20 lines
407 B
C++
20 lines
407 B
C++
#include "WaveMesh.h"
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float WaveMesh::heightMapFunc(std::size_t nx, std::size_t ny, float fx, float fy) const {
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double d = 50*sqrt(fx*fx + fy*fy);
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return static_cast<float>(cos(d - _shift)*exp(-d/10.0f)/2);
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}
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void WaveMesh::setShift(float shift) {
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_shift = shift;
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update();
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}
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WaveMesh::WaveMesh(ShaderProgram *shader, std::size_t size): Mesh(shader, size), _shift(0) {
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}
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WaveMesh::~WaveMesh() {
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}
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