change shaders version to 3.3 core profile
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#version 330
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#version 330 core
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smooth in vec3 theColor;
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smooth in vec3 theColor;
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out vec4 frag_colour;
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out vec4 frag_colour;
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#version 330
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#version 330 core
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uniform mat4 mWorld;
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uniform mat4 mWorld;
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uniform mat4 mView;
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uniform mat4 mView;
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