestroyRenderer), _texture(nullptr, SDL_DestroyTexture) {
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int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
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if(res < 0) throw std::runtime_error("Error initializing SDL");
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_wnd.reset(SDL_CreateWindow("ffPlayer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL));
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if(!_wnd) throw std::runtime_error("Error creating SDL window");
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_renderer.reset(SDL_CreateRenderer(_wnd.get(), -1, 0));
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if(!_renderer) throw std::runtime_error("Error creating SDL renderer");
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_texture.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, WINDOW_HEIGHT));
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if(!_texture) throw std::runtime_error("Error creating SDL texture");
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}
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public:
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virtual AVPixelFormat getPixelFormat() const noexcept override {
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return AV_PIX_FMT_YUV420P;
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}
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virtual int getWidth() const noexcept override {
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return WINDOW_WIDTH;
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}
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virtual int getHeight() const noexcept override {
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return WINDOW_HEIGHT;
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}
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virtual void drawFrame(void* pixelsData, int pitch) override {
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std::cout << "drawing frame" << std::endl;
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SDL_UpdateTexture(_texture.get(), nullptr, pixelsData, pitch);
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SDL_RenderClear(_renderer.get());
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SDL_RenderCopy(_renderer.get(), _texture.get(), nullptr, nullptr);
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SDL_RenderPresent(_renderer.get());
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}
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virtual void drawPlanarYUVFrame(const void *yPlane, const void *uPlane, const void *vPlane, int yPitch, int uPitch, int vPitch) override {
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SDL_UpdateYUVTexture(_texture.get(), nullptr, (const uint8_t*)yPlane, yPitch, (const uint8_t*)uPlane, uPitch, (const uint8_t*)vPlane, vPitch);
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SDL_RenderClear(_renderer.get());
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SDL_RenderCopy(_renderer.get(), _texture.get(), nullptr, nullptr);
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SDL_RenderPresent(_renderer.get());
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//std::this_thread::sleep_for(std::chrono::milliseconds(40));
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}
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};
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int main(int argc, char** argv) {
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auto wnd = std::make_shared<SDLWindow>();
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ff::Player player(wnd);
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player.setMedia(argv[1]);
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player.play();
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return 0;
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} |